View Full Version : specs for ut3 guns fpsview?
Wahlgren
10-16-2007, 02:35 PM
anone know what specs they have cause it seems quite high?
im gonna make a weapon like this so im curious. Im thinking of actually going quite high on the specs just because ican but still.
4-5k tris
2048´s
Marcus Dublin
10-16-2007, 04:23 PM
Your pretty close, you could actually push the poly count up a bit higher for next gen 1p weapons to around 6,000. Of course this depends on the detail, the specs overall should be somewhere between 4k to 6k.:thumb:
have you been playing the demo? its pretty cool. Yeah I think Marcus is about right. Heres a small list of polycounts put together by Rick Stirling http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/ you might be able to get some estimation from these.
Wahlgren
10-17-2007, 04:06 AM
Alright marcus. 5-6k it is. I wanted to go within the 4-6k range but went for the lower but hey. Lets go balls against the walls and go for the 5-6k one.
Its gonna be glowy, its gonna be shiny, its gonna be normal and its sure as hell gonna be colorfull. So lets see what we can bring to the table.
I even scored myself a guy to do the concept for me, without me promising him bodily harm if he didnt! Hey hey! :)
GED; Yeh we play it everyday at work ;D
Ramseus
10-18-2007, 09:35 PM
Glowy AND shiny! That's a winning combo right there!
Wahlgren
10-19-2007, 12:56 AM
Hehe cheers. I would like to see Occupation: Jr. Environment Artist change into Occupation: Awesome Weapon Artist God someday. I have no problems with environments (Like it more than characters) but weapons, man. They are the kings of the environment world.
New goal for myself. I´m gonna be the best weapon artist at this company by the end of next year. And after that, EUROPE! THEN THE WORLD! (ps: now i need you to help me reach that goal. Bully me or something. ;D)
BuroKun
10-19-2007, 03:39 PM
@Dr. Airguitar - ok......SHUT UP AND GET TO WORK!
Masakari
10-22-2007, 08:54 PM
You can even go a little bit higher, although in practical terms 4k-6k are enough to do anything, anyway. I think i read somewhere that Crysis 1p weapons are around 8k-12k, for example (not a pistol, obviously, but the bigger weapons like MGs and rocket launchers and stuff like that).
Wahlgren
10-23-2007, 03:07 AM
Allright, ill just model the shit out of it and not care about polycounts aslong as its effectively used. Gonna check up with the concept guy today.
onelung
10-26-2007, 04:02 PM
yea, UT3 guns are 8-10k and a 2048 down rezed to 1024
Pezzz
10-29-2007, 09:37 AM
I would hate to be the guy modeling the weapons on soon to come realistic counterstrike askew mods. Something about having 8k tris to model an M16 sounds extremely tedious. I miss modeling guns, but that was back in CSS days and an M16 didn't exceed 2k and 2x512's...
@Dr. AirGuitar: Good luck on the weapons... If you're lookin` for inspiration visit http://cdg.net/forums/index.php these guys can texture and model weapons pretty well, probably the best forum for that specific type of modelling/texturing... Anyone remember sixshooter's css skinz from way back???
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