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Albers
02-26-2008, 01:59 AM
Dominance War III | Albers | Skyggen
http://www.gameartisans.org/contests/events/uploaded_thubnails/38-game-concept-art-1233-1204009058-thumb.gif

Albers has entered the competition!

Albers
02-26-2008, 02:22 AM
Hey guys -
Just jumping in, throwing some ideas around. I'm experimenting with some different elements, not quite sound on the story yet, I just wanted to start getting some ideas down and see what develops. This first one is some kinda fire demon guy - the summoner hangs out in a capsule behind the head and controls the thing.

The other sketch is a guy who's left arm is made from dead parts but is imbued with symbols and runes and is used to aid in the summoning of the fire demon but has to be controlled by the other arm like a puppet.

Albers
02-26-2008, 02:30 AM
Playing with the earth element - the first guy is a combination of mammal and crustacean; the other guy is a wraith-like kind of guy, summoned by a heart, Temple of Doom style! Yeah basically a rip-off. :)

von cotta
02-26-2008, 02:35 AM
looks cool dude. Not sure what it is, but I like what I am seeing.

Albers
02-26-2008, 02:39 AM
This guy is a summoned creature, symbolizing death, I thought it would be cool if he had bags of body parts hanging from his horns and a mass of dead flesh/feathers/guts on his back - I tried to make it look like a bird after it's been hit by a car. :)

Albers
02-26-2008, 02:43 AM
A few more doodles on the invoker/summoning/death idea. More random crap...

Albers
02-26-2008, 02:49 AM
I was thinking on this one about going the Vegetation route - resurrected by some ancient magic, etc., gains its power from the soil and flora around it, and uses them to its advantage to destroy its enemies. I figured there would be strange pagan-like charms and carvings and whatnot on it that sustains the magic. Maybe some old runes or tablets attached to it somehow?

Albers
02-26-2008, 02:54 AM
I decided to try the Warlord route for this guy using an earth artifact - I was thinking he could be created from stone or some sort of mineral. Something dense! :)

Kerepres
02-26-2008, 03:04 AM
:eek:
These are really awesome. Have you decided which one to go for?
I think the summon creature with bags of body parts n stuff on him is really cool, really original. :thumb:

GutsandBolts
02-26-2008, 03:23 AM
all really nice work but post #6 guy in the middle is it.

JeremyK
02-26-2008, 03:44 AM
Awesome concept arts. I like the warlord character. I can't wait what you'll come up next.

TheMagnetic
02-26-2008, 06:05 PM
Dayam bro.. slang that art like its DOPE! amazing stuff man. i say concept in post 6 with horns from 5. good stuff!!! very inspirational.

Mogster
02-26-2008, 06:14 PM
whoh thats just.. awsome..

Albers
02-27-2008, 08:43 AM
von cotta - Thanks man, yeah, I'm trying to make sense of them myself haha.
Kerepres - Thanks! I'm leaning towards something to do with either death/darkness/void or vegetation - I think either of those would be a lot of fun.
GutsandBolts - Much appreciated - you're talking about the tree dude right?
silent_fox - Thanks for the pump up, trying to draw something that makes sense.
TheMagnetic - Gabe! Good to see you back man, thanks for the ideas, I'll be swinging by your thread to see what you're cookin' up.
Mogster - Hey man, thanks!

Well I had a few more ideas I wanted to thumb out but these are coming dangerously close to looking like a mech...but I wanted it to be some sort of creature or puppet that a person could summon - except for the lame fire demon thing on the far left. :)

theboldboy
02-27-2008, 08:53 AM
Just want to say absolutly storming stuff here man, beautiful concept work.

WhiteGuardian
02-27-2008, 06:50 PM
I like the Warlord, but all pretty nice concept. :)

onelung
02-27-2008, 10:05 PM
what the F! another thread my crit was lost on, oh well. New thumbs, i like number 2, with the stilt leg things. Also the "tri" thing on the back for some reason reminds me of a mix between Indian burial ground and old timey Hollywood electricity conductor (in the movies) ... haha, crazy ol albers. #4 is nice too, like that spike drill thing.

angrykid
02-28-2008, 06:11 PM
stuffs look awesome. i know u still playing with the idea, but whatever u decide. its gonna be great. let see some more.:thumb:

Albers
03-05-2008, 09:29 PM
theboldboy - Thanks man!
WhiteGuardian - Thanks dude, I'm actually leaning more towards Invoker - wanna see how that goes.
onelung - Thanks for all the suggestions man, gotta try to make the shapes make sense now. :) Great inspiration.
angrykid - Thanks for the comments man, I gotta get on the ball here.

I'm narrowing down what I want to do at this point, still sketching out some ideas. I'm going more towards Invoker/Vegetation at this point. I'll probably end up Frankenstein-ing parts of these thumbnails together...which could be bad lol. I was thinking for a weapon it could be some sort of blade or wedge with seedlings and insects living on it that infest whatever enemy it stabs - and the old witch lady was my last attempt at trying make a cool creepy summoner before I just ditched the idea.

Albers
03-05-2008, 09:31 PM
Few more - messy paste job I know but I just lifted the parts I liked. :)

Albers
03-05-2008, 09:35 PM
With this one I tried out a different body structure but it just doesn't feel very powerful or ancient to me - back to it!

Albers
03-05-2008, 09:39 PM
I was thinking about riffing off this guy, some kind of ancient organic tree-like creature with multiple arms and vines and plants growing all over him. I gotta figure out what the artifact is gonna be.

jurffy
03-06-2008, 01:50 AM
Inspiring work you have here. The summoned creature looks interesting.

angrykid
03-06-2008, 04:37 AM
you have some serious concept, great stuffs.

Albers
03-07-2008, 11:25 PM
jurffy - Thanks man. :)
angrykid - I appreciate it! I'm way too slow tho, lol.

All right I think I have this guy nailed down. I'm thinking about going with something along the lines of sketch A, Invoker, Vegetation, etc., he'll have some some markings and symbols on him, something signifying the artifact, which I'm thinking will be rotted fruit or seeds, playing with the idea that something that symbolizes life is used to summon a creature that takes it away, yadda yadda :). I was toying with the idea of his back being made up of cave rock with stalagmites (tites?) and water draining in and around them and the artifact will be growing from within that space, with roots and vines reaching out and wrapping around the creature, almost like veins. It might look super crappy, I gotta draw it out. Also I wanted to have insect nests and scavenger birds hangin' out on the branches or encircling the creature.

What do you guys think? :)

facosta
03-08-2008, 01:05 AM
Wow dude,

Some very imaginative ideas you have over here. I can see you've tried all sorts of things and I agree. Sketch A looks really cool and I also like idea of the cave with the water.

Maybe have jungle vines hanging about him instead of around him. The latter might be a tad too much.
He looks just very cool. Keep it up.

onelung
03-08-2008, 11:47 PM
OHHHHH SNAP! nice new sketches man, yes, very imaginative, not the usual dude with armor/ dude with whatever. I agree A+B= sexy time. All the ideas you have planned sound damn sexy.... soo... umm... where the f is it?! :) Eagerly awaiting man!

Albers
03-09-2008, 01:10 PM
facosta - Thank you sir. I like the jungle vines hanging idea, I think that could work just fine. I don't want it to look super busy and complicated. :)
onelung - Thanks for love man, trying not to dissappoint! No time to lose...lol.

Here's the rough idea for this guy - the story will revolve around an evil dude who ingests a certain cursed or forbidden seed/fruit and it ends up growing inside him and consuming him from the inside out as it grows and matures so the result is this weird human/plant abomination tortured kind of dude.

I'm not sure if I'm digging the 4 arm idea, I was thinking the bottom 2 would be used for balance and whatnot but I think it gets confusing. I'm going to think on this for a while and be sure it's what I want and then I need to start working on the model sheet. Also messing around with a different head, like maybe you can actually see the guy inside the plant I dunno - also playing with scale too, I think he should be pretty big.

Any thoughts on this guy would be greatly appreciated!

Thanks guys ~

bigbang
03-09-2008, 01:45 PM
U maby be genius ~!

onelung
03-09-2008, 01:51 PM
awesome stuff per usual man.

I'd have to say i love the 4 arms, i wouldn't ditch them, and i think seeing the guys face kinda takes away from is, and also bring the scale down a lot... due to knowing the general size of a man... that would make this guy feel like maybe 10 feet tall compared to 50.

So is this guy an invoker or what? I mean, he's kinda a summoned character, so is there gonna be a summoner ? Just a tad confused at the moment.

I think i still love the above 2 sketches the most, A:B: both were pretty wild, and the forms and sizes changes drastically which made them both feel unique. This new version everything is the same size and proportion.

Just my 2 cents, they're nice renderings, but the other 2 scream awesome times, and I being a modeler would be more into modeling one of those puppies.

angrykid
03-09-2008, 09:43 PM
i have to agree with onelung. the sketches above do look more interesting. but it could be the straight standing front view made it less interesting. they are still good drawings tho. i love all 3 above, i kinda like the different sizes of contrast with arm and leg in C. looking forward to see how to finish this piece, great stuffs.

Albers
03-14-2008, 01:40 AM
bigbang - Thanks dude!
onelung - Yessir will do man, I appreciate you getting me back on track with this guy. He's going to definitely be a summoned creature, with a little summoner gremlin/goblin dude hanging out for a (hopefully) cool contrast.
angrykid - Good call man, you're absolutely right. The pencils lost somethin'.

Okay here's my finished design of this guy, now I need to come up with the summoner design and get cranking on the illustration..which will be interesting...haha. The last image is an idea for where its heart would be - or some sort of source of energy, possibly where the artifact is located as well.

As usual, any and all thoughts are appreciated!

Albers
03-14-2008, 01:46 AM
I've also got a few initial ideas for the pose I want this guy to be in for the illustration - it's going to be a bit of a challenge for me to find a pose that shows character as well as shows off the design and makes him look cool...and not a giant mess. :) Also, I was wanting him to be smashing and bashing machines that are coming towards him, like he's been cornered and is defending himself - or he's just super filled with rage and wants to kill. Something like that...

:thumb:

Albers
03-15-2008, 05:18 PM
I figured it would be a good idea to clean up the last drawing of the dude - if nothing else than for me know what heck is going on with it lol...so I cleaned up the line drawing and did a quick value pass on it.

I also started with a few quick and dirty color passes, trying to get some initial ideas down to see where I want to go...they ended up looking like super terrible Justin Sweet ripoffs but it's giving me a few ideas. Not sure if I want to do more dead and desaturated or more green and vivid...I think both could be pretty cool. I'm thinking the environment in the illustration will be sort of a misty forest or grove, grasslands, or a deadwood swamp kind of place - maybe even a rocky area...but I don't want to go crazy with it so as not to take away from the character.

iworkat
03-15-2008, 06:32 PM
this is a monster of cool ideas... I would have to say I'm not in love with this new final design... I think the direction where you had the creature more vertical where there was an alternate head... That was the ticket... not the alternate head, but that overall direction was alot more interesting.... this new one for me is too compact... Also, all that mass balanced on two tiny little legs... it's a tough sell for me...Its drawn with all kinds of awesomeness... but I didn't really get jazzed like the previous version...

Albers
03-16-2008, 05:35 PM
iworkat - Many thanks dude. Yeah you're right I think I got too caught up in trying to be different with the overall silhouette that I forgot to be make sure that it's....what's that word? Oh yeah, functional. :)

I have to say tho I do kinda want to stick with the more horizontal design, I felt the more vertical drawing was getting to look kind of Treebeard-esque...and I didn't really want to go that route. I was picturing this guy lumbering through the forests and glades, stomping over stuff, etc., so I researched T-Rex, allosaurus and raptor legs and I ended toying with something along those lines. I worked up a quick model sheet just to get my ideas down and start roughing in his general proportions.

I also broke down the materials that this guy will be composed of to help me with color and values later when I start the illustration - if that ever happens lol. I figure one material is a petrified wood sort of thing that acts like a shell that covers and protects the more vulnerable living root/bark material. The other material will be vegetation and whatnot growing on him.

As always, thanks for the thoughts and comments!

onelung
03-17-2008, 12:19 AM
awesome stuff man, i'd try and keep from having the same branch composition, especially at the top, it's really noticeable flip to the other side side... well, it appears to be ;) I'd try to make sure those model sheets stay really true to the awesome perspective. Can't wait for the illustration!

bahlswede
03-17-2008, 01:20 AM
amazing sketches I really loved the elephant one but they are all insanely good

Skue352
03-17-2008, 11:14 AM
you have really nice concept work.

Rasmus Holmgren
03-19-2008, 11:29 PM
Wow, what can I say - Excellent stuff, ye hear! :)

antTON
03-20-2008, 01:37 AM
whoaaaaa! i don't know how i missed your thread! amazing!

Vrav
03-20-2008, 02:00 AM
Yeah. I love this art so much.

Albers
03-20-2008, 08:30 AM
onelung - Thanks man, good suggestions. In no way did I copy/paste/flip any part of that model sheet...:approve:. Going ahead with the illustration, and then probably do the model sheet to match what comes outta that. Me + illustration = disaster.
bahlswede - Thank you sir, the elephant guy I did like and want to develop one of these days - at the time I didn't see many entries with vegetation so I figured I'd give it a shot - not to much the case anymore, lol.
Skue352 - I greatly appreciate it man, I don't deserve such praise!
Rasmus Holmgren - Thanks Rasmus! How's Tokyo???
antTON - Thanks dude, trying to not dissappoint and keep things interesting. Thanks for stopping by!
Vrav - Thanks man, you made my morning. :)

I've been playing around with figuring out the composition for my big time illustration, lots to think about, trying to put the guy in a cool pose, have it make sense, make it 'brutal' as onelung would say - machine mashing goodness...and feel action-y, where's Michael Bay when you need him?

I hope to take the more decent of these and develop them a bit more and hopefully get this thing going soon.

Thoughts, comments, and crits as usual are always appreciated. :)

ZDCoe
03-20-2008, 10:20 AM
This is absolutely amazing - I love your sketches especially - seriously looking forward to this one

onelung
03-20-2008, 07:39 PM
wow man, getting some really nice action poses going on. I would say A,B,D since i can tell more what's going on with those, and they show the most action.............. BRUTAL!:approve:

Does that summoner just stand on top? Would seem like he'd need to be in a
harness just to not fall out in attack time.

Are you sticking with a square template? I'm not sure on the rules for you guys, but might play with making it more horizontal, or vertical.

A,B,D: :thumb:
A: liking the negative space and him being off the page. A really nice action of some pure destruction... might be nice if it had a random trail of destruction. I see this guy being attacked by more than one guy at a time, how would he use those arms to take down two or more dudes?(Or is that the black smudge up in the air behind the destroyed thing in the front right corner?)

B: the shot and size of that thing is awesome. The destruction on the right is awesome, not sure whats going on to the left, kinda looks like it's gonna step on people to the left? Maybe pulling the camera away some, and get another arm of destruction happening.

D: feels like it's whipping those arms around in furry! Gotta change up those symmetrical branches man! Whats happening to that black blob up in the left corner... is that a guy getting blasted?! Feels like it! Love the angel of the shit, but feels like he's a bit square in the middle of it. Might be nice to get him a tad more on the right.

Albers
03-21-2008, 06:04 PM
ZDCoe - Thanks a lot man, I'll try to keep things interesting! :)
onelung - Awesome critique as always, helps out a ton, I'm working on some changes man.

I took the top three suggested by onelung and did a bit more work on them - they're still a little confusing but I...think...I'm getting an idea of what I want.

Hopefully? :)

onelung
03-22-2008, 12:27 AM
number 3 is really sellin man, nice progress

kipiripi
03-22-2008, 04:24 AM
Justin you have mad skill.impressive concepts.
3 is best for me and 1 second.

robofet
03-22-2008, 09:34 AM
This is my favorite set of work on any of the sites so far. I have looked around too. Your sketching is loose but not messy, your drawing solid but not rigid and your imagination is clearly in overdrive. Man you are damn good. I shall be subscribing and keeping an eye on your stuff, you remind me of Bill Sienkiewicz and I love his work.

Albers
03-27-2008, 08:45 AM
onelung - Thanks for all your help man, great ideas as usual, things I never seem to remember to think about, really helped me to focus on this one.
kipiripi - Thanks man, yeah number 3 I think has the most potential if I don't screw it up and get my values right.
robofet - Damn, thanks robofet, I really appreciate the support!

Since I'm a huge idiot still when it comes to color I wanted to at least get my values down so that the painting reads - hopefully it makes sense and isn't super confusing - I was thinking about putting some foliage in there but I'm afraid it might make the whole thing seem way too busy - working out a few value issues as well.

Thanks for all the thoughts and comments and crits guys.

von cotta
03-27-2008, 08:52 AM
Wow. I like your process, and the direction you are taking is awesome.
I looks beautifull man.

Trigon
03-28-2008, 01:59 PM
This is shaping up nicely :) Looks awesome and that guy is a beast hah. Definitely glad you went with #3.

Amethyst
03-28-2008, 05:25 PM
:think: So, it's that little guy with the staff that is summoning this wild creature who sucks in the enemy. I love it... although I might perceive it wrong? Hope to see more of your concepts, just love your skill....:thumb: :)

kw3k
04-02-2008, 10:52 PM
Wow, superb painting skill U've got there...:thumb:
Great concept as well!:flag:
Definitely one of my favorite entry from GA team:)

oh yeah by the look of your final art sketch, U're going to do it landscape.
Just a reminder that the final art have to be 1000x1000 (square) ;)

FredH
04-03-2008, 12:23 AM
Actually, landscape is fine. It's up to 1000 x 1000. So 1000w x 200h is fine:)

Your concept w.i.p is looking really good albers. The only thing I find a bit strange is the basic pose for the summoner. I guess this is just a personal opinion, but I always like the one hand in front or staff in front type of pose for summoning. This pose would then double for a lead-the-way type look.

Really looking forward to seeing this one finished!

Albers
04-08-2008, 08:17 PM
von cotta - Thanks man, still a learning process for me!
Trigon - Much appreciated man, here's hoping it will all come together.
Amethyst - Thanks! Haha yeah that's the gist of it, got the story floating around in my mind, as soon as it doesn't suck I'll be sure I post it up...which will be soon. He doesn't actually suck enemies in but pulverizes 'em when summoned - hopefully that will come through in the painting.
kw3k - Thanks! Yeah originally I was going with the landscape approach but my buddy onelung convinced me to try the 1000 x 1000 approach and see if I couldn't get more bang for the buck.
Fred H - Thanks for stopping by and for getting back to me so quickly on my question! Good call with the summoner's pose, I tried to fix it in this version.

Since the deadline is coming up I've been trying to hammer down and get these done - here's my progress on the illustration and the model sheet. Still fixing my colors and whatnot, trying to make it look like the dude just backhanded the robot as per onelung's suggestion - figured it would read better. I'm also fixing a few inconsistencies with the model sheet - and I'll explain what the artifact is here soon.

Thoughts and crits are very much appreciated especially in times like these...:)

onelung
04-09-2008, 12:02 AM
Man albers this is looking awesome! Model sheets came out fantastic. I think your illustration is looking a bit in the robot, it's lots focus and i'ts kinda hard with whats happening with what used to be the head and arm area. Maybe just adding back the old robot you had in the pic you showed me the other day? I think some giving the robot more of the motion of flying back would help. I think little chunks flying form the big hand doing the bitch slapping would be nice and sell that he just hit him, like what you did with the punch, except following a different motion. I think the rest of the piece is f'n stellar man. Did i tell you how badass those model sheets are?!!! Though i think you could change up the silhouette's on the ornate arms a tad more, esp since they are organic you would think yo could get a tad crazier with one than the other.

FredH
04-09-2008, 12:14 AM
Have to agree with onelung, at the moment, the arm motion and torn head is not reading too well. Aside from giving the bot a bit more motion that looks like he is flying backwards, another solution would be to show more debris flying from where the area was hit. This debris trail can also leave the robot's body and flow in the direction that your summoned creature's arm is moving back to... sort of like a debris trail. Otherwise, it's looking awesome thus far and the modeling sheet looks great too!

Blk Biscuit
04-09-2008, 10:58 PM
Hey man I just came across this thread the other day and your work is awesome! I really like your sketches.....

I know you are not finished and I hope you don't mind but I very quickly did some scribbles over your work to help with what I was going to say ...hopefully it makes sense...if not just let me know...

imo....I think you could make your character a little larger and the robot a little smaller b/c right now the both of them seem too similar in size competing for importance..

I also think color wise you could take some of those pinks and violets ....(different versions of them i.e. darker and more subdued) and try and incorp. them as transitional elements throughout the piece...it looks like you started some of that in the character and in some of the land above the robots head....

where I circled in the dark neon blue I was making reference to the fact that when I turned this piece upside down the two patches of that green are very similar in size up at the top (and I like the fact that you have that lighter bit as a directional element off to the upper left) and that maybe as an option if you weren't already considering it you could make the green on the top right a little larger patch to give it an asymmetrical balance and then a little patch of it down in the bottom left to help create a very subtle directional dynamic with the greens and to also create a visual tension to slow you down between the robot and your character....

the light neon green circles were I think in ref to what was stated before that that arm is hard to read

I def. think some debris from the robot would help too

I think you could play up the shadows a bit more too underneath the character

and one last thing was down on the foreground that light spot on the bottom left to help make that hand pop seemed to be aligned too much with the other light spot you had on the bottom right and I was thinking if you just shifted that one on the bottom right down a bit or softened it out it would help to break that up a bit.....

oh and that blue spot up in the upper right corner ...I thought if you just brought a hint of that through on too the other side behind that cliff piece to help with the space

k dude sorry for the novel I think everything is looking great and I really like the direction this is going....so I thought I would throw my two cents in there for ya...

http://img166.imageshack.us/img166/1438/albersskyggenillustratigs8.jpg (http://imageshack.us)


http://img296.imageshack.us/my.php?image=albersskyggenillustrativi3.jpg

SketchZombie
04-10-2008, 02:24 AM
damn,...fine stuff ndeed

Rice and Eggs
04-10-2008, 06:20 PM
Dude, I really dig your process and it totally paid off. Good job!

by the way, I'm working with your boy Phil Wohr in Dallas and he's tearing things up in the concept dept. causing quite a ruckus (in a good way). Something in the water where you guys went to school? :thumb:

Good luck in the competition...

-b

kw3k
04-10-2008, 08:53 PM
Oh...wow...this is getting better and better!

Albers
04-11-2008, 04:29 AM
onelung - As always, thanks brotha, I tried to fix those things we talked about.
FredH - Thanks Fred, I think I fixed it? :)
Blk Biscuit - Wow!!!! Thanks man, I really appreciate it, that's awesome! I tried to implement the things you showed me, let's see if I pulled it off.
SketchZombie - Thank you sir!
Rice and Eggs - Ha ha thanks a lot man, glad ya stopped by, say howdy to Phil over there for me.
kw3k - Thanks I'm tryin'!

Okay so here's the updated version and I'm hoping that this guy is just about done - I also worked up my concept sheet.

I appreciate everyone's thoughts...:)

towarlock
04-11-2008, 01:05 PM
very cool concept, I like :]

Tec
04-11-2008, 11:56 PM
great work .....i have to admit: your concept is my favorite ga-entry so far :thumb:

Blk Biscuit
04-12-2008, 12:02 AM
Hey man...Cheers! Glad it helped...nice job it looks great!..

Ya there is just a few little nit pick things to consider

-the two oranges on either side of the robot there in the foreground ....even though in a similar location specially ...I think it would help if the color was broken up subtly ...maybe bring in some of those gray blues or gray greens in there on the side planes of some of those rocks...or maybe some of that light pinky orange (great technical term) that you have on the left side of the robots hand and have if gradate underneath it ....not to much though b/c you don’t want to bring to much attention to that robot hand....

-on the cliffs you could add a few vines here and there dangling down or some kind of plant life.


-and some warm reflect light underneath palm of the hand on your character... down in the bottom left hand corner of the piece

Yeah it looks awesome!.....Best of luck to ya.

Albers
04-12-2008, 08:31 PM
towarlock - Thanks! :)
Tec - Thanks man! Tho I wouldn't be too sure, lots of super rad entries out there. :thumb:
Blk Biscuit - I really appreciate all your painting tips dude, I tried to work as many as I could in there...tho I'm sure there's always something I can make better. Thanks for all the help!

Well guys that does it for me, these are the entries I'm sending in, THANKS again too all you guys that helped me out and threw me some pointers!

There's definitely some killer art out there, looking forward to seeing all the final pieces. :thumb:

So, just to nerd-out real quick, here's the story behind this goon -

The creation of this creature dates back to the birth of the planet where there existed only gods. The Great Creator Allestra planted the seeds of life at the beginning. Gorus was a thieving castaway of a man, one of the first of Men to walk the world. Once born, he secretly began to uproot and consume the rest of the seeds Allestra had originally sown. Ironically, upon ingesting the first of these seeds, they immediately began to grow from within his belly, consuming him and using his body as nourishment, growing into a great twisted tree. All that was left of Gorus was his skull, entangled with the dead roots of the ingested plant, trapping and confining his spirit.

Over thousands of years this has become a much sought after artifact used to raise the Skyggen, which is summoned from beneath a tumulus or barrows, growing from the dead things beneath the soil. Once the artifact is placed inside the chest of creature the Skyggen is under that individual’s control.

The Skyggen is a large ancient creature brought to life through witchcraft and sorcery derived from forces lurking within the planet’s core. Its sole purpose is to cause destruction and chaos for any intruder that would inflict harm upon the natural world – in this case the invading machines. Its main defense is its ability to summon roots and vines from within its palms and use them to rip apart its enemies - sometimes stabbing and ripping through and pulling the parts back into the tree.

Depriving the Skyggen of sunlight will eventually weaken and destroy it, leaving only the skull of Gorus to be lost and buried again by the earth.

Blk Biscuit
04-13-2008, 12:18 PM
any time man ya I'm glad it helped ...It's an awesome piece :)

Razorb
04-13-2008, 03:35 PM
ive gotta say.. this is probably my favorite 2d entry in this competition! amazing work ! congrats and i hope u win !! ;D

brian_h
04-13-2008, 05:40 PM
Whats not to love...this thing has so much depth in its initial concept direction to its realization. If I had one thing to nitpick it would be that the depth of things in the final image is hard to read. The two principle objects/characters never cross so a sense of parallax never occurs and the mid ground is hard to read as far how far it recesses...I can't get a good read on the size of the Skyggen against the character in the foreground. As I said, this is nitpicking since the execution is damn nice.

MikiNohm
04-13-2008, 10:34 PM
Great stuff! Too many good finishers :)

warrior21
04-13-2008, 11:20 PM
this turned out quite awesome! good job on finishing:thumb:

onelung
04-13-2008, 11:32 PM
awesome man! Great work on finishing! Truly nice to see some illustrative pieces from you.

Nether
04-14-2008, 01:58 AM
Your concept is just simply awesome. I really like the scale of the whole thing with the summoner looking tiny yet imposing on his little perch giving it commands.

Winning stuff, definitely.

Skue352
04-18-2009, 03:38 AM
I really can't wait to see more of this, its one of the coolest things on here I.M.O.
Cheers :uhh: wat-CHA!

srulik24
04-18-2009, 05:35 AM
I don't know how I missed this thread.
It looks amazing, very strong concept and execution. Hope u will win!

yongs
04-18-2009, 08:52 AM
wow i love your stuff! especially your sketches. really inspirational!

walrus
04-18-2009, 08:56 AM
I don't know how I missed this thread.

Perhaps because it's a year old? This is Albers' thread from last DW (for which he placed top 20, btw.) Click on his sig to see his entry for this year.

Cristian G
04-18-2009, 01:06 PM
Great job!
the invoker/summoning/death ideas looks awesome.