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View Full Version : anti-zombie thread


goffskullz
11-05-2007, 01:06 AM
taking some time away from my other project and decided to work on what i really love, things that kill zombies. so i decided to make a bunch of ingame versions of weapons that kill zombies, starting with my personal favorite, the sledge hammer.

this is modeled after my sledge hammer, except this one isnt covered in blood :p
i still have at least an axe and chainsaw to go, but i only started this one earlier today, so hopefully it wont be too long before an update.

would really appreciate some crits if possible (which im sure it is).

enjoy
http://img264.imageshack.us/img264/8896/sledgerender0001jp9.png

http://img266.imageshack.us/img266/7060/sledgerenderwire0001sx6.png

Gavin
11-05-2007, 01:24 AM
Besides the lead pipe, sledge hammer is my favorite weapon in DR :P Not much to crit on, it looks pretty. It seems a little dense at the head though, I almost wondering if you could cut it down a little. You probably wouldn't lose anything detail wise.

Cheers
Gav

ThatDon
11-05-2007, 01:26 AM
you need to rework your spec map on the metal head part, it looks like wood to me.

goffskullz
11-05-2007, 01:52 AM
thanks for the fast replys and gavin, i agree with you, i could probably cut the circles on the heads down a bit, , and i probably will, although, still not doing bad at 284 polys

ThatDon, i just really quickly messed around with the specular map and made it work right, as opposed to what it was doing before. this any better?

http://img49.imageshack.us/img49/1864/sledgeuz7.png