_Vincento_
05-12-2007, 06:52 PM
Hey everyones,
This is a Pachycephalosaurus (http://en.wikipedia.org/wiki/Pachycephalosaurus)
http://www.blog.twenty-team.info/images/3D/patchy_GA.jpg
Software: 3ds max, Photoshop CS, Zbrush
It is a project I'm working on for a museum in Brussels, It will be set up on a large screen in the Dinosaur's room of the Natural Science Museum (http://www.naturalsciences.be/).
I'm currently working on the animation and woulds share you my rigging I made for this.
But first, let me present you in brief the steps to the creation of Pachy.
I - Modeling
II - Rigging & animation
I - Modeling
I've made a simple low resolution mesh with 3ds max, around 17'000 triangles.
It is a lot for low poly modeling, but as it is only displayed to screen there will be only 17'000 triangles + lights and the animation to calculate in real time, so it is finally nothing.
For the normal map I generated it with Zmapper from the high resolution mesh in zBrush.
http://www.blog.twenty-team.info/images/3D/patchy_head_WIP.jpg
I started to adjust the global shape.
http://www.blog.twenty-team.info/images/3D/min_pachy_head_hd.jpg (http://www.blog.twenty-team.info/images/3D/pachy_head_hd.jpg)
Then I've done the skin's texture.
http://www.blog.twenty-team.info/images/3D/min_pachy_body_hd.jpg (http://www.blog.twenty-team.info/images/3D/pachy_body_hd.jpg)
Same thing for the body
II - Rigging & Animation
One of the most interesting part was the rigging. As I'm still novice in animation and as it will not be my main job later, i was happy to learn easily with a very nice Tutorial from CG academy (http://www.cg-academy.com/).
On the picture bellow are the different controllers to move the Bones. You must know that a nice rigging brings a gain of time for the animation later.
If you are curious and would try it you can download it by clicking on the picture.
http://www.blog.twenty-team.info/images/3D/rigg_Dino.jpg (http://www.twenty-team.info/cours/ESCIN/patchy_anim_03.max)
Or you can download the max file here :
-> patchy_anim_03.max (http://www.twenty-team.info/cours/ESCIN/patchy_anim_03.max) (Available only under Max 9)
Some points to know.
- The animation of the fingers and toes are managed by the controllers in blue for the hand and in green for the foot.
- The feet are also managed by the Green Controller.
Use the sliders to manipulate the bones in the modifier panel.
And here are some Compositing rendered in fast:
http://www.blog.twenty-team.info/images/3D/Wallpaper_1.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_1.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_2.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_3.jpg
Hope you like it and it brings some help.
_Vincent (mailto://genyon@gmail.com)
This is a Pachycephalosaurus (http://en.wikipedia.org/wiki/Pachycephalosaurus)
http://www.blog.twenty-team.info/images/3D/patchy_GA.jpg
Software: 3ds max, Photoshop CS, Zbrush
It is a project I'm working on for a museum in Brussels, It will be set up on a large screen in the Dinosaur's room of the Natural Science Museum (http://www.naturalsciences.be/).
I'm currently working on the animation and woulds share you my rigging I made for this.
But first, let me present you in brief the steps to the creation of Pachy.
I - Modeling
II - Rigging & animation
I - Modeling
I've made a simple low resolution mesh with 3ds max, around 17'000 triangles.
It is a lot for low poly modeling, but as it is only displayed to screen there will be only 17'000 triangles + lights and the animation to calculate in real time, so it is finally nothing.
For the normal map I generated it with Zmapper from the high resolution mesh in zBrush.
http://www.blog.twenty-team.info/images/3D/patchy_head_WIP.jpg
I started to adjust the global shape.
http://www.blog.twenty-team.info/images/3D/min_pachy_head_hd.jpg (http://www.blog.twenty-team.info/images/3D/pachy_head_hd.jpg)
Then I've done the skin's texture.
http://www.blog.twenty-team.info/images/3D/min_pachy_body_hd.jpg (http://www.blog.twenty-team.info/images/3D/pachy_body_hd.jpg)
Same thing for the body
II - Rigging & Animation
One of the most interesting part was the rigging. As I'm still novice in animation and as it will not be my main job later, i was happy to learn easily with a very nice Tutorial from CG academy (http://www.cg-academy.com/).
On the picture bellow are the different controllers to move the Bones. You must know that a nice rigging brings a gain of time for the animation later.
If you are curious and would try it you can download it by clicking on the picture.
http://www.blog.twenty-team.info/images/3D/rigg_Dino.jpg (http://www.twenty-team.info/cours/ESCIN/patchy_anim_03.max)
Or you can download the max file here :
-> patchy_anim_03.max (http://www.twenty-team.info/cours/ESCIN/patchy_anim_03.max) (Available only under Max 9)
Some points to know.
- The animation of the fingers and toes are managed by the controllers in blue for the hand and in green for the foot.
- The feet are also managed by the Green Controller.
Use the sliders to manipulate the bones in the modifier panel.
And here are some Compositing rendered in fast:
http://www.blog.twenty-team.info/images/3D/Wallpaper_1.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_1.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_2.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_3.jpg
Hope you like it and it brings some help.
_Vincent (mailto://genyon@gmail.com)