- [video Tutorial] How to make terrains for games (CE3, UDK)
- [3DS Max] Lightmap + DirectX Shader issues
- Baking alphas from high to low mesh?
- Maya Display Fail
- Odd Opacity Mask Problem [UDK]
- Cut seams problem
- [Tutorial] Parallax Occlusion Mapping in CryENGINE 3
- TGA Physically Based Lighting CGFX Shader for Maya Viewport
- UDK Materials
- Create the best character models for games
- Zbrush movie output
- [Tutorial] Realistic Glass in CryENGINE 3 SDK
- [Tutorial] Decals in CryENGINE 3 SDK
- getting rid of a triangle
- design help (pod racer)
- Normal Map Artifacts
- Need some good examples of making armor
- Importing material ID's from max to maya
- shadows in 3ds max viewport
- UV Master, high polypaint to textures for low poly
- Ear topology help
- 3ds Max too dark texture!
- Maya problem
- Maya to UDK with collisions?
- Question for 2d Concept Artists
- Zbrush Lightbox
- Suggestions for creating Ivy in Zbrush
- Environment Art Q's
- Realtime SSS- fake with iluminance map
- messy vertex normals out of maya
- Opening Photoshop makes game run.. better?
- Mudbox Issue
- Scripting in max help
- Muybridge Reference Site
- Uni FYP workflow help.
- help request normal mapping
- 3D max spine vertices welding problem
- Short Clip
- weird normal mapping problem!
- Workflow/xNormal questions?
- Bake Animation problems....rig related I believe
- Rigging - where to start?
- Uv aspect ratio ?
- Standard Brush combine small alpha issue in ZBrush4 R2
- Transpose master issue Zbrush4
- (Urgent) UDK - Doors opening when camera sequence begins.
- Importing blend shape animation into UDK from Maya via FBX
- game fx?
- Pixel Painting Preference
- Maya Camera
- Maya texturing
- Maya snapping help
- Maya viewport question
- pose from max into Zbrush
- Editing Low poly after normal map baking
- maya bump map problem
- Texture sizes and comparisons
- OVerlapping UV's Question/Explanation
- Maya - wierd selection and move tool problem
- Maya: duplicate mirror -X vertex problem..
- jagged normal map border edges
- Normal Map construction in PS
- mudbox blank viewport after import?
- Tips on handpainting
- normal map facets/seams
- Sting sword tutorial
- Maya directory folders
- Maya feather modeling tutorial?
- Marmoset seam and alpha issues
- Ammo box scene
- 3DS Max- Ground Impact Shatter - No Plugins?
- UV Mapping software
- Garry's mod good for start up?
- Make ZBrush’s FiberMesh usable in 3DS Max
- Question on material with alpha channel
- need help- Skin weight isn't working properly
- CAT Facial Rigging free tutorial on youtube
- How to model complex bows/knots.
- Need help in Zbrush please.
- Maya - Diamant Tools
- Help with Zbrush
- 3Ds Max opacity and materials question
- Interactive mirror modeling in maya
- Glow Maps
- Newbie Normal Mapping Problem - Advice?
- What can I use besides normal map?
- Removing highlights in 3d.sk images.
- Which monitor should I get
- 3dsMax - How to Display the Alpha layers in the UV editor
- Normal map artefact
- Brekel Motion Capture work Flow help
- Actor X UDK Animation problem
- xNormal Issue / Maya OBJ Export
- Re-topology Plug-in/software
- maya hotbox question
- UV help 3ds max 2012
- RGB Mask question...
- RappaTools3 - Advanced ToolSet MaxScript
- Question about zbrush/maya
- Saving masks in ZB4?
- Maya/Zbrush Question
- Normal map have UV line ..need help
- Convincing Curly Hair Workflow Advice?
- Model/Sculpting Wraps
- Lighting Tut Needed
- Topogun 2.0 users
- Alpha channel texture with white edge?
- Blender
- Topogun Normal Baking Problem
- 3d robot - animations suggestions
- 3ds max adding objects to a uvw map
- UDK please help me get rid of this square thing
- 3DMax Animation- switching what an object is parented to?
- Hello, Artists. :)
- Character model wont show
- Blender 2.6 non-matcap, matcap
- 3d package for rigging/animation
- Character customisation project in UE3
- Color Grading What is it and how can it be done?
- Unwrap for complex pattern texturing
- Unity (normal?) problem/question
- UDK questions
- moddeling a vehicle
- Facial Rigging in Games - Morph System or Bone System??
- Tekken the Movie
- Help with low poly clothes workflow
- D3 Textures - Converting .tex to .tga