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netflow
06-05-2008, 05:50 AM
Howdy All!

We are pretty damn excited to say that work on our Artist Spotlight Site is finally done and we can now proudly show off some of the Concept Work, as well as the artists that have done it, to the world!
As some of you may or may not know I've been heading up the Project Titled 'Paradise Lost' for a bit now and while it's been a struggle at times I think we've really hit our stride. So as a little way of thanking the Artists on board who make this project as visually amazing as it is we've put together a Spotlight Site where we showcase a new piece of Art every week that, due to NDA constraints, would normally be hidden away from the world. Through this site you can check out all members of our Creative Team as well as read Bio's and see last week's work. We will also be putting a new concept track from the Game soundtrack up which plays in the background.

We are extremely proud of the work that is going into this Project and hope to bring as much recognition and attention to the artists who we are so grateful to be working with through this site! So without Further Ado:


http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)

"Re-Education" is the piece for this week, there is of course a larger version on the main site.

http://www.paradiselostgame.com/featured/reeducation_center_sm.jpg
(http://www.paradiselostgame.com/spotlight.html)

netflow
08-21-2008, 04:12 PM
Wow, my apologies about the lack of updating on this thread, for some reason our PR department lost the link to it so it got excluded from our weekly updates :( But no more, hence forth I declare we will have a new piece to see every week!

And without further ado:

Another great piece from Timo Karhula this week, he just keeps on blowing us away with not only his amazing creativity but the quality of his presentation! The goal for this piece was to create an organic feeling building that lies in the heart of an overly high-tech society as it is meant to contrast sharply just how far they've gone to the technological side of things and how much they've sacrificed because of it




http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostonline.com/featured/interior_hydroadminsm.jpg
(http://www.paradiselostgame.com/spotlight.html)

netflow
08-28-2008, 02:32 AM
This week it is an absolute treat to bring you one of our nearly completed presentation pieces titled 'The Unexpected Hero'. Alex Gonzales, an absolutely marvelous artist has spent quite a bit of time now on this piece and after more discussions than I can count I think we are pretty much finished with it, although I know he will have a fair bit more work in his mind, in mine I just love where it is.
Definitely a piece you don't want to miss so head over, check it out and let us know what you think!!





http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostonline.com/featured/newantbotbattle_sm.jpg
(http://www.paradiselostgame.com/spotlight.html)

netflow
08-31-2008, 03:06 PM
We COMPLETELY revamped the site design, so as it is now 'finally finished' I wanted to show it off to you guys. The game itself is taking a much different path and we decided to hold off on the real nitty gritty earthy post-apoc part of it until the next title. So to reflect that this project will take place mainly in a cleaner, although soon to be turned into a nightmare, environment we had the new website design take on a much similar feel.

There is also some slight changes to the actual spotlight image done by Alex so showing that all off too.

Head over to http://www.paradiselostgame.com/ (http://www.paradiselostgame.com/)

We would all love to hear what you think

netflow
09-04-2008, 02:57 PM
Yet another unbelievable concept by our Polish Character Queen Joanna! The objective of this piece was to create a group of people living in an incredibly technological society which has become incredibly disconnected from nature. The main purpose of these people was to create them as organically, yet technologically as possible in order to contrast the harsh disconnect that the rest of their society suffers from Nature. As always Joanna nailed it!





http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostonline.com/featured/sm_forestkeeper.jpg (http://www.paradiselostgame.com/spotlight.html)
click to goto spotlight site


And I just wanted to share some of Joanna's attention to detail that just blew me away when I started to zoom in on the final concept here:

http://www.paradiselostonline.com/featured/forestkeeper_detail.jpg

netflow
09-10-2008, 11:05 PM
Roland Brown has been busy concocting some great environments for Paradise Lost and I figured it was about time that we show one, especially considering it's been months since he's been in the spotlight. For this piece we needed an apartment that was in the middle of the social pecking order.. These people aren't on the top, but not at the bottom and it was Roland's challenging job to create a mood and feel that portrayed this. Something which, as usual, he excelled at!





http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostgame.com/featured/sm_single_apt_interior.jpg
(http://www.paradiselostgame.com/spotlight.html)
click to goto spotlight site

netflow
09-17-2008, 02:35 PM
Tyler Edlin is one of our new artists that we feel incredibly blessed to have on board our project. This week to contrast the apartment from last week we bring you one that is located in the 4th ring of the residential area, which represents a fairly significant drop in social status. Tyler is excellent at portraying this with coloring and lighting and we will probably grunge down this apartment even further when it gets taken to the level design stage. Check back in the next few months for some more amazing art work by Tyler and the rest of our Team!!





http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostgame.com/featured/sm_interior_4th_block.jpg
(http://www.paradiselostgame.com/spotlight.html)
click to goto spotlight site

netflow
09-25-2008, 05:17 AM
We have a piece of 3D work this week, the first of many which we are extremely proud of. We have low-poly in-game model(shot on the left) and I've also included the high poly model(on the right) that we use to create our normal maps from.. Such an exciting time with normal mapping technology to be makign games.. It just makes these models look so stunningly beautiful.

Raheel, one of our ever so talented Character Modellers has pumped out an awesome new NPC model this week! This dude is an interior security gaurd. We will end up giving him a semi-light weapon but wanted to keep his overall look somewhat fragile as he is going to be thrust in a scenario that he was definitely never meant to be thrust into. One of the interesting things in our first game is that it is almost completely void of A-typical hero's. None of these big bulky super-soldiers, but filled with ordinary people that are forced into extraordinary situations and becomes hero's in their own way.

We are still fleshing the final bits out in our 3D conceptual stage so any crits would be much appreciated!!



http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostgame.com/featured/sm_IndoorSecurityGaurd.jpg
(http://www.paradiselostgame.com/spotlight.html)click to goto spotlight site

netflow
10-07-2008, 03:57 PM
My humblest apologies for the lack of update last week, a daunting house move severed my connection to the online world for a week which was hell..

This week we have a piece called 'The keeper of Life' which represents the evolution of the water technicians in our culture. In a society where water is the most precious and rare commodity those charged with keeping it safe it's recycling have been placed in a revered light the same as bhuddist monks of our day.



http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostgame.com/featured/sm_water_monk.jpg
(http://www.paradiselostgame.com/spotlight.html)click to goto spotlight site

netflow
10-15-2008, 02:36 PM
It is always a treat for our concept artists to see their creations turning into something more tangible that eventually comes to life before their eyes on the screen. Johannes Boem is giving us that pleasure this week by turning one of the lower class female children into a finished model. Well 90% finished at least, we are just putting the final touches on the skin tone, shoes and hair but everything else is ready to go and our animators are chomping at the bit to get her walking around and playing. This character is one of our background extras to fill the space and give a more human feel to our environment. Her emotional goal in the game is to make a connection with the player and make him/her more sympathetic to the plight of the underpriviledged in our game.

I do want to re-iterate that besides giving props to our artists this thread is to gather critiques from you guys, so as always if you have something to say about it, something that could be changed please don't be shy, we are dying to hear from you.




http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostgame.com/featured/sm_lowerclassgirl.jpg
(http://www.paradiselostgame.com/spotlight.html)click to goto spotlight site

netflow
10-29-2008, 08:49 PM
My apologies about the lack of updates last week, my schedule was insane and at one point I had to put in 25 hours of straight work just to clear off my todo list that had piled up so that I could start on new jobs that needed to be done.. unfortunately the spotlight site fell on the back burner!

But this we I hope to make up by giving an special treat which is one of the first studies of our mechanical enemies in the game.. These beasts were once pieces of automated mining equipment that have been retrofitted by a Rogue AI to serve a more sinister purpose. Micha did an amazing job on this guy and the version of him completely wrecked was so good I just had to make a before and after image.

Enjoy




http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostgame.com/featured/sm_scorpionbot.jpg
(http://www.paradiselostgame.com/spotlight.html)click to goto spotlight site

netflow
11-05-2008, 07:50 PM
Another exciting day when one of our top modellers, Vicko H, turns a great character into a living breathing entity.. This fellow is an engineer mechanic that works only near the heavily radiated areas as well as other intense and hazardous environments. The colors were one thing that we had a tough time nailing down so any comments on that would be greatly appreciated

Enjoy




http://www.paradiselostgame.com/spotlight.html
(http://www.paradiselostgame.com/spotlight.html)


http://www.paradiselostgame.com/featured/sm_hz_engineer.jpg
(http://www.paradiselostgame.com/spotlight.html)click to goto spotlight site