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_Vincento_
05-12-2007, 06:52 PM
Hey everyones,

This is a Pachycephalosaurus (http://en.wikipedia.org/wiki/Pachycephalosaurus)
http://www.blog.twenty-team.info/images/3D/patchy_GA.jpg
Software: 3ds max, Photoshop CS, Zbrush

It is a project I'm working on for a museum in Brussels, It will be set up on a large screen in the Dinosaur's room of the Natural Science Museum (http://www.naturalsciences.be/).
I'm currently working on the animation and woulds share you my rigging I made for this.
But first, let me present you in brief the steps to the creation of Pachy.


I - Modeling
II - Rigging & animation


I - Modeling

I've made a simple low resolution mesh with 3ds max, around 17'000 triangles.
It is a lot for low poly modeling, but as it is only displayed to screen there will be only 17'000 triangles + lights and the animation to calculate in real time, so it is finally nothing.

For the normal map I generated it with Zmapper from the high resolution mesh in zBrush.

http://www.blog.twenty-team.info/images/3D/patchy_head_WIP.jpg
I started to adjust the global shape.
http://www.blog.twenty-team.info/images/3D/min_pachy_head_hd.jpg (http://www.blog.twenty-team.info/images/3D/pachy_head_hd.jpg)
Then I've done the skin's texture.
http://www.blog.twenty-team.info/images/3D/min_pachy_body_hd.jpg (http://www.blog.twenty-team.info/images/3D/pachy_body_hd.jpg)
Same thing for the body



II - Rigging & Animation

One of the most interesting part was the rigging. As I'm still novice in animation and as it will not be my main job later, i was happy to learn easily with a very nice Tutorial from CG academy (http://www.cg-academy.com/).
On the picture bellow are the different controllers to move the Bones. You must know that a nice rigging brings a gain of time for the animation later.
If you are curious and would try it you can download it by clicking on the picture.

http://www.blog.twenty-team.info/images/3D/rigg_Dino.jpg (http://www.twenty-team.info/cours/ESCIN/patchy_anim_03.max)

Or you can download the max file here :
-> patchy_anim_03.max (http://www.twenty-team.info/cours/ESCIN/patchy_anim_03.max) (Available only under Max 9)

Some points to know.
- The animation of the fingers and toes are managed by the controllers in blue for the hand and in green for the foot.
- The feet are also managed by the Green Controller.
Use the sliders to manipulate the bones in the modifier panel.


And here are some Compositing rendered in fast:

http://www.blog.twenty-team.info/images/3D/Wallpaper_1.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_1.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_2.jpg
http://www.blog.twenty-team.info/images/3D/Wallpaper_3.jpg

Hope you like it and it brings some help.



_Vincent (mailto://genyon@gmail.com)

FredH
05-12-2007, 09:39 PM
Really cool work. On Gameartisans, you say you are a student. This art looks of higher quality than a mere student.

Marcus Dublin
05-12-2007, 10:01 PM
Wow you've certainly been busy there Vincento, I can see you put a ton of time and effort into this project and it really shows. The composite is nice but if you want to take this to the next level try modeling and texturing the surrounding environment based on the image reference you have there now. All in all this is impressive work and makes me wonder how much better your going to be come time Dominance of war 3!:ack:

Marcus

_Vincento_
05-14-2007, 03:04 AM
@ Fred :o

@ Marcus yeah I should make a 3d scene for the composite as i already have a lot of trees from another projects but I think they didn't correspond to the time of dinosaurs :D
Infact huge trees are better and flora from Amazonie. I also worked more on the rigging :p than the render, it explains the fast composite :D

Thanks for the kind words all

I will post a movie soon on Youtube.

Krimble
05-30-2007, 10:09 AM
I like the creature, but I don't like the composite much. Maybee a bit of blur, motion blur and DOF would do the trick. In a composite you don't have to show of your individual pieces ( like the creatures ). In a composite it's all about the feeling of the frame, shot or scene.

A tree or something else really close to the camera often gets a nice depth result.

_Vincento_
06-04-2007, 04:28 AM
the composite was made in few minute guy ;) the original background was already in bad quality. but thanks for the advices
and I don't like it to much too :D

Infact the museum accepted a non Jurassic and animatronic version
So here u can see the rendres, there are no backgroud in reality, maybe the gradient will be accepted.

Some movie of what it will done:
Movie1 (http://www.blog.twenty-team.info/popupBlog.php?width=800&height=600&src=movies/cry_up_anim.mov)
Movie2 (http://www.blog.twenty-team.info/popupBlog.php?width=800&height=600&src=movies/stand_anim1.mov)
360 turnarround (http://www.blog.twenty-team.info/popupBlog.php?width=800&height=600&src=movies/TurnAround.mov)

_Vincent

Krimble
06-06-2007, 03:55 AM
Cool animations man!! Good to hear that you don't like the composite as well :)

afanissiev
08-17-2007, 03:46 AM
this is a good model _Vincento_!
some little articulation problems (I mean for the tights > look too much like a bobble) but it's all good!
continue working!

_Vincento_
08-17-2007, 07:49 AM
a bobble "un pompon tu dis" ?
yes rights there are some articulation problems, the shoulders for example
and some part of skining has to be fixed.
Thanks for the critics :)

_Vincent