Eat 3D
12-18-2009, 01:51 PM
Hi Everyone!
Recently we had the pleasure to talk to Blue Castle Games character artist Gavin Goulden about his workflow, how Zbrush has changed the way he models, how aspiring artists can improve and his general thoughts on the industry as a whole.
http://eat3d.com/interviews/interview-gavin-goulden
http://eat3d.com/files/imagecache/blog_content/blog_images/gavetest_b.jpg (http://eat3d.com/interviews/interview-gavin-goulden)
We put a good amount of time and effort into this interview as its our first, expect more, we would love thoughts and suggestions.
Recently we had the pleasure to talk to Blue Castle Games character artist Gavin Goulden about his workflow, how Zbrush has changed the way he models, how aspiring artists can improve and his general thoughts on the industry as a whole.
http://eat3d.com/interviews/interview-gavin-goulden
http://eat3d.com/files/imagecache/blog_content/blog_images/gavetest_b.jpg (http://eat3d.com/interviews/interview-gavin-goulden)
We put a good amount of time and effort into this interview as its our first, expect more, we would love thoughts and suggestions.