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View Full Version : [OT: Software] - Silo 2.05 Beta Download


cookepuss
10-10-2007, 12:46 AM
For all of you who use Silo2 for sculpting or just plain modeling....

HERE--> http://www.silo3d.com/forum/showthread.php?t=12654


Feature Updates
Displacement Map Export - Silo now exports displacement maps as well as normal maps. We're particularly looking for feedback on this from those who use displacement maps regularly, as we haven't had much chance to test it yet.
Merge Tool - We've added target weld functionality via the Merge command. It currently only works with vertices, but eventually we'd like to have it working with edges as well. If nothing's selected, calling Merge will enable the Merge Tool. With this tool, you can click on a vertex and drag it to any other vertex to merge those two vertices. Works with sticky keys.
Incremental Save - Use this command to quickly save your file with an incremented numbering system so you won't overwrite your previous save. Be sure to check the options to tweak its behavior.
Export Subdivided Mesh - This option is now available for all file formats, so you can export the mesh at the current subdivision level without having to Refine it first. Incidentally, the File Format Settings are now accessible as part of the Save options.
Assign Soft Selection Radius - You can now set the soft selection radius based on the current selection. For example, you can select two vertices to define the radius. It can be accessed via the Soft Selection options, or assigned directly to a hotkey. (The command name is currently Assign Soft Selection Radius in the keyboard editor.) It also works with a highlighted element, so if you've got a selection you can adjust the radius by just highlighting a new element that's the right distance away and calling the command via hotkey.
Separated UV commands - You can now Pin, Unpin, or toggle the pinning of UV verts, and Mark, Unmark, or toggle the marking of texture seams.

Bugs fixed
crash when clicking in certain frame areas
crash with Path Extrusion Object
crash with brush resize off the screen
Merge doesn't mirror properly with vertices selected along/across seam
models get smoothed out when they shouldn't due to displacement painting
export vertex normals with .obj
Select Special Geometry doesn't work in multi selection mode
UVs reversed
Selected uv proxies displaying incorrectly
Numerical editor mac-specific issues
Save As... doesn't append file extension, and defaults to current file extension
non-native file formats now export instances as objects
corrected subdivision export to .rib files

HERE--> http://www.silo3d.com/forum/showthread.php?t=12654

East
10-10-2007, 07:12 PM
Thanks for the heads up. I got a license of Silo back when I couldn't affort Luxology modo (http://www.luxology.com), and I can remember it being a very capable collection of tools. With my license still valid, I should probably go back and have a look at what's changed since..

Although, I seriously can't imagine leaving modo at this point. The 301 release is fabulous.

cookepuss
10-10-2007, 10:31 PM
I should probably go back and have a look at what's changed since.
More than a couple of changes since 1.4x. Some of the highlights are:
- Rewritten core which handles more polys (up to ~2mil with my 2GB of RAM)
- New UI
- Pelt mapping
- Brush-based sculpting
- Normal & displacement map export


Right now, displacement export is in beta. It still needs tweaking though. It's not quite stable. Normal map export works fairly well though.

Brush-based painting is the real highlight of this release. The only downside is that it's RAM limited and there's no HDD caching solution like with ZBrush3. That means that your poly limits are directly related to your total RAM. 1GB of RAM translates to a 1mil poly limit. 2GB of RAM translates to a 2mil poly limit. And so on.

Not terrible since not everybody needs to sculpt with 16mil polys. Still, once you've seen ZB3, the comparison hurts. :) Good for sculpting on the cheap though.

I think that once Nevercenter nixes some of the bugs in the new core that they'll bring in a caching solution to remain competitive.

Although, I seriously can't imagine leaving modo at this point. The 301 release is fabulous.
Honestly, I don't do my modeling in Silo either. I mostly use it for the pelt mapper and the sculpting tools. My main app is still Cinema 4D.

The only reason why I purchased Silo was because I knew that the price was going up after the official 2.x release. So, I bought 1.4x, got the 2.x upgrade for free, and saved $50.

Mogster
10-11-2007, 05:51 AM
Ye i love silo for my modeling :D my fav 3d tool ;p