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"I really had to feel like I was

working on the coolest thing ever!"
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To get this entry done must have been no easy feat. Tell us about your working habits? Basically, what's your secret to your apparent success?
Yes, it was quite a feat. Like everyone, I went through the first stages of "omg! This is going to be the most badass thing ever and I'm going to put every hour of my time into it!" So when I began to work on my entry, I approached my concept very seriously. I knew this was going to be something I had to commit to for the next month, so I had to be sure I would never get tired of it. Basically, I really had to feel like I was working on the coolest thing ever! To achieve this, scheduling my work helped immensely. Usually, like everyone, I would leave a lot of my work for the end. Most people, including myself, hate this. Therefore this time, a week before the deadline, I had General Corum pretty much bagged, tagged and finished. I crunched a bit during the middle, but it made for a very confident and 'not rushed' ending. It was very satisfying.
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Forum Name: rawkstar
War General: General Corum
Specialty: Necromancer
Email: vitaliy_n@hotmail.com
Website: www.t3h-v.com
Media Used: Adobe Photoshop
Discreet 3dsmax
Pixologic Zbrush
Let's start at the beginning, how did you become an artist and as you became an artist, did you ever imagine it would be for games?

I've played games since I was 4 years old so I guess you can say I'm part of the video game generation. I did not know I was going to make a career out of it until I hit my last year in Highschool. I tried college, but after only one semester I realized the current education system wasn't quite beneficial enough to get me where I wanted to go. So instead, I took some time off and worked on my portfolio. Eventually, I landed a job in Terminal Reality Inc as an Environmental Artist and now, 2 years later, I'm working at Ritual Entertainment as a character artist.
You have a great eye for details and form. Tell us about the process you undertake to get the results that you do? How do you come up with your ideas? Concepts, yes, no?


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Most definitely. I strongly believe in first having a good idea of 'how' and 'what' you are going to build. Concepts help this initial process immensely. Personally, I always think things through thoroughly (try saying
that 5 times over) before I start the actual model. Since I am a fairly intuitive artist and most of my knowledge and understanding of form and
design comes from experience. I'm not perfect, but I think I've improved a lot after knowing next to nothing about art.

During the war, did you ever have any doubts on your design? And were there any compromises or revisions?
There was 1 time during the war when I was ready to give up, and that was when I saw mr kite's textured lowpoly head... considering my own textures for General Corum were shaping up rather badly, I got to this sort of "oh man, I don't think I can do this" point. But, I just kept pushing ahead.

High detailed Model Normal Mapped Model