Tom Burns
08-21-2009, 06:30 PM
Hello:
I posted this question on ZBrush Central and CGTalk.com bust so far I have not found a solution to my problem.
Which is:
Despite the fact that I am using the 3dsmax8modifiedE.zmp custom configuration, my Normal maps seem to be "reversed" (see screenshot). I have tried other ZMapper presets and the same thing seems to be happening.
The normals from the original Max model are all in the correct orientation so I know it's not a flipped normals problem. I am dead certain on this point. Beyond that, I am lost.
Things like the pitting in the stone surface seem to be appearing correctly but things like the direction of the gently "bowed-out" flatter surfaces seem to be "bowing-in". I am terribly confused as to what I am doing wrong.
Can someone please help out a non-technically-minded newbie to ZBrush?
Thank you in advance.
Oh, I am using:
ZBrush 3.1
3DS Max 9
I posted this question on ZBrush Central and CGTalk.com bust so far I have not found a solution to my problem.
Which is:
Despite the fact that I am using the 3dsmax8modifiedE.zmp custom configuration, my Normal maps seem to be "reversed" (see screenshot). I have tried other ZMapper presets and the same thing seems to be happening.
The normals from the original Max model are all in the correct orientation so I know it's not a flipped normals problem. I am dead certain on this point. Beyond that, I am lost.
Things like the pitting in the stone surface seem to be appearing correctly but things like the direction of the gently "bowed-out" flatter surfaces seem to be "bowing-in". I am terribly confused as to what I am doing wrong.
Can someone please help out a non-technically-minded newbie to ZBrush?
Thank you in advance.
Oh, I am using:
ZBrush 3.1
3DS Max 9