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View Full Version : My labor for the last 3 months....


Mattimusss
10-15-2007, 11:20 PM
Ok so.. this is something i have been working on for quite some time now... The reason it took so long (frankely) is because its hard to 3D model all day at work then come home and do it some more (which i'm sure some of you can attest too as well)! Anywho this is kind of my first legitimate outgoing on the whole "next gen" look. I'm well aware that some users on this forum could poo on my best efforts with their amazing talent but i would still love to know what you all think (good or bad) Thanks for all the help too!

Oh and one more thing, I would really like to thank ancient pig for making that skin tutorial.. without it i would have painted crap.. thanks!!!

http://img.photobucket.com/albums/v733/eastofchicago/wholebody.jpg

http://img.photobucket.com/albums/v733/eastofchicago/wholeback.jpg

http://img.photobucket.com/albums/v733/eastofchicago/mid-shot.jpg

http://img.photobucket.com/albums/v733/eastofchicago/mid-back.jpg

http://img.photobucket.com/albums/v733/eastofchicago/face.jpg

http://img.photobucket.com/albums/v733/eastofchicago/boots.jpg

Deto
10-16-2007, 02:58 AM
Hi Mattimus! That's very nice model there and I like the colors you've used. One complaint just is that the model lacks high lights and the armor looks a bit too 'off the factory box', which is really just matter of preference. But its either the smooth color of the armor or lack of highlights which makes it look a bit off place.. :)

Same with face, you've got the basetexture nicely, but you haven't finished it.. Add some more variation and highlights and it should be brilliant! :D

Geometry vise, I think the ear's 'stump' (part which connects to head and is closest to face) is a bit too 'bulgy', I'd align it a bit more before continuying :)

Welcome to the Game Artisans!

alid9883
10-16-2007, 03:22 PM
Mattimus I register just for you so I leave comments on your work.!:)
I love it. You are so good at what you do. I'm so excited for you. Just in case you dont know who this is its alejandra. Anyways I love it love it love it. Great work. Its amazing.:thumb: well peace out homeboy!

BuroKun
10-16-2007, 03:29 PM
nice work, I agree with Deto, and would add that the shoulders look to solid and weird, and did you use ref for the face? it seems like the eyes might be to big, the mouth so small....things like that...and can we get a wire shot and a nice shot of the hands? nice work

Mattimusss
10-18-2007, 02:22 AM
Thanks for the crit guys, i'll try to get some wire frames up here soon for you too see.

Marcus Dublin
10-18-2007, 12:43 PM
Thanks for sharing your labor of love with us Mattimusss but before moving on I'd recommend that you take the time to polish the main areas of the character beginning with the face. I'm just going focus on the flesh parts but the same can be said with the character as a whole. I'm not sure of the look you’re going for, whether he's supposed to be stylized or realistic but the models not coming off as being believable. The bone structure and form are off and the same can be said for the arms as well, I would try to make things look as natural as possible from here on out. I know it's pretty exciting to play with new tools and workflows but I always feel that it's important to walk before you can run. Instead of working on a whole character it may be in you’re best interest to concentrate on body parts such as arms, heads, legs, hands, feet, etc. Doing this will help you improve your observation skills and build your fundamentals. I know doing these sort of exercises isn't as fun or sexy as making a space marine but when you get to the point of making that arm as awesome as you can just imagine how cool the next character you tackle will turn out! All in all it's great to see you putting in the time and effort in learning the creation process which in it self is half the battle in creating cool 3d art. Good luck and keep us updated.:thumb:

PS: Never have the white of eyes that bright, rule number 315!:D

_tdc_
10-18-2007, 03:50 PM
Hey, Matt. Chu here from school. How you doing? I agree with Deto and Marcus. I know your sketches are a lot more anatomically correct even though it's stylized, so really you need to interpret it into 3d better. Like what Marcus says, "it's important to walk before you can run" (well said Marcus). Study the shit out of anatomy. Get some books, go to life-drawings (you know you can go back to school for that right, just walk in, it's free), "draw draw draw" then model it out as many time as possible; scrap old shit and make new ones. Look at portrait books too. Because damn, those eyes are so pure white. And no irises ever appear so bright and clear in real life unless they're under an actual bright light straight over it.

On another note, use some specular maps or whatever. This character is so smooth looking and throw in some lights. The character is under default lighting and default lighting can easily make your piece look extra bad. Use what you think looks right in your 2d stuff, like shadow, lighting, what shows and what doesn't and try to "paint" an image in 3d. Rendering in 2d is very much the same in rendering 3d. they both takes time. Just different mediums. Just adding and subtracting details of what should be in there and what shouldn't...I'm not sure if I'm making sense to you but it's how I'm interpreting it in my mind, between 2d and 3d. I'm just rambling really. Though 3d is harder because it gets too technical and that's where I need a lot of help. Well, good luck and don't forget to have fun and take risks. And don't favor your art pieces. If you do, you'll never grow. Scrap them.

-tchiu

Frozan
10-18-2007, 05:12 PM
hey matt Jer here, i agree with everyone, but i would also like to state that ur far better then u were when u graduated. keep it up, take these constructive crits and become as good as u can. keep it up mate. :)

remember though to listen to what they have said. all skilled.