bricevdm
10-23-2007, 06:03 AM
Hi there :)
some of you may have seen this thread on polycount already. New version is also time for a broader sharing ^^
I recently got into learning Cg and I figured out most free shaders out there are max ones. So I thought it might be a good idea to release what I've been doing these last few months so that people can play with it
I tried to build the more generic shader I could, kinda 'multi-purpose'. It's mostly for testing or beauty renders, but it might be useful to someone. It's rather slow and unoptimized and only supports one lamp. I have been mostly experimenting the cg thing, not yet into efficiency :)
the more recent changes on the maya shader are stored on this page (http://www.mentalwarp.com/~brice/shader.php)
Christoph Kubisch did a max port: check out his page for the latest version (http://www.luxinia.de/index.php/ArtTools/3dsmaxFX)
Before I hear you ppl scream, beware you have to fill all the maps, as usual with most realtime shaders :)
I had some great testing models thanks to Peppi and Pior :)
http://www.mentalwarp.com/~brice/download/Fzero_PiorAndPeppi.jpg
These are using the very first versions of the shaders without any tweak, so other features such as color spec, emmissive color, hemispheric ambient, rim etc are now available
I wrote a little tutorial. Any input on optimization, typos, better interface or behavior, dating, etc is welcomed.
http://www.mentalwarp.com/~brice/shader/ShaderGenericTuto1_1mini.jpg (http://www.mentalwarp.com/~brice/shader/ShaderGenericTuto1_1.jpg)
enjoy :) feel free to give feedback, post your testing models etc :thumb:
some of you may have seen this thread on polycount already. New version is also time for a broader sharing ^^
I recently got into learning Cg and I figured out most free shaders out there are max ones. So I thought it might be a good idea to release what I've been doing these last few months so that people can play with it
I tried to build the more generic shader I could, kinda 'multi-purpose'. It's mostly for testing or beauty renders, but it might be useful to someone. It's rather slow and unoptimized and only supports one lamp. I have been mostly experimenting the cg thing, not yet into efficiency :)
the more recent changes on the maya shader are stored on this page (http://www.mentalwarp.com/~brice/shader.php)
Christoph Kubisch did a max port: check out his page for the latest version (http://www.luxinia.de/index.php/ArtTools/3dsmaxFX)
Before I hear you ppl scream, beware you have to fill all the maps, as usual with most realtime shaders :)
I had some great testing models thanks to Peppi and Pior :)
http://www.mentalwarp.com/~brice/download/Fzero_PiorAndPeppi.jpg
These are using the very first versions of the shaders without any tweak, so other features such as color spec, emmissive color, hemispheric ambient, rim etc are now available
I wrote a little tutorial. Any input on optimization, typos, better interface or behavior, dating, etc is welcomed.
http://www.mentalwarp.com/~brice/shader/ShaderGenericTuto1_1mini.jpg (http://www.mentalwarp.com/~brice/shader/ShaderGenericTuto1_1.jpg)
enjoy :) feel free to give feedback, post your testing models etc :thumb: