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Mattimusss
11-28-2007, 03:25 PM
Wii Challenge | Mattimusss | "The bad seed"
http://www.gameartisans.org/contests/competitions/uploaded_thubnails/36-game-3d-art-1134-1196219315-thumb.gif

Mattimusss has entered the competition!

Jackablade
11-28-2007, 05:53 PM
A mutant orange monster? Interesting. Concept looks pretty well executed thus far too.

Mattimusss
11-28-2007, 10:12 PM
Yeah,.. not sure if i wan't to post my "whole" concept drawing of this guy,.. i don't want to be giving anybody else any ideas or ruin any surprise i may have..

Sectaurs
11-28-2007, 10:23 PM
...are you serious?

Mattimusss
11-28-2007, 11:07 PM
yeah, why not? i get the feeling people hold back the really good entrys until the very end... then *BAM* you get bumped out of recognition...

Chasarsis
11-29-2007, 12:25 AM
Nah, no reason worrying about that. We're all artists here, and I think we have the respect for ourselves and each other not to steal ideas. Beyond that, entries all end up in the same place; if you're good, your good. They all get looked at and judged.

Asmuel
11-29-2007, 01:20 AM
Nobody's gonna steal idea's, more likely they will steer away from their entry looking like yours so they don't look like copy-cats. The judges wont see it go *BAM* anyway, the see them all together at once.

Mattimusss
11-29-2007, 01:37 AM
alright alright.. good enough.. was just taking the safe road... Soooo its still in rough form but you get the idea where its headed.



http://img.photobucket.com/albums/v733/eastofchicago/Wiientry.jpg

miezis
11-29-2007, 04:22 AM
awesome idea!!! very original and it has lots of character already! it should look awesome with right color choices!

Asmuel
11-29-2007, 06:20 AM
Hmmm, I think I'm gonna do a plant as well :lucky: lolololololol

Just kidding, mine will be completely different, just trying to get my stuff together :confused:

Great concept though :) Cant wait to see more.

katana
11-29-2007, 07:21 AM
I tend to agree that if I see something that is too close to what I'm working on, I'll change it up to something else, but I think it also is more important that an artist shows a thorough understanding and follow through with the project as well. That, in of itself, will seperate your entry from the others...nice style on the sketch...

Sectaurs
11-29-2007, 09:14 AM
This is a community - we build off each other. Holding back and thinking your idea is better than what we could come up with ourselves is conceited and immediately removes you from the community feel.

Honestly, I was expecting something more original with that build-up.

I really like your concept, but lets be honest. Plant-guys have been done before, and will be done after this. By holding out for some sort of surprise submission, you're only robbing yourself of valuable input to help you learn, grow - which is, after all, the entire point of this community and these contests.

Good luck, and I hope you won't hesitate to share your thoughts/ideas in the future.

Mattimusss
11-29-2007, 11:14 AM
sectarus... thanks for the words... but in all honesty, i'm not trying to be "concieted" just "protective".

ThatDon
11-29-2007, 11:30 AM
A successful commercial artist can never be "protective" of their work, unless you consider unemployed successful!

So think of this as a warm up for the many years to come in this great industry.

btw my initial reaction was the same as everyone else's when you stated were going to hold out. If you look all the great entry winners in the past they have NEVER held out.

Edit: forgot to mention, he's cute!

EVIL
11-29-2007, 11:39 AM
And there is absolutely no advantage here of holding out. Just be confident of your creation and defend it to the end.

ThatDon
11-29-2007, 12:23 PM
Even if it's a pink ribbed dildo..........har har har

TheMagnetic
11-29-2007, 12:42 PM
the idea of posting WIP is that people critique you in a way that is benificial. like Sectuars said:
this IS a community. There are people that probably will copy ideas. just do work to make yourself better, man. and to hell with any one that would COPY. they are just stunting themselves. do you best. dont hold back. and reap the benefits of hard work!

tell jacob i said hi.

Darksun
11-29-2007, 03:57 PM
I'm loving the head design but the body feels really lacking in comparison.

I personally feel like the head should dominate the design, and wit the current proportions, even though the body is kind "eh" it's dominating the head because of the size.

That's my initial impression..

Mattimusss
11-29-2007, 11:44 PM
The current state of things... with a few differences in proportion.


http://img.photobucket.com/albums/v733/eastofchicago/basicshapes.gif

Fenixy
11-30-2007, 05:01 AM
hey, thats looks prity good so far!His feet looks kinda flat, i think they need more spiral spin( just mabye).Also there is 12k tris? are you going to make normals?

Mattimusss
11-30-2007, 11:14 AM
Actually he's at like 4,200 tris right now.. i might add some more accesories. As far as normals go... i'm not sure yet.. i want to, but one 512x512 is a small size for lots of detail... i might just try to paint really nice textures instead... we'll see.

Sectaurs
11-30-2007, 11:57 AM
fenixy - keep in mind there are three of them in the scene.

agree with Darksun - head needs to be much larger

ThatDon
11-30-2007, 01:22 PM
512 is more than enough to pack TONS of normal map information. In fact you would be amazed at some of the stuff I have seen done with a 128. I say go for it!

Edit: check out gridlinked's impressive hardsurface use of a 512 map. http://www.gameartisans.org/forums/showpost.php?p=7193&postcount=6
and Vahl's awesome Organic use of a 512 map.
http://www.gameartisans.org/contests/mini/3/finals_70.html

TheMagnetic
11-30-2007, 01:29 PM
agreed! you dont have THAT much detail that it wont read. and think of how it actually look once implemented.

Mattimusss
12-02-2007, 01:57 PM
http://img.photobucket.com/albums/v733/eastofchicago/pumpkinmanpumpkinman.gif


Ok so.. i've had to confront a few issues with my original design.. #1, his eye had to become "two" eyes due to the fact that i didn't have enough space on my texture sheet to lay out his whole face. And #2, i had to give him eyebrows to combat that "caught in the headlights" look he was conveying. I also went and adjusted the proportions on his head to make it bigger and enlarged his forearms as well to create balance... As you can see i started with some normals as well... The textures are still flat shades of color but i wanted to post this up here in case i was doing anything horribly wrong that you guys could catch before i get any further... Thanks.

ThatDon
12-02-2007, 02:07 PM
The leaves covering his ass and crotch feel "tacked" on. I'm digging his new posture though!

Mattimusss
12-13-2007, 02:30 AM
So i've been getting closer to the final textures on my character... they still need some tweaking and such, the background props need color as well. I'm also playing around with ideas for compositing the final image,... this is where its at right now.. prolly will change some before its done. I'm trying to get this project completed by mid next week cuz i'm out for christmas at that point and won't have my computer... give me the cirt guyz.:thumb:

http://img.photobucket.com/albums/v733/eastofchicago/testrender1.jpg

Mattimusss
12-13-2007, 02:34 AM
oh yeah, and i'm going to place vines around the pedistal and pipes in the back to try and tie my characters "plant" theme in as a whole more.

Jackablade
12-13-2007, 09:03 PM
The model's looking nice, but your textures are pretty muddy at this stage. You need to work on getting some cleaner delineation between the forms and cleaner colours, particularly the viney bits on his chest and legs.
You need to really push that specular map too. He's looking pretty plasticy in his current state.
He's an Orange man right. I think you need to work on the orange segments in his cranium a bit to sell that. The non-descript brown isn't really working at this stage.

Mattimusss
12-14-2007, 12:15 AM
yeah my efing specular maps don't seem do be responding at all... i don't get it... i have maya 8.5, i'm putting the black and white maps into the specular color spot and i still get that glossy look... wtf? i agree about the textures looking muddy but it seems my normal map is overpowering them somehow? any suggestions?

ThatDon
12-14-2007, 01:10 AM
Your normal map is only as powerful as your spec make makes it.

Jackablade
12-14-2007, 08:13 AM
It'd be easier to work out what exactly your problems are if you posted your texture flats.

segawa
12-16-2007, 09:10 PM
Nice one man lol... poor Mario... Never saw it coming... I feel like the head is not quite reading like an orange... You have the shape down, but the texture is not giving us enough information...

Check this out...

Jackablade
12-18-2007, 12:53 AM
Now theres an interesting character design possibility

_tdc_
12-31-2007, 03:52 AM
Great concept. Don't be so protective. It's a bad thing. Once you let go, you'll grow more. More you throw out your ideas into the public the more it will help you get motivated to create new ones. Every body here are students of game art. Everybody's growing and helping each other. No one's out to rip you off or get you. People give critiques. Take it or not, don't be so offended because that's people's first impressions. Commercial works needs to impress people right off the bat.

The character is great. I like the Mario joke 1up thing, but how does this guy relate to them in general? (if it's referencing from Mario 2 then i have no idea...I don't like that one. 3 is the best) At the same time I can't really tell if it's an orange. Look like a pumpkin because of the mouth. It's too Jack 'o Lantern.

On the specular map problem, I don't think it's the normal map over powering it. Keep at it. You'll get it soon.

Also, this is your best 3d model you've done. You've progressed. I am happy for you. It's always a good thing to see people develop over time.

And tell Jacob Hi for me as well. Thanks. Take care and happy new year. Don't drink and drive...note to everybody.

-tchiu