PDA

View Full Version : overlapping seams dont work for zmapper


juancaratino
06-22-2008, 01:50 PM
Hello, i have a question, i see too many excelents works with the mesh unwraped and the similar parts like hands, foots, midle face, are one on top of his other,

Rigth hand on top of left hands etc,
everything to save space texture.

But i found the problem with ZB, he not work NORMAL MAP if the unwrap is like i explain before

Only work if a put de unwraped mesh separate
look the photo example

http://img58.imageshack.us/img58/8021/attachment113bd0cvr9.jpg

HOW CAN I SAVE SPACE TEXTURE WITH THIS PROBLEM?

thanks for your help

benclark
06-22-2008, 06:48 PM
when you bake the map in zmapper bake only one of the hands. If you are having problems it sounds like you are trying to bake 2 nmaps at the same time on top of each other

if you have the UVs mapped in the same space the nmap will be applied to both

pablobox
06-23-2008, 09:15 AM
you have to map the piece at the same position but in another uv space one in 0 to 1 one in 1 to 2 etc...it will take them as poly groups and work properly.Is the same concept more or less that also max do ...in max only 0 to 1 mapped pieces are taken in account when render to texture.
in max you can do it making them overlap and then translate by multiple of 1 in u direction.