View Full Version : Need Help Regarding Texturing plz
TksDeadly
10-11-2009, 08:40 PM
Hello All, please answer my 2 question regarding texturing
1) I have model lowpoly mesh, high-poly mesh, and also UV layout them
highpoly mesh is in Zbrush, and all textured. Now coming to the point, i dont want to use Normal map and i want all the detail to be gather in diffuse map, i dont know how to paint texture. so how can i make a good diffuse map, i got X-normal, so therefore i can render any map eg: occlusion, cavity etc.
Is there any tutorial in which they show you how to make diffuse map without painting it (:paper: basically its hard to explain so forgive me)
2) This is a easy question, I dont know how to draw paint etc, but now i think i really need to learn how make texture maps, i need to learn from the basic how to paint. so is there any tutorial which start from the Novice level to advance level for texture painting
Thank you ALL!!
Mrpearlzildjian
10-11-2009, 10:33 PM
Those are some extremely vague questions...
1) You can't really just "generate" a diffuse map from scratch. If you have your model textured in ZBrush, you can use the texture conversion tools to create a diffuse map based on that texture. If you don't want to worry about Normal Maps, you can render an ambient occlusion map and overlay in Photoshop to give you a little more detail, but it won't make a whole lot of difference if you are just using a lot of flat colors.
2)I'm not going to judge, but it sounds to me like you jumped into the technical stuff rather quickly, without researching more into your traditional art knowledge. Anyone can learn a program, but few can learn technique. I would suggest taking a step back from the 3D side of things and learning more about painting and things like architecture and anatomy. They help a great deal when it comes to design.
Google and Youtube are your best friends. Take this exact question, and paste it in a google search engine, and you'll have tons of reference and tutorials at your fingertips, I guarantee you.
Good luck.
TksDeadly
10-12-2009, 08:52 AM
Thanx Mrpearlzildjian for replying
Basically i have tried to overlap my occlusion map on diffuse map, but the result are not that fine, i saw many people here do it and there result are awesome!. So i thought there should be tutorials out there regarding this issue
The second point you mention is quite right, i do jump in the feild of CG because of my love for Game industry, (i dont have any Art background nor i was born with a pencil in mouth) basically i dont like to 2d stuff, but i seriously love and love 3d stuff. But now comming to this point i think i need to learn 2d stuff as well, to get going in the feild of CG.
That why i asked is there any 2d painting (texturing etc) tutorials which begin from Novice level to Advance level, there are many books out in the market, but i thought recommendation from a fellow GA member will be great
I just need to improve my texturing skills right now thats my aim
Thank you Again
Mrpearlzildjian
10-12-2009, 06:28 PM
An ambient occlusion map is processed based on how detailed your high res sculpt is, sorta like a normal map. The higher in detail your sculpt is, the higher quality your AO map will be. I would also make sure your high res sculpt is at a relatively high resolution when you import it, otherwise some details will get washed out and the AO map won't turn out real well.
We all have love for the 3D aspect of it, and there's nothing wrong with specializing in it since that's what you want to do. I don't want to be a concept artist, so I learn enough to support my 3D knowledge. Either way, whether you want to do 2D or not, traditional art knowledge will go hand in hand and in turn you will see better results in your work, even in texture painting.
I would suggest starting out with basic things like how to do a mock up concept(because even though we are not concept artists, we still need a basis for the creation of a character or environment, and 2D is the best place to start). I would also learn things like color theory. If you want to do characters, anatomy is extremely important, even if they are not humanoid. If you want to do environments, architecture is like anatomy for buildings and structures. All very important stuff.
I can't honestly suggest *what tutorials* to follow... in my own approach, like I said, I use a search engine or video website like youtube, and search for tutorials there. There are an amazing amount of tutorials for every little thing out there, you just have to look.
Ritorian
10-14-2009, 02:32 PM
Thanx Mrpearlzildjian for replying
Basically i have tried to overlap my occlusion map on diffuse map, but the result are not that fine, i saw many people here do it and there result are awesome!. So i thought there should be tutorials out there regarding this issue
Thank you Again
Make sure the AO map above your texture is set too Multiply and not Overlay.
Mrpearlzildjian
10-14-2009, 09:49 PM
What Ritorian said. The white values will disappear completely if you use multiply.
rabidbaboy
10-14-2009, 10:13 PM
I agree with Mrpearl (I unno what the rest of your username means, dude. :D ), in that you have to have at least a decent grasp of traditional stuff before moving into digital. And anyhow, the transition would be a lot easier. :thumb:
MRico
10-14-2009, 10:23 PM
I agree with Mrpearl (I unno what the rest of your username means, dude. :D ), in that you have to have at least a decent grasp of traditional stuff before moving into digital. And anyhow, the transition would be a lot easier. :thumb:
He's a drummer! Took me forever to break it down too...Mr. Pearl Zildjian
Sorry...don't have anything of value to add to this thread but that.
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