| |
 |
Are you familiar with w.i.p thread based competitions? Yes or No, what are your thoughts on the matter and would you recommend this form of competitions to friends? |

This type of competition was all new to me, as like most of what I am learning now is all new to me. But it has been an awesome experience! The ability to post your work as you progress and receive and give feedback is so valuable. The creative process is one that more people should share. Forums such as this allow people to really interact through the creative process with amateurs and professionals from around the world. It's how you learn from the best. It's one thing to study completed images of professionals work, it's another to study the process of building that image and then to be able to dialog about it. This is I think how you really learn. My advise to anyone thinking about participating is... as Nike says “do it!” Post feedback, post work, and the fear of ideas being stolen I think is unfounded. To learn from those around us is how we all have done it since the beginning of time. Plus everyone wants to do their own entry in a unique way anyways. Feed back and criticism are important for us all, it allows us to reflect on our work and be subjective about a comment made. After all we don't have to agree with any of it. So become involved and post your work and comments. And please post more than just, “Wow it looks great” or “kind of sucks” - tell us why!

 |
As a student, what was it like to enter the Unearthly Challenge? Learn anything? |

As a student learning from the challenge was key. For me, so much of this was a first time experience as I had no 3D training prior to the start of my game art program. The challenge forced me to focus my ideas and create a work flow that kept me progressing and learning within a schedule. Deadlines are important to all fields. As working to a deadline and parameters are mandatory in the real word. The challenge deadline helped me work through aspects that may have held me up with out one. As all of this was new to me I was able to assess what needs more work. For example my first beauty shot took the majority of my time and I am pleased with it. I think there are still aspects that need improving but all in all I like it. My second shot...I would rather have not posted it! As I don't think it's even close to where it should be, but I was forced to hand something in to meet the challenge deadline. Now I have to look at what I could do to save time in the future. How much time should I allocate for different components of my pipeline. Damn.. need to define my camera shots early first thing! And wow...for just image planes organics are hard. I really need to work on creating those! So as a student learning this all for the first time, the challenge was eye opening and fun.

 |
What were your goals when you entered the challenge? Did you meet them? |

My only goal for the challenge was to learn and have fun with it. I met both of those challenges easily. I am all ready twice as fast with everything I did, as all of it is practice. My goal was to have 2 completed pieces for the challenge but I feel as though I really only had one (not a fan of my second shot), so even though my speed has increased to help that in the future, I would say defining a schedule and working to it was a lesson learned. In addition, defining all of your shots early is so important. In all future works, I will put more time into my texturing and learning the subtleness's of spec, color and other maps.

 |
What plans do you have for your future? |

Well I want to create amazing looking game assets and worlds. I will continue to develop and practice my skills for the rest of my life, now that I am back and participating in art again. I think that the technology of the new platforms and game engines being used are really allowing the game industry to develop as a true art. The interactive ability of a game allows a viewer to almost get into an artists mind to explore the worlds that exist in our heads and that is sweet! I will graduate in February 2009 and I’ll be actively entering the job hunt. Plus I hope to give back a little to my program as a teacher’s assistant. The people around me have been great and art is just too much fun to pass up. As “Young007” in the forum I will have a link up to my site, etc in February. Oh ...007? Come on we all need role models.
|
|
|
|