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rixx
11-21-2007, 06:44 AM
helo, i'm working on a male average joe model
here's my WiP, low poly is 2358 tris atm, currently working on high poly, my mate tells my the cloth folds look unnatural, want some advice

photoshop mockup:
http://img91.imageshack.us/img91/665/ss3xv1.jpg

high poly:
http://img267.imageshack.us/img267/343/ss6ia9.jpg
http://img267.imageshack.us/img267/6715/ss7zg6.jpg

low poly:
http://img91.imageshack.us/img91/9417/ss4ww2.jpg
http://img267.imageshack.us/img267/7236/ss5ck7.jpg
http://img410.imageshack.us/img410/3371/wirefcq8.jpg
http://img267.imageshack.us/img267/4785/wirebai7.jpg

vikramvr
11-26-2007, 10:11 PM
Hi this is nice work you've got here so far. However, I'll point out a few things that I thought were a little off or odd.

Coming from the top, are you going to have alphas for the hair? If this is how you are planning to have the hair, you need to have some visible specular on it.

The eyes seem to be too deep into the socket.(in the low poly)

The normal maps have come out well, and I dont think you need to follow the flow of the tshirt so much in the mesh flow. I think it might have some deformation problems. The normal map is gonna get them looking good anyway.

As far as the wrinkles are concerned, I feel they need to follow gravity a lot more. For example, the tshirt should be on the shoulder on the top, rather than standing up from it.

THese are just minor adjustments, and im sure ,your final peice would be awesome..CHeers