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Armanguy
11-30-2007, 04:54 PM
Still working on this model be gentle with the crits:P this is the farthest i've ever come to completing a character :P my last 2 tries i stopped and the head :P but since its been over a year and i have learned alot from all my enviroment work i decided to make this baby im having alot of fun with it. what does everyone think? also if anyone know any good ref sites for the human body can you hook it up thanks.

http://img.photobucket.com/albums/v92/armanguy/guitarheroarman.jpg

Ged
11-30-2007, 07:13 PM
I think thats pretty good for a beginner character model. Do you plan to animate it? if so I recommend working on your character some more and adding and reducing loops or in this case stiching polys together to get an easier to animate mesh. Heres a little guide that may help in some ways http://www.pig-brain.com/tut02/tut02_01.htm

Jacus0
11-30-2007, 08:38 PM
For a first character model, nice job......now its learning proper polygon flow and hitting up an anatomy book....the fore arm has way too many polys compared to other parts of the body, same for the feet....as GED said, if your gonna animate your gonna need some work...need joints for knees and elbow

Jessart
11-30-2007, 10:00 PM
very good for a first model attempt! how far are you planning on taking him with rigging and animation or are you just practicing modeling and texturing for now? What poly limit are you shooting for? Either way, here are a few quick areas to improve on:

- add one or two more loops to the torso in the chest and waist areas.
-add some loops one more loop to each side of the knee, and i recommend using the edgeloop/poly layout covered in ancient-pigs's topolgy tutorial., as Ged already mentioned
- the hands have a higher poly density than the rest of him. if you intend on keeping him lower poly i would go with another hand modeling method, maybe the trigger fingger/mitten combo.
- I would suggest modeling his arms a little closer to a T-Pose and with the palms facing down. THats pretty standard, and I find that I get better shoulder deformations with something closer to a T-pose than and A-Pose. But thats usually up to personal preference.

Hope that helps! Good start and keep practicing!

BuroKun
11-30-2007, 10:05 PM
for a first nice job man. Like they said, now just learn about anatomy and ploy flow. Keep it up!

Marcus Dublin
12-01-2007, 04:26 AM
Working on a character as a beginner can be fun and intoxicating but I think at this stage in your development you should concentrate on making body parts. You'll be surprised how much work goes into modeling a single hand let alone a full character. On top of that I would do some figure drawings as well to get an appreciation for the human form, this will go a long way in training your observation skills. Since you started your guy here I would Google some regular guys in shirts & ties, this way you have something to work from while modeling. I think once you finish this piece you'll have a better grip of the tools and it'll help to build confidence for your next piece, good luck Armanguy and keep us updated!:thumb:

Armanguy
12-02-2007, 05:09 PM
little update i made a lot of little changes to the feet and shoes also the butt :P i attached the hands to the forearms and took some polies off of it. i also added a little bulge at the top of the forearm where the bicep would be.and i fixed the elbow joint alot! tell me what you think.

http://img.photobucket.com/albums/v92/armanguy/guitarheroarman-1.jpg

Armanguy
12-07-2007, 01:10 AM
hey guys im about to texture him as i got no crits wich im hoping is a good thing heres the wire frame:

http://img.photobucket.com/albums/v92/armanguy/guitarheroarman-2.jpg

Euphronios
12-07-2007, 07:27 AM
Elbows, shoulders, knees, and hips.
All of these joints need extra edgeloops.
You've got too much convergence going on in several places. You'll usually want to avoid having too many polys sharing the same vertex.

Even if you follow everyone's advice, be prepared to scrap several dozen models and write them off as training exercises. Follow through is a good thing, yeah, but don't worry about it that much until you've got all of the basics mastered.