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View Full Version : Collision for custom terrain UDK how?


DefcoJK
11-26-2009, 09:04 AM
Hey!
The problem is that I want to create a good collision around this object. I tried to export from max to udk with UCX duplicate. But it was way too heavy and the built in collisions don't work either.
http://i918.photobucket.com/albums/ad23/defco123/Ut_collision.jpg?t=1259247762

Beartastic
11-26-2009, 03:06 PM
Make a simpler version of the mesh and give it the UCX name. You've got to make sure that your collision object is convex, so you will need to make it up of two or more separate, simple objects next to each other (like the candy example here (http://udn.epicgames.com/Three/CollisionReference.html)).

An alternative is to use no collision for the mesh and build blocking volumes in the map. It's not ideal but depending on what the mesh is used for it could end up being better.

DefcoJK
11-27-2009, 12:20 AM
Hey thanks MBT that helped me!