View Full Version : VAIO "God of wind" W.I.P.
syros
05-10-2007, 08:11 AM
hi,
I'm new too this forum, so here i go for the first post:
VAIO is "God of wind" in Persian history, this model is for a current generation engine so there is no normal map. if you want i will send the wire picture.
poly: 3800
texture: 1024*1024
texture for lower body and hair will be up soon, these part must have a vertexshader in order too wave them in realtime (i got in this part and very confused!! :) )
C&C's are always welcomed.
FredH
05-10-2007, 12:36 PM
nice work so far! The face looks fierce and godly and the eyes themselves give him a powerful presence. I can't wait to see what he looks like with transparencies! He will be even cooler. If I had to crit your work, I would mention that it might be good if you put a bit of red on his skin. Especially around his nose, cheeks, palms, and frontal neck. This might make him look a little more alive. Additionally, his nose, is this extremely small because of style? It looks good in front view, but I wonder if his nose will look ok in a side view.
Besides this, top notch work thus far!
he does look godly.. but with all the sharp points it looks more like an ice god.. maybe give him a nimbus cloud, nice poofy thing to ride on
syros
05-11-2007, 04:47 AM
I'm glad that you like this guy, but I have to say that the concept art was not mine, concept artist is "Soheil Danesh" (has portfolio on Cgtalk).
but I'm glad to here that it confirms a godly look,
FredH: the idea of red color was great man thanks for that,
Evil: man you get the point very nicely, i have the same feeling of icegod when you menssioned that, may be some clouds and a tornado for back will makes it ok.
full texure will be up soon.
PaNthR
05-17-2007, 10:36 PM
great work!!! Loving where its going!
I agree with the above posters with where its going so far. I would also like to add that perhaps u can add a bottom lip or atlast some presence of one underneath all that facial hair :). Also when i first looked at it i noticed the texture of his chest, especially the rib area. The bottom line is nice, but the ones above it dont need to be defined that much (talking about the horizontal lines going all the way from left to right)
but thats my 2cents :). Looking forward to the final version
PaNthR
syros
05-19-2007, 04:05 AM
so by your very good tips, I've finished this character, hope you like it.
PaNthR: thanks for your good words, as far as i got this point there was no time for the correction you mentioned, I promise to use them in next character.:)
Vikkie
05-19-2007, 09:00 AM
nicely done :) I liked your presentation a lot, best of luck.
Frozan
05-19-2007, 10:20 AM
nice work. for a crit i would say that right below the pecks those muscles dont look right for some reason? other then that great texture job. its hard to pull of skin. this also looks like it silhouettes really well. as for the hair that also looks really good. its hard to pull of a cool looking type of hair but keep it low and or even just working with planes.
for the tendril like things on the bottom maybe add a few more edges just in the right spots to give the illusion of smooth.
again nice work!
DejaVooDoo
05-19-2007, 04:10 PM
So, where's the 'SONY' tattoo on his arm??
Nyuk nyuk nyuk :)
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