View Full Version : UE3 Engine - Flipped UVs Problem
FearOfDreaming
11-10-2007, 11:21 PM
I just started working with the UE3 engine that came with Gears of War. I imported my static mesh and textures, but once I apply my material I noticed that it's flipped. When I turn on the option to look at the UVs in the Static Mesh Editor, they are upside down. When I look at them in Maya everything is perfect. This is probably a stupid mistake that I'm missing, but does anyone know what I'm doing wrong? :(
Beartastic
11-11-2007, 06:39 AM
Seems there's something with ActorX that does it (not that I know from experience, I'm a Max only kinda guy). Check out these threads:
http://3dbuzz.com/vbforum/showthread.php?t=157907
http://3dbuzz.com/vbforum/showthread.php?t=158642
FearOfDreaming
11-11-2007, 04:09 PM
Seems there's something with ActorX that does it (not that I know from experience, I'm a Max only kinda guy). Check out these threads:
http://3dbuzz.com/vbforum/showthread.php?t=157907
http://3dbuzz.com/vbforum/showthread.php?t=158642
Ahh, thanks a bunch! That was exactly what I needed!
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