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  1. LinkedIn?
  2. Game music and sound effects
  3. Brainstem Games
  4. Anybody help me about to quted a price?
  5. Happy ThatDon DAY
  6. Unreal Engine Training Vids
  7. Universities - UK
  8. Making Of: Incredible Hulk Game
  9. Freelance Work??
  10. MiniComp#12 Liberty Citizens Voting Booth Open!
  11. Modelling Timelapse in Modo
  12. Life of a Fullsail Student?
  13. Moving a good idea?
  14. Does anyone know of a forum that runs 2D art competitions?
  15. New Elite-Artisan and Moderator!
  16. MiniComp 12 Results now in!
  17. There is a GOD! “Beyond Good and Evil 2”
  18. China Earthquake
  19. Congrats to Mashru!
  20. Dominance War Top 50 book
  21. So who wants to play Gears of War for “Real”?
  22. Big Buck Bunny
  23. New Resident Evil 5 Trailer!
  24. Learn from Industry Pros Online!
  25. Finland!
  26. Unearthly Challenge - August 2008
  27. 2D sprite work required for RTS game
  28. DWIII Posters?
  29. Paradise Lost Artist Spotlight - NOW LIVE
  30. Boston Drawing Group--This sunday!
  31. psp model viewer!
  32. Karma
  33. Problems with Intuos3
  34. LucasArts Massive Layoffs! WTF?
  35. New tutorial site of mine
  36. “All about Metal Gear Solid 4”
  37. Concept Art via Wall ART
  38. Your Computers
  39. Euro 2008
  40. New Here, Old Soul
  41. Limbo of the Lost - ripping off other games
  42. CGSociety acquires Game-Artist.net
  43. New GA Comp
  44. MiniComp#13 Gateway to the Afterlife Voting Booth Open!
  45. Meet The Sniper
  46. image browser for .3ds or .max files?
  47. hi to all a new fresh member.
  48. "Overcompensating"
  49. MiniComp 13 Results now in!
  50. Can anyone explain me about WOTC?
  51. Game companies and J1 visa works?
  52. a "joke" from sega?? O.o
  53. SPORE Creature Creator
  54. WoW - Model Viewer
  55. overlapping seams dont work for zmapper
  56. why don't we organize a free time total conversion?
  57. Writing shaders
  58. Artist wanted! Uncompetitive pay.
  59. GameArtisans.org Shutdown - Inside June 28th - July 5th
  60. Anyone from Kirkland/Bothell/Bellevue?
  61. Maya/Photoshop Scale
  62. looking for this artist
  63. Hurray for B-day Cookepuss!
  64. GameArtisans.org Newsletter - June 25th
  65. Site Update
  66. Problem with bakind normal map
  67. Diablo 3
  68. What's a good way to display game chars/assets/etc demo reel
  69. WYSIWYG for Maya/Unreal 3???? HELP!!!!
  70. Dw Ripp off?
  71. Any advice for designing environments, architecture?
  72. Tutorial: How to build a next gen vehicle
  73. Average workload for Artists?
  74. hi everyone and also needed some help
  75. Announcing Ascension
  76. Main Challenge #5: The Comicon Challenge
  77. MiniComp#14 Mini Judges -- Voting Booth Open!
  78. 2D MiniComp#1 -- Ultimate Treehouse -- Voting Booth Open!
  79. BIPED questions
  80. Digitalapprentice.net
  81. Warcraft 3 Editor questions
  82. Where do I post high poly pieces?
  83. 3D Model / Character Presentation
  84. Different ways to clear your head?
  85. I have to move. Atlanta or Boston?
  86. Ultimate Treehouse and MiniJudges comp Results in!
  87. www.tech-artists.org, a Technical Artist Community
  88. 3D Modeling Competition w/ Over $15,000 In Prizes
  89. Wanted: Zbrush Muscle Sculpting VTM
  90. Your Top 50 "Favorite" films of all time!
  91. Back into Game Art! ....its been awhile.
  92. Z brush Question
  93. Hmmm....
  94. [Question]cleaning mocap in Motion Builder
  95. Final Fantasy on Xbox
  96. PicLens, internet picture browser
  97. Planned model shoot!
  98. Mudbox preview
  99. Export to Collada FROM MAX 2008
  100. GameArtisans.org Shutdown - 9.p.m July 18 - July 21
  101. New to 3d World
  102. Max2008 UV editor display issue. Need Help!
  103. GameArtisans v2 - Open for testing
  104. Tris x Quads
  105. Crazy Question, off topic from 3D.
  106. Need Help designing portfolio.
  107. A good pc 3d workstation?
  108. New Job!
  109. Z Brush Aneurism
  110. trueSpace 7.6 = 100% Free
  111. Get a free Training Video Today At CMIVFX
  112. Oh Noes! Zbrush Problemo!!
  113. Basic Modeling Processes
  114. unrealed 3 vs. source hammer for demoing work
  115. New Video Houdini Fluid FX Integration For TD's
  116. Character Creation
  117. Blue Dragon Style?
  118. Avatar The Last Airbender Series/Season Finale
  119. tutorials and questions
  120. Photography/3d schools?
  121. how next gen weapons made?
  122. Polycruncher help
  123. Gaming’s 20 Greatest Challenges
  124. Question regarding modelling and the industry.
  125. Wolverine: Origins Trailer (Comic-Con)
  126. Happy Birthday to Hunter
  127. Adding Animation to characters in UE3 viewport
  128. few questions about game art and workflow
  129. Dominance War III Posters
  130. GameArtisans.org Newsletter - August 7th 2008
  131. cmiVFX Launches New 3RD Party Games Training: Eat 3D Trai
  132. Announcing Vivaty Create
  133. Pendulum Studios facial animation demo
  134. What is needed for a portfolio?
  135. Comicon Challenge Issue
  136. Naruto based mmo team needs more members!
  137. no more chatroom :(
  138. Need help on finding a school?
  139. Normal Maps and Mental Ray
  140. Imagineer games looking for help
  141. cmiVFX launches new online delivery for 3rd party tutorial m
  142. 2dMini: Desert Behemoth Vote now!
  143. What's a programmer to do?
  144. Couple of topology questions
  145. Need Help
  146. The return of Naruto: Mezame - an UT3 TC nextgen project
  147. Ingame nextgen eyeball?
  148. Animation Art ?
  149. About Occlusion...
  150. Comicon Judges Call - Judging August 15th - 18th
  151. Free Flipbooks : A new way to display your artwork
  152. Glitching -- How to Hide Face Normals
  153. 2d Desert Behemoth Results Now In!
  154. Redline thread
  155. 20% Off All Training Videos Ending Monday @ 11:59 AM
  156. Exporting Cinematic Unreal Ed 3
  157. Question about portfolio.
  158. National Geographic : Symmetrical Bodies
  159. Unfold 3d Magic Edition 4 issue
  160. modeling hands, i jsut dont get it
  161. Normal Map Question
  162. Making hair is making me pull my hair out!
  163. Resident Evil 5 Trailers
  164. Wii Polycount?
  165. Help 3d max
  166. More photography!
  167. exporting multiple objects to zbrush ?
  168. The Emily Project
  169. 2dMinicomp: Pirate Portrait: Voting Booth Now Open
  170. zbrush needed to become a char designer?
  171. head and face noob
  172. z-brush resolution ?
  173. goblin
  174. Main Challenge #5 - Comicon Results
  175. Call to all GA Character Artist Professionals
  176. How much "lighting" should I paint into my textures?
  177. About texturing
  178. 3D Minicomp: SDK Battle: Voting Booth Now Open
  179. New Animation Tutorial from Digital Apprentice Workshop!
  180. Workshop: Menschliche Anatomie
  181. 2d Mini: Pirate Portraits Results Now In
  182. Advanced Zbrush Workflows
  183. Bake Comparisons
  184. Zbrush topology/subtools
  185. I'm new here
  186. Buying a comp for work?
  187. Request: Iraq War Photos
  188. Rigging/Lighting/Presentation Help?
  189. normals map help
  190. “50 Jaw Dropping Moments in Gaming”
  191. 3D Minicomp: SDK Battle Results Now In!
  192. advice: zbrush v mudbox
  193. HELP!!! Considering a new PC
  194. the ten top tips of creating textures
  195. Some Stupid Questions
  196. Painting Colour into Black and White Art.
  197. Who would like to join my UC team?
  198. Question: Normal-mapped architecture assets...
  199. How to take part in Unearthly Challange ???
  200. Max Payne The Movie
  201. Monty Oum = pure amazing
  202. Model Art
  203. Rumor: Ensemble to close after Halo Wars
  204. Football/Soccer pitch
  205. Austin Game Dev Conference
  206. [3DSM]Adding ragdolls/reactor to dummies?
  207. Another New Guy thread...
  208. ATI Youtube video contest *Warning Shamless plug inside*
  209. Fighting Game Specs
  210. edge loops
  211. 3D Minicomp: Fantasy Olympics: Voting Booth Now Open
  212. Trying to find a thread...
  213. If you had the option
  214. Nice article on MGS4's technical development aspects.
  215. what is an incidence control map?
  216. Dominance War Gallery
  217. Redmond Wa, Digi Art Festival
  218. 38 Studios Award: More Prizes for Unearthly Challenge!
  219. 3D Minicomp: Fantasy Olympics Results Now In!
  220. 2D Minicomp: Steampunk pets: Voting Booth Now Open
  221. //Adapt 2008 Conference
  222. Can I get some help with normal maps?
  223. Specs.
  224. Freelance rate per asset question.
  225. "The Rise and Fall (and Rise) of Japan"
  226. Introduce yourself
  227. Concept Art Site
  228. Super Hero / Normal Male Anatomy Scans
  229. 2d Minicomp: SteamPunk Pets, Results Now In!
  230. Texture Resolution Question
  231. Need MMO Environment Artists' Help...
  232. Questions about bad projects
  233. whats your fav max plugins?
  234. The dirty south?
  235. Artists from UK, where did you go to uni?
  236. Anyone know how to connect 2 pc's?
  237. Maya and the ATI 4870
  238. Roadkill 1.1 symmetry issue
  239. Wipeout HD
  240. Is mechanical design possible in mudbox?
  241. LightMaps...within 3ds Max
  242. Game studio's in San Francisco Area?
  243. Mudbox Quickstart Series videos (free)
  244. Zbrush Book - Essential ZBrush by Wayne Robson (Wordware)
  245. Starcraft 2 BlizzCon: 08 Opening Cinematic Teaser
  246. Max to Maya, FBX exports
  247. Help: nVidiaGTX 260
  248. 2D Minicomp: Space Battleship: Voting Booth Now Open
  249. 3D Minicomp: Pokemon Challenge: Voting Booth Now Open
  250. the louvre museum statue photo reference gallery