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metalman123456
02-03-2008, 11:25 PM
http://www.gameartisans.org/thumb_images/800/gamecon/galleries/uploaded_artwork/3809-1202102067-artwork.jpg
http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=3809&aw=453
Matroskin
02-04-2008, 03:36 PM
damn cool job! i love textures and shader setup ;) Very nice!
GutsandBolts
02-04-2008, 04:10 PM
Nice job I have a few things though that should be easy fix's or something to think about for next time.
1 - The pillars where the top 2 arrows are should probably be fully load bearing to make sense.
2 - The bottom arrow points to one of the places where your symetry is maybe a little obviose.
3 - I would take a look also at trying to separate out some of the materials more. ie the doors are not really readable as wood right now, same with most of the glass.
4 - This is probably on purpose but why does the wall material change between collumns?
Frozan
02-04-2008, 04:14 PM
looks pretty cool to me
metalman123456
02-04-2008, 04:16 PM
Basiclly to break it up a bit, I'll post the full shot tonight, thanks for the crit though
brome
02-04-2008, 04:41 PM
IMO the DoF doesn't fit the perspective from the camera in relation to the rest of the scene. This is something I've learned as I love me some DoF. I'll touch on this more in a bit.
If you blur the picture in max it becomes the same beige colour which doesn't help to lead the eye anywhere and lessens the effect of having a focus point (I assume its the statue?). Consider using building materials which can have different colours and still look believable. If all else fails, create some vegetation to break up the overal beige tone this piece has. Ivy, plants, flowers, weeds in the walls, etc. will help out.
So back to the depth of field - If you want to use DoF in the shot consider bringing the statue to the foreground more and out of frame slightly - make it look like the shot was taken with a zoom that focused on the building and not the statue.
Take it from me: Right now it looks like a miniature model (re: train set piece) when the DoF is on something as large as this. Normally this type of DoF is achieved with a macro shot which this clearly is not, and thus results in the miniature look. Anyone who knows my work can attest, I fell victim to the same thing and quickly learned the appropriate way to use DoF to achieve believability.
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