Armanguy
10-26-2007, 07:23 PM
Hey guys i got an art test recently and i have 3 weeks to complete it i have to complete 4 models 3 small ones and 1 big one i started working on the 3 small ones as they do not take that long to do. here are the rules of the test for each model.
Sandbag:
30 Triangles per Sand Bag.
Maximum usage of 20 Sand bags to make bunker stack, totaling 600 Triangles.
1 Diffuse Map at 128x128
1 Specular Map at 64x64
1 Normal Map at 64x64
The sand bags should be modeled as separate elements that can stand alone and be used as modular pieces
then also put together to form one bunker set piece that would be used as cover points in the game.
Barrel:
300 Triangles total.
1 Diffuse Map at 256x256
1 Specular Map at 128x128
1 Normal Map at 128x128
1 Transparency Map at 128x128 (optional)
The oil drum should be modeled with the idea that it has been lying around for a long time.
It should not look pristine or new in any fashion.This is a set piece that will be used for cover points for the player
character.
ammobox:
350 Triangles
1 Diffuse Map at 512x512
1 Specular Map at 256x256
1 Normal Map at 256x256
1 Transparency Map at 256 x 256 (optional)
The Ammo Box needs to be functionally modeled so that the top latching can be opened up.
On the interior of the box, have an unused ammo belt containing 7.62MM shells.
the last big model is a BSG-108E GUNNER ZEPPLIN i have yet to model it yet but here are the requirements:
2 Diffuse Maps, 1 at 1024x1024 (for the hull, cabin and wings)
1 at 512x512 (for details like gun turrets, propellers etc.)
2 Specular Maps, 1 at 512x512 and 1 at 256x256
2 Normal Maps, 1 at 512x512 and 1 at 256x256
2 Transparency Maps, 1 at 512x512 and 1 at 256x256
1 Emissive (self-illumination) Map at 256x256
i just need some crits.
http://img.photobucket.com/albums/v92/armanguy/bigsandwichgamessheet-1.jpg
the zepplin:
http://img.photobucket.com/albums/v92/armanguy/zepplinconcept.png
Sandbag:
30 Triangles per Sand Bag.
Maximum usage of 20 Sand bags to make bunker stack, totaling 600 Triangles.
1 Diffuse Map at 128x128
1 Specular Map at 64x64
1 Normal Map at 64x64
The sand bags should be modeled as separate elements that can stand alone and be used as modular pieces
then also put together to form one bunker set piece that would be used as cover points in the game.
Barrel:
300 Triangles total.
1 Diffuse Map at 256x256
1 Specular Map at 128x128
1 Normal Map at 128x128
1 Transparency Map at 128x128 (optional)
The oil drum should be modeled with the idea that it has been lying around for a long time.
It should not look pristine or new in any fashion.This is a set piece that will be used for cover points for the player
character.
ammobox:
350 Triangles
1 Diffuse Map at 512x512
1 Specular Map at 256x256
1 Normal Map at 256x256
1 Transparency Map at 256 x 256 (optional)
The Ammo Box needs to be functionally modeled so that the top latching can be opened up.
On the interior of the box, have an unused ammo belt containing 7.62MM shells.
the last big model is a BSG-108E GUNNER ZEPPLIN i have yet to model it yet but here are the requirements:
2 Diffuse Maps, 1 at 1024x1024 (for the hull, cabin and wings)
1 at 512x512 (for details like gun turrets, propellers etc.)
2 Specular Maps, 1 at 512x512 and 1 at 256x256
2 Normal Maps, 1 at 512x512 and 1 at 256x256
2 Transparency Maps, 1 at 512x512 and 1 at 256x256
1 Emissive (self-illumination) Map at 256x256
i just need some crits.
http://img.photobucket.com/albums/v92/armanguy/bigsandwichgamessheet-1.jpg
the zepplin:
http://img.photobucket.com/albums/v92/armanguy/zepplinconcept.png