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View Full Version : Environment Artist Portfolio Advice


Big10
09-13-2009, 08:36 AM
Hi guys, I'm entering my final year in college and would like a critique on my portfolio. I would like to know what more I need to add to my portfolio to get a job in this industry. I've planned out to create a 3 more sets (which includes vehicles,tanks,tillable textures, organic environment work,) and lastly create a death match level in UE3. This is a link to my website www.hitenmistry.com (http://www.hitenmistry.com)

temmink
09-13-2009, 08:47 AM
<meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8"><title></title><meta name="GENERATOR" content="OpenOffice.org 3.1 (Win32)"><style type="text/css"> <!-- @page { margin: 2cm } P { margin-bottom: 0.21cm } --> </style> Hi mate, good work with the portfolio so far, the pieces are all pretty impressive. There is a type on the set extension piece, it says 'Orinigal Photo' instead of original, so that's an easy fix. As for what to put in to an enviro portfolio showing some of your work in-engine would be the best thing. If you could maybe get the rts sets you are building into company of heroes or even just an fps engine. Another option is Marmoset which has that free toolkit thing. Showing you can successfully get stuff into a game engine, any engine really, is a good thing.

LowRez
09-13-2009, 07:48 PM
Focus on coherent scenes they dont have to be massive, even on the best looking graduate pieces I'd be looking for a good poly distribution and use of textures (as that likely means quickly able to slot in with little training etc, whilst a good artist with ad habits might take a little longer to get up to speed as you get them used to working a little more rigidly). I also disagree with temmink I wouldnt waste your time with level editors for a reel, if you want to get a level in game go for it, but for the purposes of showing off your art, stick to rendering and screen grabs for a portfolio I'd say, thats what will get you an art job rather than showing you can import models etc into an editor...

temmink
09-14-2009, 01:11 AM
I also disagree with temmink I wouldnt waste your time with level editors for a reel...

Fair enough. I'd always thought people liked to see stuff with real-time shaders and that (which I spose could just be viewport renders?). But I'd take LowRez's word for it, I am only a student.

LowRez
09-14-2009, 06:34 AM
Fair enough. I'd always thought people liked to see stuff with real-time shaders and that (which I spose could just be viewport renders?). But I'd take LowRez's word for it, I am only a student.

dont get me wrong here it's not a negative thing, it's just if your a good artist with solid skills showing the ability to do game quality work, then you don't need to show you can get stuff in an editor to apply for jobs, It'd be better spending your time on polishing pieces and doing a few beauty renders and wire's renders. But if you do level work anyways and you have work in an engine then great. It certainly wont reflect negatively how you present it.

FredH
09-18-2009, 12:41 PM
The site looks great. I like that it's simple and each image quickly opens up a page where I can find related items to the image I pressed.

I think what you already have up is an awesome start since you are still in college. It doesn't take many images for employers to realize that an artist has talent, so if you could finish just one more, I am positive any email you send will follow up with an interview.. or an art test at the very least.

Good luck in your final year at college and keep up the great work!

Big10
09-18-2009, 03:52 PM
temmink, LowRez,FredH thanks for the advice guys !

fieldscarecrow
09-18-2009, 04:05 PM
Looks solid! I like your website layout it's easy to navigate, all the best! :)