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  1. 3dsmax: Edit UVWs window, Can't select verts
  2. Marcus Game Art Workshop
  3. Good map renderers?
  4. Sumo Paint
  5. New tutorial! Workflow
  6. Wrapit
  7. How to make good NORMAL maps in 3dsmax??
  8. Shader Rules...
  9. How to texture a church
  10. Marmoset Toolbag Released
  11. Help me! :)
  12. Workflow question
  13. Topogun --> XSI?
  14. Texture padding tool
  15. Game Glow question
  16. Max users: annoying but probably very easily fixed issue!
  17. More game glow issues
  18. Baking Vertex Ambient Occlusion Video Tutorial
  19. Decal Video Tutorial
  20. turn my tablet into a keyboard?
  21. Alpha Trans Problems
  22. ShaderFX GlowMat problem
  23. help modeling a blazer.
  24. Monitor Brightness
  25. NEED HELP unwrapping
  26. First Texture map problems?
  27. Need Help: How to apply a Stripe-Glow-Gradient effect?
  28. texture problems
  29. Bad Normal Mapping Issues. Advice Please
  30. Archasis- UT3 MOD Public Beta Released
  31. First High Poly and Normal Map Attempt
  32. Rigging for games
  33. Asking your help about Retopology
  34. Importing From Max to UnrealED
  35. Artem's Max Tutorials
  36. Tech Folks Introductions
  37. (Steep) Parallax Maps
  38. Creating and using Specular Maps...
  39. First attempt at retopology
  40. El Coro 3D for Pre-Visualization tutorial
  41. normal map problem at uv seams
  42. Zbrush geometry question
  43. Batch processing in Xnormal?
  44. Low Poly Hair Techniques
  45. What do you use for generating your normal maps?
  46. XSI user question: realtime normal map, texture shader)
  47. Hooking up AO map from Xnormal in Maya?
  48. mirrored Normal maps inverting themselves??
  49. ProUV for ZBrush - UV unwrapping optimized for sculpting
  50. Uv Max Question
  51. UVW 3dmax plugins? Rigging tips/tuts?
  52. Creating destrutable objects?
  53. Male/Female Topology?
  54. try to send art test....
  55. Need Help Sending Art Test!!!
  56. How to change Intuos3 pen tips?
  57. Afordable, simple 3D modeling Software?
  58. New specs question
  59. New to unreal engine, any training recommendations?
  60. Navigation problem... Help my thumb
  61. Specifications for game characters?
  62. art test clarification
  63. Funky Normal Map (Max + Mudbox)
  64. 3D-Coat Version 3.0
  65. Intous3 A4, need advice!
  66. can't select verts or faces in MAYA
  67. Advice/Help with Sculpting and Normal map distortions
  68. Getting all Sweaty
  69. A few questions regarding migrating to a new system/OS
  70. Alternative to Polygon Counter in Max 2009?
  71. How to render an object with Normal map in Renderman?
  72. Normal map work around for flat surfaces? (examples)
  73. Maya flooding Memory
  74. 3Ds Max Character Modelling
  75. Starting with Normal Maps: HELP!
  76. Bump and/or Normal Bump?
  77. Unwrapping Characters
  78. Time Stamp from 3D Studio Max
  79. Bung Normals!
  80. Other retopo solutiona?
  81. open unreal tournament 3 textures in photoshop?
  82. Questions about zBrush retopology...
  83. Creating Trees
  84. Creating animation shorts using realtime engine
  85. Greyscaling in 2D Art
  86. problem with jagged edges in unrealed viewport
  87. Breaking a mesh up.
  88. Ripping clothes in Zbrush.
  89. Smoothing Groups in MAX RAX BAX NAX FAX
  90. Polyboost Serial # Problem
  91. light fixture static mash's
  92. New Tutorial: Advanced light, shadow, and specular
  93. need help with layer's
  94. TV out (not art related)
  95. Who knows where to download XRumer 5.0 Palladium?
  96. xNormal multiple object baking?
  97. reducing torqueing of vertices in the shoulder
  98. Need Help figuring something out...
  99. eyes question
  100. Problem with exporting frames.
  101. Zbrush problem (Inverted Polygons).
  102. Animated Maps
  103. NVIDIA Texture Tools for Maya - mel script just released
  104. alpha maps in maya
  105. How does one become...
  106. RETOPO question :D
  107. ShaderFX - Need Help with Emission...
  108. Baking Texture in MR (3ds max)
  109. Some quick Max questions
  110. maya backface culling question
  111. xNormal
  112. Tv/LCD screen
  113. Older 3DS Max files
  114. UVing hands
  115. Mirroring Texture Maps in Unreal 3
  116. maya gizmo question
  117. Modeling Help needed
  118. Problem export bone animation to NeoAxis (Orge format)
  119. 2x 3ds max viewport shader (tf2 & comic)
  120. Mirroring certain parts of UV
  121. Preparing robot joints for rigging.
  122. 3dsmax uvwmapping question
  123. Glow in ZBrush?
  124. Small Max problem I need help with regarding Symmetry
  125. whats a good comp build for the game/sculpt? parts MAN!
  126. Baking normals.
  127. Normal Mapping In Maya?
  128. vaulted ceiling
  129. poly count for next gen sword?
  130. Some low poly characters (my collection)
  131. DW4_3d.NO.1 Vedio(for free) Painting Tutorial so perfect
  132. Free WOW Arthas Obj file&Tutorial(Made by my friend)
  133. A large number of models for Beginners
  134. Flipping Normals in ZB?
  135. Modelling and Texturing a Game Level
  136. ZBrush ZMazpper Problem - Things Turn Out Reversed
  137. Marmoset Engine & Emissive, Reflective maps?
  138. any one know 3dsmax shaders?
  139. Environment and Level Designer - Diff?
  140. 3DS Max 2010 update? Yay or Nay?
  141. Photoshop CS4 for 3D painting?
  142. Rim shader attatchment in maya 8.5?
  143. AUV Tiling?
  144. max 2010 .fx shaders ?
  145. Eyelashes
  146. xnormal occlusion baking problem
  147. zbrush many questions thread.
  148. Max Viewport Antialiasing
  149. Rigging Models Guide?
  150. Normal mapping hard edges?
  151. Mirror seam fix trick edit:Closed
  152. max modelling for unreal
  153. Illustudio
  154. Studio Max's Preview Selection Default
  155. Model consistency
  156. Export texture projection plane from bodypaint to photoshop
  157. Normal Mapping Checklist
  158. Normal Mapping Checklist
  159. REALLY simple texture zbrush question
  160. What is the best way to model objects?
  161. Environment Tiling
  162. 3D coat retopolgy rocks!
  163. Maya+ZBrush Workflow Q
  164. Making Of Cyborg "V11"
  165. Unreal editor 3 problem!!
  166. softimage to modo questions?
  167. Unreal Editor 3 setup for portfolio/renders?
  168. Useful UV relax for Maya 8.0?
  169. Your process for making faces in Zbrush
  170. Lighting setups!?
  171. Need some Advices (MMORPG)
  172. Maya 2009 Rigging issue
  173. Spec and/or Spec Col. maps?
  174. 3dsMax bake without splitting model? (remake)
  175. Topogun Talk
  176. TUTORIAL model soccerballs the fast way.
  177. How do I allocate ram in Maya 2009?
  178. Superspecular soft edges Scripts
  179. One of those days.
  180. Texturng a character
  181. Tutorial - "Holy Crap! I lost all my work!!"
  182. Quick UE Question
  183. Maya Paint Selection issue
  184. Noob question - Creating backside polys of an object?
  185. Photoshop Shortcuts I Never Knew Existed
  186. Unreal Editor -Can't move stuff
  187. Front of Train modeling Help
  188. Need Help Regarding Texturing plz
  189. In need of some tips
  190. Unreal Screenshots "how to"
  191. Rapid prototyping 28-30mm figures
  192. Enable anti-aliasing in Max 2010
  193. Questions about xbox 360 and pc monitors
  194. question about textures
  195. New to UED
  196. AO from a Normal map
  197. GIMP help?
  198. Removing seams from diferent IDīs textures
  199. 3D Max 2010 Retopology tools
  200. Mental Ray Error
  201. transparency in mental ray
  202. Hard surface Sub-D Modelling
  203. any shader to view outlines?
  204. In Unreal how do you increase the play in editor screen res?
  205. Model Outline Rendering
  206. Help!
  207. uvs moving during animation
  208. I need to transfer an animation from maya to max
  209. Planet Shader Demo for Unreal 3
  210. Request for help Photoshop painting
  211. Zbrush - Windows Question
  212. Problems with Xnormal or not ?
  213. UVWrap before Transfer Mapping ?
  214. Rats Nest warning in Max
  215. Problem with Normal maps on Mirrored UVs
  216. Maya - Rigging issues
  217. Hi res model uvs for texture baking.
  218. 3ds Max 9 - Adding details
  219. Mudbox -> Retop -> Mudbox
  220. ZBrush 3.5 Q
  221. Z-brush is pissing me off...
  222. Transfer UV
  223. Modeling For RPG games
  224. Mirror mode
  225. How do I create heavy armor peaces
  226. UDK/UnrealEd - tiling asset help
  227. Body Paint 3D - can you use channels?
  228. Maya HLSL Shader
  229. Help with earthy textures
  230. Smoothing?
  231. Interviews With Concept Artist
  232. UDK Tuturial Series: Unreal Cascade - Creating an MMO Ice Sp
  233. Zbrush - Model Rotation Issues...
  234. Specular Mapping
  235. Character Texturing Question/Materials
  236. Collision for custom terrain UDK how?
  237. What to know and why
  238. Smoke
  239. Screen Grab from UDK
  240. Problems with normal maps involving floating geometry
  241. Rendering "DX style"
  242. Alpha Hair problem
  243. which monitor to buy?
  244. Light display in 3ds max. Too small?
  245. 3DSMax shortcut problem?!
  246. Trying to retopo in max 2010 HELP!!
  247. Maya 2009 - displaying vertex color
  248. Best way to sculpt pockets?????
  249. Missing polys when I export mesh from ZBrush to 3DS Max??
  250. Texturing a high poly character from ZBrush?