arshlevon
11-02-2007, 02:36 PM
recently i volunteered to partake in a set of interview questions from Susan75.
While answering the questions i was thinking how much i wanted to know what other people in the industry had to say about the same set of questions.. i am sure we all have different answers to some of these questions and i saw it as a great opportunity to hear the voices of my peers in the industry and how their path in the industry has formed their opinions on the topics..
without further ado here are the questions and my answers just to get things started.
1. Could you tell me about being a game artist?
2. How did you get into this field?
3. How is this field changing?
4. How do most people prepare for this job? What skills are needed?
5. What are the entry-level positions?
6. What education or training is necessary for this position?
7. What aspects of the job do you like best?
8. What suggestion would you make to someone who is looking for their first career related job?
9. Do you feel that it is more important to be really good at one thing or to be ok at many things in this industry?
1.Could you tell me about being a game artist?
Being a game artist is at times the greatest job in the world and at times its also the worst.
2. How did you get into this field?
I was actually a fine artist at the time, I saw games a fresh medium with potential in becoming a new art form. I knew the basics of 3d, I entered a comp at CgChat, won, and got hired at mythic entertainment.
3. How is this field changing?
The field of game art is changing different I believe than the field of games itself.
There is a fork in the road visually and you are starting to see companies explore both routes.
There is realism and there is stylization, and of coarse there is the convergence of the two.
At this point in history I would say crisis exemplifies realism, as team fortress 2 exemplifies stylization, in addition I would say gears of war is a good mix of both.
With all these visual possibilities you have to be able to adapt to a liquid work force. Your most valuable asset is knowing how to do the basics of your job in all 3d packages, or at least be familiar with them, as well as being able to follow realistic and stylized art direction. If you can do both then doing a hybrid of the two will be no problem.
4. How do most people prepare for this job? What skills are needed?
Most people do art. Art skills are needed, even more so than computer skills. Its easy to teach someone to press buttons, not so easy to teach them how to sculpt or paint.
5. What are the entry-level positions?
Many companies offer internships for students this is a good way to get your foot in the door. Also there are various junior level positions in all art related fields.
6. What education or training is necessary for this position?
If you want to make 3d art, then I would suggest art education. The programs change every year, the program you use in school might not be the one the companies you want to work at are using. But the rules of art still remain the same no matter what year it is. They stand the test of time and this is the more valuable education you will be receiving at school.
7. What aspects of the job do you like best?
I like solving problems, and as an artist that’s what your always doing anyway.
Light is a problem, form, color.. all these things are just problems you have to know how figure them out. The same is true about getting characters to look good, better than the last one you made but you are not given any higher specs. You have to use tricks to fake what’s not there, know the limitations of your medium and find ways around them. Figuring out how to do more visually without actually having more to work with is an interesting and fun problem I always like figuring out.
8. What suggestion would you make to someone who is looking for their first career related job?
Network on various internet forums, be active here, don’t be asshole , post your work all the time, all of it even the stuff you think is bad, people will start telling you what to do to get better.
9. Do you feel that it is more important to be really good at one thing or to be ok at many things in this industry?
Honestly to get really good at one thing you have to be really good at many things. To be a good character artist you need to be good at art, be good at managing your time, be good with the 3dprogram you are using. Understanding the way the engine works to make better things for that engine. I am always learning more and I feel to be good at what I do I need to know what everyone else I directly impact knows or at least what they do and how I can work best with them. If I don’t know at least the basics of realtime shaders, its going to be impossible for me to convey to programmer exactly what I want a shader to do.. of course I know visually what I want it to do, but I cant expect a programmer to understand my visual vocabulary so I have to learn their math speak.
But there are many paths you can take, if you just want to be an amazing artist, get really good and they will keep you around and probably pay you very well. If you ever want to be an art director or lead, expect to know lots of things as well as really knowing how to do your job.
While answering the questions i was thinking how much i wanted to know what other people in the industry had to say about the same set of questions.. i am sure we all have different answers to some of these questions and i saw it as a great opportunity to hear the voices of my peers in the industry and how their path in the industry has formed their opinions on the topics..
without further ado here are the questions and my answers just to get things started.
1. Could you tell me about being a game artist?
2. How did you get into this field?
3. How is this field changing?
4. How do most people prepare for this job? What skills are needed?
5. What are the entry-level positions?
6. What education or training is necessary for this position?
7. What aspects of the job do you like best?
8. What suggestion would you make to someone who is looking for their first career related job?
9. Do you feel that it is more important to be really good at one thing or to be ok at many things in this industry?
1.Could you tell me about being a game artist?
Being a game artist is at times the greatest job in the world and at times its also the worst.
2. How did you get into this field?
I was actually a fine artist at the time, I saw games a fresh medium with potential in becoming a new art form. I knew the basics of 3d, I entered a comp at CgChat, won, and got hired at mythic entertainment.
3. How is this field changing?
The field of game art is changing different I believe than the field of games itself.
There is a fork in the road visually and you are starting to see companies explore both routes.
There is realism and there is stylization, and of coarse there is the convergence of the two.
At this point in history I would say crisis exemplifies realism, as team fortress 2 exemplifies stylization, in addition I would say gears of war is a good mix of both.
With all these visual possibilities you have to be able to adapt to a liquid work force. Your most valuable asset is knowing how to do the basics of your job in all 3d packages, or at least be familiar with them, as well as being able to follow realistic and stylized art direction. If you can do both then doing a hybrid of the two will be no problem.
4. How do most people prepare for this job? What skills are needed?
Most people do art. Art skills are needed, even more so than computer skills. Its easy to teach someone to press buttons, not so easy to teach them how to sculpt or paint.
5. What are the entry-level positions?
Many companies offer internships for students this is a good way to get your foot in the door. Also there are various junior level positions in all art related fields.
6. What education or training is necessary for this position?
If you want to make 3d art, then I would suggest art education. The programs change every year, the program you use in school might not be the one the companies you want to work at are using. But the rules of art still remain the same no matter what year it is. They stand the test of time and this is the more valuable education you will be receiving at school.
7. What aspects of the job do you like best?
I like solving problems, and as an artist that’s what your always doing anyway.
Light is a problem, form, color.. all these things are just problems you have to know how figure them out. The same is true about getting characters to look good, better than the last one you made but you are not given any higher specs. You have to use tricks to fake what’s not there, know the limitations of your medium and find ways around them. Figuring out how to do more visually without actually having more to work with is an interesting and fun problem I always like figuring out.
8. What suggestion would you make to someone who is looking for their first career related job?
Network on various internet forums, be active here, don’t be asshole , post your work all the time, all of it even the stuff you think is bad, people will start telling you what to do to get better.
9. Do you feel that it is more important to be really good at one thing or to be ok at many things in this industry?
Honestly to get really good at one thing you have to be really good at many things. To be a good character artist you need to be good at art, be good at managing your time, be good with the 3dprogram you are using. Understanding the way the engine works to make better things for that engine. I am always learning more and I feel to be good at what I do I need to know what everyone else I directly impact knows or at least what they do and how I can work best with them. If I don’t know at least the basics of realtime shaders, its going to be impossible for me to convey to programmer exactly what I want a shader to do.. of course I know visually what I want it to do, but I cant expect a programmer to understand my visual vocabulary so I have to learn their math speak.
But there are many paths you can take, if you just want to be an amazing artist, get really good and they will keep you around and probably pay you very well. If you ever want to be an art director or lead, expect to know lots of things as well as really knowing how to do your job.