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View Full Version : 3D Max 2010 Retopology tools


Integrated
10-16-2009, 07:27 AM
Silly question here, but I've recently acquired 3D max 2010 and have been told it has brand new retopology tools, similar to Wrapit, which allow you to model a low poly mesh that will automatically 'stick' to a high poly mesh, thus creating a low poly cage..

But I can't find where these tools are! Can anyone point me in the right direction?

Wynn
10-18-2009, 02:02 PM
The new max does have new retopo tools that work great but nothing that actually works just like Wrapit.. Wrapit is actually still in beta.. http://www.thepixelhive.com/spe.php?o=163

The new graphite tools contain the new retopo tools. To activate them, start working on an edit-poly object, or one with the edit-poly modifier.

There a a few different ways to retopo now, just hover your mouse over the buttons and tooltips will pop up telling you how to use them