- 3dsmax: Edit UVWs window, Can't select verts
- Marcus Game Art Workshop
- Good map renderers?
- Sumo Paint
- New tutorial! Workflow
- Wrapit
- How to make good NORMAL maps in 3dsmax??
- Shader Rules...
- How to texture a church
- Marmoset Toolbag Released
- Help me! :)
- Workflow question
- Topogun --> XSI?
- Texture padding tool
- Game Glow question
- Max users: annoying but probably very easily fixed issue!
- More game glow issues
- Baking Vertex Ambient Occlusion Video Tutorial
- Decal Video Tutorial
- turn my tablet into a keyboard?
- Alpha Trans Problems
- ShaderFX GlowMat problem
- help modeling a blazer.
- Monitor Brightness
- NEED HELP unwrapping
- First Texture map problems?
- Need Help: How to apply a Stripe-Glow-Gradient effect?
- texture problems
- Bad Normal Mapping Issues. Advice Please
- Archasis- UT3 MOD Public Beta Released
- First High Poly and Normal Map Attempt
- Rigging for games
- Asking your help about Retopology
- Importing From Max to UnrealED
- Artem's Max Tutorials
- Tech Folks Introductions
- (Steep) Parallax Maps
- Creating and using Specular Maps...
- First attempt at retopology
- El Coro 3D for Pre-Visualization tutorial
- normal map problem at uv seams
- Zbrush geometry question
- Batch processing in Xnormal?
- Low Poly Hair Techniques
- What do you use for generating your normal maps?
- XSI user question: realtime normal map, texture shader)
- Hooking up AO map from Xnormal in Maya?
- mirrored Normal maps inverting themselves??
- ProUV for ZBrush - UV unwrapping optimized for sculpting
- Uv Max Question
- UVW 3dmax plugins? Rigging tips/tuts?
- Creating destrutable objects?
- Male/Female Topology?
- try to send art test....
- Need Help Sending Art Test!!!
- How to change Intuos3 pen tips?
- Afordable, simple 3D modeling Software?
- New specs question
- New to unreal engine, any training recommendations?
- Navigation problem... Help my thumb
- Specifications for game characters?
- art test clarification
- Funky Normal Map (Max + Mudbox)
- 3D-Coat Version 3.0
- Intous3 A4, need advice!
- can't select verts or faces in MAYA
- Advice/Help with Sculpting and Normal map distortions
- Getting all Sweaty
- A few questions regarding migrating to a new system/OS
- Alternative to Polygon Counter in Max 2009?
- How to render an object with Normal map in Renderman?
- Normal map work around for flat surfaces? (examples)
- Maya flooding Memory
- 3Ds Max Character Modelling
- Starting with Normal Maps: HELP!
- Bump and/or Normal Bump?
- Unwrapping Characters
- Time Stamp from 3D Studio Max
- Bung Normals!
- Other retopo solutiona?
- open unreal tournament 3 textures in photoshop?
- Questions about zBrush retopology...
- Creating Trees
- Creating animation shorts using realtime engine
- Greyscaling in 2D Art
- problem with jagged edges in unrealed viewport
- Breaking a mesh up.
- Ripping clothes in Zbrush.
- Smoothing Groups in MAX RAX BAX NAX FAX
- Polyboost Serial # Problem
- light fixture static mash's
- New Tutorial: Advanced light, shadow, and specular
- need help with layer's
- TV out (not art related)
- Who knows where to download XRumer 5.0 Palladium?
- xNormal multiple object baking?
- reducing torqueing of vertices in the shoulder
- Need Help figuring something out...
- eyes question
- Problem with exporting frames.
- Zbrush problem (Inverted Polygons).
- Animated Maps
- NVIDIA Texture Tools for Maya - mel script just released
- alpha maps in maya
- How does one become...
- RETOPO question :D
- ShaderFX - Need Help with Emission...
- Baking Texture in MR (3ds max)
- Some quick Max questions
- maya backface culling question
- xNormal
- Tv/LCD screen
- Older 3DS Max files
- UVing hands
- Mirroring Texture Maps in Unreal 3
- maya gizmo question
- Modeling Help needed
- Problem export bone animation to NeoAxis (Orge format)
- 2x 3ds max viewport shader (tf2 & comic)
- Mirroring certain parts of UV
- Preparing robot joints for rigging.
- 3dsmax uvwmapping question
- Glow in ZBrush?
- Small Max problem I need help with regarding Symmetry
- whats a good comp build for the game/sculpt? parts MAN!
- Baking normals.
- Normal Mapping In Maya?
- vaulted ceiling
- poly count for next gen sword?
- Some low poly characters (my collection)
- DW4_3d.NO.1 Vedio(for free) Painting Tutorial so perfect
- Free WOW Arthas Obj file&Tutorial(Made by my friend)
- A large number of models for Beginners
- Flipping Normals in ZB?
- Modelling and Texturing a Game Level
- ZBrush ZMazpper Problem - Things Turn Out Reversed
- Marmoset Engine & Emissive, Reflective maps?
- any one know 3dsmax shaders?
- Environment and Level Designer - Diff?
- 3DS Max 2010 update? Yay or Nay?
- Photoshop CS4 for 3D painting?
- Rim shader attatchment in maya 8.5?
- AUV Tiling?
- max 2010 .fx shaders ?
- Eyelashes
- xnormal occlusion baking problem
- zbrush many questions thread.
- Max Viewport Antialiasing
- Rigging Models Guide?
- Normal mapping hard edges?
- Mirror seam fix trick edit:Closed
- max modelling for unreal
- Illustudio
- Studio Max's Preview Selection Default
- Model consistency
- Export texture projection plane from bodypaint to photoshop
- Normal Mapping Checklist
- Normal Mapping Checklist
- REALLY simple texture zbrush question
- What is the best way to model objects?
- Environment Tiling
- 3D coat retopolgy rocks!
- Maya+ZBrush Workflow Q
- Making Of Cyborg "V11"
- Unreal editor 3 problem!!
- softimage to modo questions?
- Unreal Editor 3 setup for portfolio/renders?
- Useful UV relax for Maya 8.0?
- Your process for making faces in Zbrush
- Lighting setups!?
- Need some Advices (MMORPG)
- Maya 2009 Rigging issue
- Spec and/or Spec Col. maps?
- 3dsMax bake without splitting model? (remake)
- Topogun Talk
- TUTORIAL model soccerballs the fast way.
- How do I allocate ram in Maya 2009?
- Superspecular soft edges Scripts
- One of those days.
- Texturng a character
- Tutorial - "Holy Crap! I lost all my work!!"
- Quick UE Question
- Maya Paint Selection issue
- Noob question - Creating backside polys of an object?
- Photoshop Shortcuts I Never Knew Existed
- Unreal Editor -Can't move stuff
- Front of Train modeling Help
- Need Help Regarding Texturing plz
- In need of some tips
- Unreal Screenshots "how to"
- Rapid prototyping 28-30mm figures
- Enable anti-aliasing in Max 2010
- Questions about xbox 360 and pc monitors
- question about textures
- New to UED
- AO from a Normal map
- GIMP help?
- Removing seams from diferent IDīs textures
- 3D Max 2010 Retopology tools
- Mental Ray Error
- transparency in mental ray
- Hard surface Sub-D Modelling
- any shader to view outlines?
- In Unreal how do you increase the play in editor screen res?
- Model Outline Rendering
- Help!
- uvs moving during animation
- I need to transfer an animation from maya to max
- Planet Shader Demo for Unreal 3
- Request for help Photoshop painting
- Zbrush - Windows Question
- Problems with Xnormal or not ?
- UVWrap before Transfer Mapping ?
- Rats Nest warning in Max
- Problem with Normal maps on Mirrored UVs
- Maya - Rigging issues
- Hi res model uvs for texture baking.
- 3ds Max 9 - Adding details
- Mudbox -> Retop -> Mudbox
- ZBrush 3.5 Q
- Z-brush is pissing me off...
- Transfer UV
- Modeling For RPG games
- Mirror mode
- How do I create heavy armor peaces
- UDK/UnrealEd - tiling asset help
- Body Paint 3D - can you use channels?
- Maya HLSL Shader
- Help with earthy textures
- Smoothing?
- Interviews With Concept Artist
- UDK Tuturial Series: Unreal Cascade - Creating an MMO Ice Sp
- Zbrush - Model Rotation Issues...
- Specular Mapping
- Character Texturing Question/Materials
- Collision for custom terrain UDK how?
- What to know and why
- Smoke
- Screen Grab from UDK
- Problems with normal maps involving floating geometry
- Rendering "DX style"
- Alpha Hair problem
- which monitor to buy?
- Light display in 3ds max. Too small?
- 3DSMax shortcut problem?!
- Trying to retopo in max 2010 HELP!!
- Maya 2009 - displaying vertex color
- Best way to sculpt pockets?????
- Missing polys when I export mesh from ZBrush to 3DS Max??
- Texturing a high poly character from ZBrush?