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Dentysta
04-21-2007, 03:42 AM
BHG Challenge | Dentysta | Eludril
http://www.gameartisans.org/contests/competitions/uploaded_thubnails/29-game-3d-art-764-1177137975-mini.jpg

Dentysta has entered the competition!

Dentysta
04-23-2007, 01:15 PM
I think it is about time to enter the competition. I started modeling the head. I am affraid that I went too far with polycount :D , so I may have to return and reduce it when the rest of a body is completed. Poly limit is quite huge, so we'll see how it turns.


http://img338.imageshack.us/img338/3013/ssdgs0.jpg

kurocrash
04-23-2007, 01:44 PM
well there's just a lot of rows of polys in there that just seem pretty unnecessary, especially in the eyes & nose. also the earrings


-J

FredH
04-24-2007, 01:19 PM
You made a great start here. There are a lot of details that could be banished, but his general form is very solid. I am sure optimizing him later will be an easy fix.

Keep it up, and welcome to gameartisans:)

Dentysta
04-25-2007, 05:45 PM
I am currently at 4,8k tris. I hope I'll menage to add some detail through normal maps. Slowly getting to my LP final.


http://img339.imageshack.us/img339/4822/saqqsl9.jpg

kurocrash
04-25-2007, 06:01 PM
he looks pretty alright but he seems sort of elongated/stretched vertically, like he was on a rack or something

-J

Dentysta
04-30-2007, 11:45 AM
I am boxing with mud currently. Small preview of the head

http://img116.imageshack.us/img116/3195/28978531dg6.jpg

Dentysta
05-01-2007, 10:18 AM
Next update - character normal maped. Next time I will post some texture WIPs

http://img66.imageshack.us/img66/8623/sqaepp0.jpg

Dentysta
05-01-2007, 10:53 AM
First shots of a texture plus comparison of a size

http://img382.imageshack.us/img382/4774/sqae2ib6.jpg

kurocrash
05-01-2007, 12:19 PM
he still seems stretched.
that one update you posted yesterday with a closer shot of his face. did you use the Warcraft 3 Orc as reference? because it reminds me of that, and it's cool if you did. the thing is though in that shot, if you were using it, the orc's head isn't necessarily straight on, it's kind of tilted with the forehead toward the point of view. so when you have your guy looking kind of straightforward but with that same perspective, it looks a little off & i think contributes to him looking elongated.
also, he seems a little stiff & rigid. you should add things like spinal curvature, slick the ears back along the along the side of his head a little, things like that.

-J

Dentysta
05-01-2007, 02:09 PM
Thanks for reply and advices. I think that that W3 orc was one of the concepts i used for the head. I liked his mimics a lot. But I didn't want to copy it, so i hope it is unique. I think this character looks stretched because of the lowest belt on the stomach. It optically lenghtens its trunk. I'm going to look at it once again for sure. Thanks again.

george.vas
05-01-2007, 03:00 PM
It does looked stretched but in a way that kind of sells it being larger in my opinion. Hair seems a bit saturated... I like the skin but not quite sure about the color might of gone for more of a teal than flat out green.

Nyx702
05-02-2007, 12:06 PM
I also think it looks stretched because there is no definition where the hips would be...he is like a telephone pole orc! Besides the face, he just looks like a green human. If you adjust the body more...maybe broader shoulders and wider legs it would be more convincing to me.

Good Luck!

FredH
05-03-2007, 01:33 PM
Yeah, i agree with Nyx, hips and a much wider and puffier chest would be great additions. Look at this guy here:

http://www.thecurrentonline.com/media/paper304/stills/vw1349qf.jpg

His chest is freaking huge! You are progressing very nicely, but he just needs a little poly pushing here and there to make him look stronger and more fierce.

keep up the good work:)

Vikkie
05-04-2007, 10:08 AM
FredH - where did you get a photo of me :P

Dentysta - I agree with FredH about the chest area, it needs more volume. the model, in a some areas might benefit from more polies for instance, forearms, legs, chest, and some tweaking to the waist. I think you have a good model going on there but it can be great with some more tweaking :D keep up the good work:)

Dentysta
05-06-2007, 10:21 AM
Thanks for comments guys. I am working on the texture and trying to correct the mesh. Yesterday I've noticed changes in brief regarding texture sheets dimensions, so I had to correct UVW :brick: If there are any other changes, please let me know :D.

http://img368.imageshack.us/img368/1193/nowymw5.jpg

kurocrash
05-06-2007, 02:15 PM
i don't think the texture rules changed(?) i thought it was always up there with 1024. i think the bit that was added was a clarification about splitting it & stuff but that bit was optional.

that shield came out nice


-J

Dentysta
05-06-2007, 03:15 PM
Oh maybe it was just my fault. After discussion before the competition started there were some propositions, and I think one of them stuck in my mind. I thought it was 2x1024, so I used 1024 + 512 :D Now it is OK.

Dentysta
05-08-2007, 12:53 PM
I'll have to finish soon, so I have to consider the character's scale. I think as a humanoid it would not look good extremally large. Below - a first try.

http://img516.imageshack.us/img516/9917/clipboard012nb9.jpg

Socket7
05-08-2007, 04:25 PM
Nice troll! :) But in my opinion he's missing details. You could work bit more on textures if you got time. For instance, his armor could have some places that were worn off or some dirt and blood to bring more dramatic look. I would also touch his skin textures... Good luck with it!

Dentysta
05-15-2007, 10:57 AM
I am working on the textures when I have some free time. I am also thinking about a pedestal. Is it neccessarY? Or just optional?

http://img259.imageshack.us/img259/2161/ftur8.jpg

FredH
05-16-2007, 12:34 AM
The added blood and dirt really helped. He looks less clean now and more fit for battle. It would probably be best if you start setting things up for his final shot with the little guy. This way, you can add stuff to his textures once you know how he will look like in your final shot.

Keep up the good work!:thumb:

Dentysta
05-16-2007, 12:51 PM
I was looking for some more details concerned with a human model which supposed to be shown to compare the scale. Does it have to be a part of a final pose? Could we use that generic hero model for instance? Or should it be a brand new one?

http://img515.imageshack.us/img515/6458/clipboard01ws3.jpg

FredH
05-16-2007, 01:23 PM
Yes, it needs to be in your shot and yup, you can use the generic hero provided by bhg for your final shot.

In your final shot, I would suggest you put the camera lower so that your giant looks more impresive and giant-like. Besides this, it's progressing very well:)

_FreD_

Dentysta
05-26-2007, 10:53 AM
I already uploaded final images in my entry page, here are the last views of Eludril on pedestal. It was a pleasure to be a part of this very first competition in GA forums. Thanks guys for your help and advice. I really appreciate that.

http://img72.imageshack.us/img72/2137/ostatkiikopia4as6.jpg

Amethyst
05-26-2007, 02:34 PM
Dentysta, don't forget to put in the 'human' for scale

Dentysta
05-26-2007, 03:14 PM
There is a human in final render ;) This one is just to show the main model.

Dentysta
05-29-2007, 12:33 AM
Congratulatioon to all those, who finished.

http://img264.imageshack.us/img264/4509/finaljc1.jpg

http://img178.imageshack.us/img178/2166/biuyw7.jpg

http://img178.imageshack.us/img178/9341/constructionre1.jpg

http://img264.imageshack.us/img264/1327/texturbs2.jpg