walrus
09-18-2009, 01:12 AM
SocialMoray Games - Lead 2D Digital Artist
Job description and responsibilities:
Social Moray is a recently launched social game developer with titles on Facebook, hi5 and soon MySpace. Our first RPG, Organized Crime, has over 3.5 million users already and continues to grow every day. We’re looking ahead to future titles and other exciting projects and need your help to bring them to life.
We are looking for a Lead Artist (2D) to manage a team of illustrators responsible for creating digital paintings, concept designs, UI elements, marketing artwork, icons, and other assets for our upcoming collection of social games. We seek someone who knows how to create art solely in Photoshop – not Illustrator – and can produce good work in both realistic and stylized modes. You will work closely with the Art Director, various Producers and User Experience Engineers to make sure we get terrific looking images implemented correctly in our games. You will guide a team of artists – both in-house and out-of-house – to concept out the look and feel of new games and intellectual property, and produce artwork according to various specifications. We want a skilled and fast artist who can work in a number of different styles, collaborate with a team, maintain a style bible and production pipeline, and who is excited about the gaming opportunities in the casual market as well as the traditional “hardcore” market.
Requirements:
Excellent demonstrable drawing and digital painting skills, including a good sense of color, light and shading, perspective, anatomy and proportions, and layout.
Versatile enough to comfortably work in a number of different styles. Our first game was about crime in New York City, and our second takes place in the Elven city of Spirehold. The next one could be just about anywhere. Can you handle whatever it ends up being?
Skilled at both rapid ideation and iteration with concept art as well as tighter finished illustration work.
Proficient at doing all of the above within Adobe Photoshop. Must know the program very well and be comfortable producing all work within Photoshop.
Ability to work at a decent speed and with limited direction.
Good at mentoring other artists, and working with them to help ensure stylistic compatibility.
Sense of humor size XL or larger. XXL preferred.
Bonus points for experience working with Flex, CSS, Flash and/or 3D apps.
Must have shipped at least one game title - hardcore, casual or otherwise – as a 2D artist. (sorry, being QA on it doesn’t count.)
A desire to work on web-based social applications and games in a collaborative environment is a must!
Able to work on-site in our office in downtown San Francisco.
So what’s it like here? This position has the virtue of offering a lot of variety. As you can tell from the job description, any given day might find you concepting out a whole new world, designing a new logo for a social game, creating environment illustrations or character art, crafting images to help notify everyone on Facebook about your new title, pixel-pushing icons, working with UI engineers to get the UI looking its coolest. You have to like drawing and painting a lot, as you’ll be doing a lot of it. We have an open office and our crew is casual and fun to be around. We’re not operating in a perpetual crunch mode, and we keep our refrigerators well-stocked. If you’ve got the leadership experience and digital painting skills, drop us a line!
About Social Moray:
We’re new, we’re exciting, and we’re passionate about making games for social media sites. We’re a small crew so far, but individually we’ve worked at Blizzard, EA, Ubisoft, Outspark, Emergent Technologies (Gamebryo Engine) and more. We’ll tell you more if you make it in to see us...!
Located in downtown San Francisco, we’re extremely close to major public transit lines, including BART and Muni.
Please send us your resume, brief cover letter, and of course your portfolio (or a link to it) to socialmorayjobs@gmail.com. We will not consider any candidate who does not send a portfolio or link to samples of their work. (Please do not send an e-mail saying “Portfolio available on request”: Consider yourself requested.)
Please don't send e-mail directly to me (walrus).
Full details here http://www.gameartisans.org/forums/forumdisplay.php?f=24&jobid=
Job description and responsibilities:
Social Moray is a recently launched social game developer with titles on Facebook, hi5 and soon MySpace. Our first RPG, Organized Crime, has over 3.5 million users already and continues to grow every day. We’re looking ahead to future titles and other exciting projects and need your help to bring them to life.
We are looking for a Lead Artist (2D) to manage a team of illustrators responsible for creating digital paintings, concept designs, UI elements, marketing artwork, icons, and other assets for our upcoming collection of social games. We seek someone who knows how to create art solely in Photoshop – not Illustrator – and can produce good work in both realistic and stylized modes. You will work closely with the Art Director, various Producers and User Experience Engineers to make sure we get terrific looking images implemented correctly in our games. You will guide a team of artists – both in-house and out-of-house – to concept out the look and feel of new games and intellectual property, and produce artwork according to various specifications. We want a skilled and fast artist who can work in a number of different styles, collaborate with a team, maintain a style bible and production pipeline, and who is excited about the gaming opportunities in the casual market as well as the traditional “hardcore” market.
Requirements:
Excellent demonstrable drawing and digital painting skills, including a good sense of color, light and shading, perspective, anatomy and proportions, and layout.
Versatile enough to comfortably work in a number of different styles. Our first game was about crime in New York City, and our second takes place in the Elven city of Spirehold. The next one could be just about anywhere. Can you handle whatever it ends up being?
Skilled at both rapid ideation and iteration with concept art as well as tighter finished illustration work.
Proficient at doing all of the above within Adobe Photoshop. Must know the program very well and be comfortable producing all work within Photoshop.
Ability to work at a decent speed and with limited direction.
Good at mentoring other artists, and working with them to help ensure stylistic compatibility.
Sense of humor size XL or larger. XXL preferred.
Bonus points for experience working with Flex, CSS, Flash and/or 3D apps.
Must have shipped at least one game title - hardcore, casual or otherwise – as a 2D artist. (sorry, being QA on it doesn’t count.)
A desire to work on web-based social applications and games in a collaborative environment is a must!
Able to work on-site in our office in downtown San Francisco.
So what’s it like here? This position has the virtue of offering a lot of variety. As you can tell from the job description, any given day might find you concepting out a whole new world, designing a new logo for a social game, creating environment illustrations or character art, crafting images to help notify everyone on Facebook about your new title, pixel-pushing icons, working with UI engineers to get the UI looking its coolest. You have to like drawing and painting a lot, as you’ll be doing a lot of it. We have an open office and our crew is casual and fun to be around. We’re not operating in a perpetual crunch mode, and we keep our refrigerators well-stocked. If you’ve got the leadership experience and digital painting skills, drop us a line!
About Social Moray:
We’re new, we’re exciting, and we’re passionate about making games for social media sites. We’re a small crew so far, but individually we’ve worked at Blizzard, EA, Ubisoft, Outspark, Emergent Technologies (Gamebryo Engine) and more. We’ll tell you more if you make it in to see us...!
Located in downtown San Francisco, we’re extremely close to major public transit lines, including BART and Muni.
Please send us your resume, brief cover letter, and of course your portfolio (or a link to it) to socialmorayjobs@gmail.com. We will not consider any candidate who does not send a portfolio or link to samples of their work. (Please do not send an e-mail saying “Portfolio available on request”: Consider yourself requested.)
Please don't send e-mail directly to me (walrus).
Full details here http://www.gameartisans.org/forums/forumdisplay.php?f=24&jobid=