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Eat 3D
12-18-2009, 01:51 PM
Hi Everyone!

Recently we had the pleasure to talk to Blue Castle Games character artist Gavin Goulden about his workflow, how Zbrush has changed the way he models, how aspiring artists can improve and his general thoughts on the industry as a whole.


http://eat3d.com/interviews/interview-gavin-goulden
http://eat3d.com/files/imagecache/blog_content/blog_images/gavetest_b.jpg (http://eat3d.com/interviews/interview-gavin-goulden)
We put a good amount of time and effort into this interview as its our first, expect more, we would love thoughts and suggestions.

crazyfool
12-18-2009, 04:57 PM
Gavins a fantastic artist, very nice interview and very insightful for the aspiring character artists like myself, I want more!!!!!!!!! Big fan of all the tips also.

Maybe a freelancer or outsourcing artist would be cool to interview next :D awesome job eat3d :)

BluPanda
12-18-2009, 05:59 PM
nice idea and great interview, thanks eat3d!

BigJohn
12-18-2009, 06:14 PM
Pretty cool interview. Good advice.

I liked the part about finding artists that you like and using them to set a benchmark. That's a pretty solid suggestion.

Cyrael
12-18-2009, 07:25 PM
agreed. Great interview. Thanks for it! really like his work, and definitely shoot for an artist and try to reach they're level of adequacy.. its the best way to improve your skills!