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Chubbydan
06-04-2007, 08:38 AM
Hey all,

been admiring the work on this forum, loving it!!!!!! :p Thought I'd post my latest wee zdoodle,

http://i5.photobucket.com/albums/y162/Chubbydan_Slobavitch/zbrush_char_05.jpg


he's wip, but most of the details are down, feet have had little to no attention and i intend to come in and give the skin details like some kinda Damien Canderle sculpture ( http://www.maddamart.com ) love that guys stuff!!!!

all fun an games

Dan

Frozan
06-04-2007, 09:43 AM
thats pretty cool. his weight ratio looks a little strange though.like hes leaning to far back, did u use zspheres?

Chubbydan
06-04-2007, 10:50 AM
yeah, this was meant to be a quickie while i had some downtime at work but then i kept with it and its turned into a wee pet project, ill post an image of the progression for this char tomorrow to give ya an understanding of my thought process on this one.

Chubbydan
06-05-2007, 03:26 AM
here's the work progression for this guy,

http://i5.photobucket.com/albums/y162/Chubbydan_Slobavitch/ZBrush-Document_08.gif


started out as a zsphere and just worked it up, fun fun fun! :p

Frozan
06-05-2007, 04:09 AM
i see. very cool way of getting it going so fast. nicely done. try and get him in a pose that would be cool. do u have zbrush3? wouldnt be to hard in there.

Chubbydan
06-07-2007, 03:09 AM
Dont have zbrush 3 i'm afraid but I shall see what I can do! I'll be looking to sort the feet and look at textures soon plus add in all those little details wrinkles etc. One thing I've had an issue with is seeing as I didn't start off with creating some zsphere section for the head I've just had to pull it out of his shoulders which has left me with alot of detail everywhere except the head area, so when it comes to making wrinkles and such it's proving difficult and if I go any higher on the old geometry my pc is gonna just pack it in, it's proving slow as is! Does anyone know of a way I can increase the poly count at the head but leave out the rest of the body without detaching it? Or if I do detach is there a way to re-attach without causing problems?



Cheers

Dan