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View Full Version : New member. I really like this site, so I uploaded some of my work!


screenracer
11-13-2007, 11:16 AM
http://www.gameartisans.org/thumb_images/800/gamecon/galleries/uploaded_artwork/2096-1194972674-artwork.jpg

http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=2096&aw=194

screenracer
11-13-2007, 11:19 AM
I uploaded some more, but I didn't want to post it all in the forum... I think that would be too spammy of me to do :) Your welcome to check out the rest of it here:

http://www.gameartisans.org/gamecon/galleries/index_artist.php?uid=2096

TryForce
11-13-2007, 11:20 AM
wow nice Truck, the entrance at the back maybe could have used more shadows as details i think, Rest looks ace, Good job!

and welcome :D

screenracer
11-13-2007, 11:25 AM
Thanks for the reply Tryforce, lighting the object using our game shader plugin in hell. I burn some shadows in, and usually my work is dictated be the level of lighting in the map, so when I render screenshots I have to fight with it in a different lighting scene for a screenshot. Another shaded bug we have to fight with is normal maps. If you mirror something, one side will look right, the other side gets inverted. :(

FredH
12-06-2007, 01:11 PM
Yeah, really cool truck. It looks really good, but I wonder if you could have put a little more colors or highlights into the mix. It could be cool to see some highlights added into the texture sheet to give certain areas more emphasis than others. What size texture sheet did you use for this one?

screenracer
12-06-2007, 01:44 PM
Thanks. I agree, more color would ad more highlights but one problem with game models is you have to be careful with unique identifying items. If you line up the trucks and if they have numbers, special dents, etc. Players can pick out instanced objects out quicker if they have distinctive features that can be seen over and over again on other trucks. It's difficult to make a generic object look unique when it will be use multiple times in a level. The main truck texture is a 1024 with a 1024 normal. I also have a mix map alpha blending in a 256 tillable mud texture. Thanks again for the comments!

Also an added note about the texture color, in all of my final game models I have to take out 20-30% saturation. Due to the fact when you get the model in game and onto a TV, the color gets much more blown out then what you would see on your monitor.