prototyp3
11-08-2007, 02:39 PM
Using Max 8 here and I'm wondering if I can numerically scale my UVs...
I have a model that has two 512 maps applied to it, using two IDs. I'd like to combine the maps into one 512x1024, use just one ID, so I can use projection painting across the seams. (only works with a single texture map) Is there a way to scale a selection in the UV Unwrap window by exactly 50% along either the U or V direction?
I hope that explanation and question is clear.
I have a model that has two 512 maps applied to it, using two IDs. I'd like to combine the maps into one 512x1024, use just one ID, so I can use projection painting across the seams. (only works with a single texture map) Is there a way to scale a selection in the UV Unwrap window by exactly 50% along either the U or V direction?
I hope that explanation and question is clear.