martynball
08-12-2009, 11:33 AM
Hey, I have watched afew tutorials and read some, but I do not understand how to make the cage...
From my understanding you just have to make it so that it is about a milimeter away from the high poly geometry and is over the floating geometry (Floaters).
I am trying to bake a hard surfaced object, which is a weapon (Pistol). I have not made the whole weapon high poly, I have just put some floaters on it as I want to have that detail in the normal map.
http://i58.photobucket.com/albums/g268/martynball/odstpistol_floaters.jpg
From my understanding you just have to make it so that it is about a milimeter away from the high poly geometry and is over the floating geometry (Floaters).
I am trying to bake a hard surfaced object, which is a weapon (Pistol). I have not made the whole weapon high poly, I have just put some floaters on it as I want to have that detail in the normal map.
http://i58.photobucket.com/albums/g268/martynball/odstpistol_floaters.jpg