Register today to participate in the Upcoming War!!

Forgot Password?

User Login
   
 
Press on team logos to view entries


Your mission, with the help of a powerful magical artifact, is to enter an ancient forgotten world via wormholes, destroy all rival enemy forces sent by other planets, crush the awakening machines, and bring back the secret of technology in order to dominate all opposing forces, their planets and their wretched citizens once and for all!! Read the full story - Here

 

Tie Breaker Judge
In alphabetical order by last name first

Kenneth Scott - id software - Art Director

As Art Director of id Software, Kenneth Scott is the visual conduit moving games from fiction, description and idea to reality. His responsibilities include overseeing the creative director's worlds and characters then translating them into existing entities. Scott came to id Software in 1998, where he worked on Quake 3 Arena, Team Arena, Doom 3, Doom 3: Resurrection of Evil and is currently focused on id Software's highly anticipated title built on id Tech 5, RAGE. On top of managing id Software's mighty art team, Kenneth has touched a little of everything from concept art, character modeling, terrain generation to motion capture and voice acting. Scott's personal interests include playing guitar, dancing, figure drawing, participating in a local Dallas sketch group, playing games and spending time with his wife.

Initial Judges

Gavin Goulden – Freelance Artist

Gavin is a freelance artist focused on character and creature work for the games industry. With just over 3 years of experience, he has done work for multiple clients including Big Huge Games, Bioware, Monolith, Garage Games and Blue Omega. Before taking the leap as a freelance artist, he worked for Piranha Games as a Senior Artist.

Brian [bobo_the_seal] Jones - Vigil Games - Character Artist

Brian, known throughout the online gaming community as “BoBo” is an industry veteran who has contributed to over thirty projects, most notably Age of Empires 3 for Ensemble Studios and Titan Quest for Iron Lore Entertainment. BoBo is currently handling the character chores at Vigil Games on the massive multiplayer adaptation of Wahhammer 40K.

Kolby Jukes - Freelance Artist

Kolby Jukes is a freelance character & creature artist. During his time as a freelancer, he has produced character-art for more than 20 next-gen console & PC games. In addition to his work in the games industry, Kolby has also developed characters for numerous international print and television ad-campaigns, game cinematics, feature films and collectibles. Prior to his career as a freelancer, Kolby was a Senior-level artist on the next-gen sequel to Id's Software's Castle Wolfenstein franchise.

Vitaliy [rawkstar] Naymushin - id software - Character Artist

Vitaliy Naymushin has been working in the video game industry for the past 4 years. He has 5 shipped titles to his name and, like many, has worked on numerous other cancelled projects. He specializes in character design and creation, and he is known to most for taking first place in the first dominance war. He is currently working as a character artist at id Software on their new project RAGE."


Final Judges

Darren Bartlett – VP Production - Liquid Development

With nearly twenty years of experience producing video game content, Darren Bartlett has remained on the technological edge of the game industry. In 2000 he founded Liquid Development, a company designed to offer the best in art and animation outsourcing (a hard sell in the beginning, but a business model the game industry has come to embrace over time).

James Chung - EA Mobile - Art Director

James directed the winning entry of Dominance War II (Taehoon's "Bigun").  He is currently working as an Art Director at EA Mobile.  He oversees numerous projects in various stages from concept to enhancing visuals that need rescue work.  Previously, he worked on such titles as Call of Duty 2 and Call of Duty: United Offensive for PC and Xbox360 as a Concept/2D/3D Artist.  He was also an Art Director at a small animation/visual effects company working on a CG animated movie, developing stories and character designs for animated shows.  He is an alumni of Art Center College of Design.  James is currently into WWII tanks. 

Eóin Colgan - Electronic Arts - Senior Artist

Eoin was born and raised in the evergreen landscape of Dublin, Ireland. His passion for art and all things character related has taking him across the globe. Having a long standing presence in the CG community he currently resides in Los Angeles as a Senior Artist at Electronic Arts. With eight years experience he specializes in character creation standards working on numerous projects within EA. When not knee deep in deadlines he can be found cranking out personal 2D and 3D projects in the unending pursuit of creative expression.

Caroline Delen - Digi-Guys - Character Supervisor

Born in Sydney, Australia, Caroline studied Fine art and Sequential Illustration, before beginning a career in the Video Games industry as a Freelance Character Artist. Throughout her career she has contributed to various titles, of which include Ultima X: Odyssey, Prey and Gods & Heroes. She is currently working as a Character Supervisor on the next-gen title Wardevil and HD/Blu-Ray short movie for Digi-Guys at Ealing Studios in London.

Stefan Henry-Biskup – VP Creative - Liquid Development

As a co-founder of Liquid Development, Stefan Henry-Biskup brings over fifteen years experience in the video game industry. A frequent speaker at events such as the GDC, Stefan also contributes to Game Developer Magazine and has traveled the world, speaking and teaching in places such as Taiwan and Japan. Stefan leads the Liquid Development R&D team on Next Generation projects and beyond.

Ian Joyner – Freelance Artist

Ian Joyner is a freelance character artist residing in Culver City, Ca. Over the years he has worked on games, commercials and feature films at Blur Studio, and recently ventured out as a freelance character artist for clients all over the world.His work can be seen throughout various projects including (but not limited to) Bioshock, Halo Wars (upcoming), Golden Axe (upcoming), Marvel : Ultimate Alliance, Hellgate : London, Jericho, Brothers in Arms, Warhammer: Age of Reckoning and Rise of Legends to name a few. Film work includes Rocky Balboa, Aliens of the Deep, and Blur Studio's short film 'A Gentlemen's Duel'. Other work includes tech demonstrations for XSI's Face Robot, training material (DVD's and classes) for Gnomon Workshop, and promotional material for a large variety of projects.

Michael Khaimzon - Crytek - Art Director

Born in Moscow, Michael Khaimzon began his career as an Art Director in Israel where he worked on numerous multimedia projects. 6 years ago, after completing an MMO title, Michael received an invitation to work in Germany for Crytek. Ever since, he has continued working as an Art Director on Far Cry, and Crysis and now, he currently works on a new soon-to-be-announced Crytek IP in Kiev.

Dmitriy Kholodov - Saber Interactive - Art Director

Dmitriy Kholodov was born in Ulyanovsk, has finished Saint-Petersburg Art-Industrial Academy. In CG Art already more than 15 years. Started career from advertising rollers and and TV channel design, then - prerendered movies for computer games. In game industry - about 10 years. In Saber Interactive - from the date of its basis. Worked on Millennium Racer, Smash Cars, WillRock and TimeShift, currently he is working on a new next-gen title by Saber.

Dmitry [Daemon3D] Kuznetsov - 3D Artist - Freelancer

Dmitry Kuznetsov has more than 8 years of experience as a character artist for games. During his career, he has worked in different studios such as Akella, Animagic, Dr. Picture, KSI, and many other studios as a freelance artist. Previously, as a character modeler Dmitry participated in the first Russian full-length animation movie "Especial." Presently, he works as a freelance game artist for various Russian and foreign studios.

Fausto De Martini - Blizzard Entertainment - Cinematic Modeling Supervisor

Fausto De Martini started his career as a freelancer working for Advertisement companies in Brazil and got a job as a Cinematic Modeler at Blizzard Entertainment posting the Image "Marine" on CgChannel and CGTalk. Fausto is currently working as the Modeling Supervisor for the Cinematic Department at Blizzard Entertainment and he has been part of the production of world famous Cinematics such as "World of Warcraft", "World of Warcraft Expansion" and the "Starcraft 2" Teaser Trailer. He has many of his personal works featured in book covers, Graphic Card boxes, ATI Graphic Cards advertisements and his work "Cosmonaut" has been used as the main advertisement image for the sculpting software Mudbox."




Tie Breaker Judge
In alphabetical order by last name first

Nicolas [Sparth] Bouvier - id software - Concept Artist

Nicolas [Sparth] Bouvier has been in the games industry as an artistic director and concept designer since 1996. At an early age of 15, teachers were already more convinced than he was that he was destined for a career in arts. After being educated in the "Art Deco" school in Paris, Nicolas worked on various French projects and demos before really taking care of art in the hit title "Alone in the Dark 4" In 1998. His success as an artist continued into the title "Prince of Persia: Warrior Within" in 2004, and now he resides in Dallas Texas where he comfortably works for id software.

Initial Judges

Marco Mazzoni - Freelance Concept Artist

As a talented freelance artist, when not working, Marco frequently practices his digital skills at Conceptart.org or GameArtisans.org. His current projects include interior and cover art for upcoming books in Wildfire's epic horror/sci-fi role playing game Cthulhutech as well as a World War II air to air combat game. When he isn't pushing pixels around for money, he's schooling his kids at the 8-bit video games that shaped his own childhood.

Eric Ryan - Liquid Entertainment - Lead Concept Artist

Born and raised in West Los Angeles, California, Eric Ryan discarded his former path as a Neurosurgeon and instead became a full-fledged concept artist for games - an experience he would not change if he could. Now, with 5 years in the field as a Concept Artist/Lead Concept Artist at Liquid Entertainment, he has acquired many titles under his belt like: War of the Ring (Lord of the Rings RTS) , D&D’s Dragonshard (RTS) and Desperate Housewives. Before creating art for games, Eric performed various freelance works for toy companies and advertising businesses.

Thomas A. Szakolczay - Redfly Studio - Lead Concept Artist

Thomas A. Szakolczay started his career back in 99 at Westwood Studios in Las Vegas. T.A.S. has created conceptual art, motion graphics and graphic design for various studios working on titles including Gears of War, Call of Duty, Unreal, Command & Conquer and a graveyard of canceled projects. Nested in his cozy loft in Downtown LA, TAS is currently working with Redfly Studio as a Lead Concept Artist for Ghostbusters-Wii and Some exciting original IPs on the not to distant horizon. As a rabid videogame fan TAS continues to evolve and create artwork for the industry he so cherishes.

John Wu - SCEA - Senior Artist

John Wu is a Senior Artist and Concept Artist for the External Development team at SCEA, Santa Monica. Here, he lends an artistic hand to the developers and also makes sure the art quality is up to par with SCEA standards. His work at SCEA includes "Warhawk: Omega Dawn, Flow, Flower, and Calling All Cars! Before SCEA, John spent five years at Insomniac Games, where he helped create the hit franchise "Ratchet and Clank" (PS2, PS3), and "Resistance:Fall of Man" (PS3).

Final Judges

Sam Didier - Blizzard Entertainment - Senior Art Director

SAMWISE, aka Sam Didier, joined the legendary Blizzard Entertainment back in the early Jurassic Period when the entire company could go to lunch together on the back of a few kodo beasts. When not creating out-of-proportion characters and monsters, hunting zombies, or screaming off-key for the power metal band Level 70 Elite Tauren Chieftain, Sam is often found working on StarCraft II, the highly anticipated sequel to one of the best RTS games ever. Samwise would have loved to have had an informative bio with all kinds of accomplishments and awards, but since he had to write this up himself, he tried not to kiss his own butt. He's not that flexible anyway. And he didn't try either. FOR THE HORDE!

Leonid [Leopard Snow] Enin - Biart - Art Director

As an established concept artist, Leonid Enin has worked on “Disciples 3” at .dat games, and on “Robocalypse” at Vogster Entertainment. Currently, as a freelance 2d/concept-artist for games, Leonid works at Biart.

Cecil Kim - SCEA - Senior Concept Artist

Cecil's artistic vision can be seen in the following hit titles: "Parasite Eve, Final Fantasy IX" and the award winning Franchise, "God of War." Currently, Cecil is working as a lead concept artist for the highly anticipated title, "God of War III," at Sony Santa Monica Studio. Originally from South Korea, after earning a BFA from the "Art Center College of Design," Cecil now specializes in environment concept design for the past 10 years of his career. When not creating art for games, Cecil teaches at "Otis College of Art and Design" since 2002.

Leonid Kozienko - Illustrator/Concept-artist

Leonid Kozienko has been in the gameindustry since 2001. During this time, he has worked with Akella, Nival Interactive, ND Games, Gaijin Entertainment, Sibilant Interactive, Master Creating, and Games-Workshop. Currently, Leonid continues to create characters, vehicles, environments, locations, and makes high quality illustrations and box cover art for his favorite chosen form of art; Games.

Kyoungseok [Alien1452] Oh - Grigon Entertainment - Concept Artist

Over the years, Alien1452 has become more recognized by artists and fans than his actual real name, Kyoungseok Oh. Alien1452 is a renowned and popular Korean concept artist who has created many concept designs for NED project at 'Wemade Entertainment', Neo Steam project at 'Hanbit Soft,' and so many other great projects. Currently, as a character artist, he is sharing his creativities and innovative ideas for the company 'Grigon Entertainment,' and when not at work, he is diligently teaching game concept art at schools and writing painting tutorials for books.

Timur Mutsaev - Crytek - Concept Artist

Timur Mutsaev currently works at Crytek as a Concept Artist for a yet un-announced game. Since 1997, Timur has worked for many major Russian, Ukrainian and German based game developing studios. His long list of accomplishments includes having 15 titles under his belt like; Sanitary, Hired Team, Soldiers, Death Track: Resurrection, Crysis and many others.

Andy Park - SCEA - Senior Concept Artist

For over a decade, Andy Park has made artistic contributions throughout the entertainment industry. Early in his career, he made a name for himself as the illustrator for award-winning, top-selling comic book titles like Tomb Raider, Uncanny X-Men, Weapon X, and Excalibur, working for companies like Marvel, Image, and DC Comics. Andy is also a highly sought-after editorial illustration contributor and has worked on popular magazines such as Maxim, FHM, Wizard, Muscle & Fitness, and ImagineFX magazine. In recent years, Andy has expanded his artistic repertoire as a concept artist/visual development artist working on critically acclaimed video game projects like God of War II, God of War PSP: Chains of Olympus, and the upcoming next-gen PS3 game, God of War III. Besides his comic book/illustration work and video game concept art, Andy also concept designs and storyboards for various television and commercial projects.

Paul Richards - Vigil Games - Concept Artist

Paul Richards has been skittering under the boards of game development, vole-like, as a concept artist these past 10 years. He now works at Austin's Vigil Games and, when not drawing for leisure, can be found feverishly updating his website/playground www.autodestruct.com.

Most loathed term in art direction: "generic."

Justin Thavirat - Senior Art Director - Blizzard Entertainment

Justin got his start in the games industry back in 1994 when he answered a local job posting at school that read, "Do you like to draw and play video games? If so, please send you resume and portfolio to Blizzard Entertainment." Since then Justin has enjoyed plugging away at game art, concept art, cinematics, and marketing illustrations to many of Blizzard's games in the Warcraft, Starcraft, Diablo, and World of Warcraft series.

Brian Yam - Insomniac Games - Senior Concept Artist

Brian currently works as a Senior Concept Artist for Insomniac Games in Burbank, California. Brian started out as an environment artist in 2003 modeling environments and creating concepts for Ratchet and Clank: Going Commando, Up Your Arsenal, and Deadlocked. He then switched into developing concept art full time for next generation titles on Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, and is currently involved in Resistance 2. Brian is also an instructor at Concept Design Academy in Pasadena teaching environment concepts.

Judges will be announced during the middle of Dominance War III....

There are 3 types of judges and they are as follows:
 

Initial Judges

Initial judges consist of five 3D Art judges and five Concept Art judges. These judges are responsible for bringing all 3D Art and Concept Art entries down to 50.

  Final Judges There are 10-20 Final 3D Art Judges and 10-20 Final Concept Art Judges. Honorary final judges are each responsible for choosing 10 favorites from the 50 entries that remain.
  Tie-Breaker There is only one Tie-Breaker Judge. If any ties should occur between entries, this honorary judge will break them.



3D judging is based on, but not limited to, the following criteria:
Incomplete Incomplete entries can still be submitted, but they will not be judged.
  Wow Factor Is your entry eye catching? Does your entry look like it can destroy rival planet forces and at the same time, defend itself from machines? Is your entry liked by most judges?
  The Silhoutte Does your entry look good from all angles?
  Technical Does your entry look well made? Good texturing technique? Good polygon distribution? Nice lighting? Good details on the highres model (if normal mapped)?
  Presentation Are all your images presented well together?

2D Concept Art judging is based on, but not limited to, the following criteria:
Incomplete Incomplete entries can still be submitted, but they will not be judged.
  Wow Factor Is your concept eye catching? Does your concept look like it can destroy rival planet forces and at the same time, defend itself from machines? Is your concept well liked by most judges?
  Design Does your character design look good from all angles?
  Technique Good coloring technique? Good design? Good amount of detail distribution?
  Presentation Are all your images presented well together?



When Dominance War III is complete and everyone has submitted their 2d and/or 3d finals, 5 intense stages of judging will occur. The stages are as follows:



Amount of finalists and a list of names are publicly revealed on dominancewar.com. It is entrants' duty to verify that their name is on this list to ensure their entries are in the finals and will be judged.

You have one 1 week to inform us if you are missing on this list.


Pool of finalists will be cut by 25%.  Remaining entry names will be publicly revealed.



Pool of finalists will be cut by 50%. Remaining entry names will be publicly revealed.



Top 50 3d entries and top 50 2d Entries will be publicly shown on dominancewar.com in alphabetical order.



This stage is done in private
Final Panel of Judges must each pick 10 favorites and then comment on their favorite top 5. Judges' top 10 choices give points as follows:


1st place: 10 Points
2nd place: 7 Points
3rd place: 5 Points
4th place: 3 Points
5th place: 2 Points
6th place: 1 Point
7th place: 1 Point
8th place: 1 Point
9th place: 1 Point
10th place: 1 Point


The results of Dominance War III, 2008, are publicly revealed and this year's two champion artists and two champion teams will be announced on dominancewar.com





Dominance War III Extension. New date:
April 12th 11:59 p.m US & Canada Eastern Time










RULES & REGS | SUBMISSIONS | VIEW PRIZES | JUDGING | FORUMS | CONTACT US | WAR HOME

© Dominance War

Brought to you by GCCore.org - All rights reserved