“Being crowned as champion makes me proud, but that doesn't make me want to stop what I'm doing and say ‘Okay, I think it's enough.’”
Comics, games, movies and random daily events
Dead Space, Assassin's Creed, Deadlight
The Music Never Stopped, I Saw the Devil...
Any genre, but for the last 2 years, I've listen to Tame Impala a lot.
Dog or Cat Person?
Can finish and publish my comics and can be successful in this industry
Easily distracted, lazy
Staying curious, love to learn lots of new stuff.
Recover from a bad day?
Sleep, spend time with family.
What is a good day?
A day you can balance between work, family and hobbies, that's a combo :D
"Introduce yourself. Let everyone know a little about who you are and what you do!"
Hi, my name is Zulkarnaen Hasan Basri, but you can call me Ijul, it's much simpler. My career as a 2D artist began when I created art for commercial purposes in 2005. Later, in 2007, I moved to an animation studio and worked on movie projects and feature films as a texture and matte painting artist. Now, I work as a 2D artist at Boomzap Entertainment and create character and environment art for casual games. When the work day is over and it's time to kick back and relax, I enjoy creating kitbashing models and sculpting custom toys during my spare time.
"It's been a while since you've been crowned as champion. What have you been up to? Did winning Comicon 2011 affect you in any way?"
Of course it affected me. I gained many new friends and got the opportunity to join a large online community where we can share techniques and learn from each other. Being crowned as champion makes me proud, but that doesn't make me want to stop what I'm doing and say “Okay, I think it's enough”. Instead, it's made me more motivated.
"What was that distinguishing moment when you decided you were an artist?"
I used to love painting as a kid, but I didn't take it seriously at the time. Then in 2002, I went to college (Visual Communication Design) and I realized “This is it. This is what I'm looking for”.
I started buying artbooks, comics and other art related stuff, and from that moment, I started taking it seriously.
"How did you come up with the idea for your Character/Environment? Was there a specific reason for the design?"
I love Ironman and I love Venom too. I wanted to splice them together and make Ironman more organic, evil and uncontrollable. The other reason is that I got kind of bored with seeing Ironman in his shiny metal armor. He needed the makeover :D
"Why did you enter Comicon Challenge 2011?"
I loved the theme. It made my imagination run wild. I've been participating in Comicon Challenge since 2009...I think. Every year has a new theme and it's a good challenge. Aside from improving my skills, I like to see how familiar comic characters become totally different. Each entry has its own back story that you don't see in the originals. It's fun!.
"Making art is not the walk in the park everyone thinks it is. How do you keep focused and motivated?"
I love learning new things and in this industry, we have to keep up to date or else we'll be left behind. I watch a lot of tutorial videos from well known artists, or visit the galleries of really talented people. We can learn a lot from them and it keeps me motivated.
"What would be your advice for aspiring artists out there? What type of training do you think would be helpful in becoming a successful Concept Artist?"
Stay curious. Never let yourself settle with your current skills. Keep on learning and set goals for yourself. I always carry a sketchbook with me to do quick sketches of crowded food stalls or random people on the train. Even though it's a simple sketch, it's still progress. And if you have a favorite artist, try to copy that artist's style. When you feel like you can match his work, you can find other artists to copy and learn new things from.
"Any final thoughts? Ex: Thank you's, motivational speeches, evil monologues etc?"
I would like to say thanks to my wife and my son for the love and support, and thanks to my bosses and comrades at Boomzap Entertainment. To all the artists I've worked with, Indonesian CG artist society, GameArtisans and all the artists who participated in this challenge; Thank you guys, you rock!
"Thank you Mudakir for your inspiring work. Good luck in all your future endeavours!"