View Full Version : 3D Max 2010 Retopology tools
Integrated
10-16-2009, 07:27 AM
Silly question here, but I've recently acquired 3D max 2010 and have been told it has brand new retopology tools, similar to Wrapit, which allow you to model a low poly mesh that will automatically 'stick' to a high poly mesh, thus creating a low poly cage..
But I can't find where these tools are! Can anyone point me in the right direction?
The new max does have new retopo tools that work great but nothing that actually works just like Wrapit.. Wrapit is actually still in beta.. http://www.thepixelhive.com/spe.php?o=163
The new graphite tools contain the new retopo tools. To activate them, start working on an edit-poly object, or one with the edit-poly modifier.
There a a few different ways to retopo now, just hover your mouse over the buttons and tooltips will pop up telling you how to use them
vBulletin® v3.6.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.