CrystalDynamics
09-28-2009, 12:38 PM
Crystal Dynamics - Sr. Environmental Artist
Job description and responsibilities:
Sr. Environmental Artist
Crystal Dynamics is looking for a talented, creative, self-motivated, and strongly passionate individual with demonstrable environment art experience to take on a senior artist role in building our next gen project.*For this role, we are looking for team members who will thrive in a collaborate environment, possess outstanding communication skills, and have an unquenchable desire to make outstanding games.
Responsibilities:
The Environmental Artist works in tandem with the Designer; a joint creative and technical effort to build worlds from initial concept to a finished playable and polished form.* While the Designer is ultimately responsible for the “fun factor”, the Environmental Artist is responsible for the “look” and artistic integrity of the maps.
With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, they are responsible for creating visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments.
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Successful Environmental Artists are able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
Works independently and in tandem with Designers to complete assigned projects.* Requires limited supervision on most work.
Requirements:
Must have Per pixel lighting experience, and thorough understanding of its performance optimization.
Must have thorough understanding of shading models both real time, and non real-time.
Previous shader writing e.g. Renderman, Mental Ray a plus.
Image processing and traditional compositing paradigms.
Thorough understanding lighting Models, and paradigms. e.g. HDRI, Global illumination, Ambient Occlusion, etc.
Experience with Maya, Photoshop, Unreal, Doom3, Zbrush2, Microsoft Office Suite
At least 4 years experience in video game industry
Pluses:
Strong architecture or traditional art background
Cinematography experience
3D tile experience
Turtle Renderer knowledge
This is a full-time regular position in Redwood City, California.
To apply for position, please visit - here
Full details here http://www.gameartisans.org/forums/forumdisplay.php?f=24&jobid=365
Job description and responsibilities:
Sr. Environmental Artist
Crystal Dynamics is looking for a talented, creative, self-motivated, and strongly passionate individual with demonstrable environment art experience to take on a senior artist role in building our next gen project.*For this role, we are looking for team members who will thrive in a collaborate environment, possess outstanding communication skills, and have an unquenchable desire to make outstanding games.
Responsibilities:
The Environmental Artist works in tandem with the Designer; a joint creative and technical effort to build worlds from initial concept to a finished playable and polished form.* While the Designer is ultimately responsible for the “fun factor”, the Environmental Artist is responsible for the “look” and artistic integrity of the maps.
With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, they are responsible for creating visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments.
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Successful Environmental Artists are able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
Works independently and in tandem with Designers to complete assigned projects.* Requires limited supervision on most work.
Requirements:
Must have Per pixel lighting experience, and thorough understanding of its performance optimization.
Must have thorough understanding of shading models both real time, and non real-time.
Previous shader writing e.g. Renderman, Mental Ray a plus.
Image processing and traditional compositing paradigms.
Thorough understanding lighting Models, and paradigms. e.g. HDRI, Global illumination, Ambient Occlusion, etc.
Experience with Maya, Photoshop, Unreal, Doom3, Zbrush2, Microsoft Office Suite
At least 4 years experience in video game industry
Pluses:
Strong architecture or traditional art background
Cinematography experience
3D tile experience
Turtle Renderer knowledge
This is a full-time regular position in Redwood City, California.
To apply for position, please visit - here
Full details here http://www.gameartisans.org/forums/forumdisplay.php?f=24&jobid=365