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View Full Version : Gridlinked's Art HQ


Masakari
07-17-2007, 12:51 PM
Hey guys, i'm gonna use this thread for all my art, finalized and wip.

First up, my finished Daedalus HK drone. I started this as my entry for the Dominance War 2 competition, as part of 3D Total. I didn't finish it on time, but resumed it and eventually finished it a few months ago. I am now including it in my personal mod, which i am doing with some friends, called Project Deus.

For which Engine - Project Deus mod (UT3) / portfolio
Polycount - LP 5388 / HP 20 million
Texture Size - 2048x2048 diffuse, normal, specular, glow
Description of background information on piece - Player controlled drone for hunter-killer operations.
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Renders

http://img409.imageshack.us/img409/5392/dw2wip32ut6.th.jpg (http://img409.imageshack.us/img409/5392/dw2wip32ut6.jpg) http://img409.imageshack.us/img409/935/2007daedalus02gm0.th.jpg (http://img409.imageshack.us/img409/935/2007daedalus02gm0.jpg) http://img409.imageshack.us/img409/863/2007daedalus03ng3.th.jpg (http://img409.imageshack.us/img409/863/2007daedalus03ng3.jpg)
http://img409.imageshack.us/img409/1690/2007daedalus05mf3.th.jpg (http://img409.imageshack.us/img409/1690/2007daedalus05mf3.jpg) http://img266.imageshack.us/img266/8243/2007daedalus06df9.th.jpg (http://img266.imageshack.us/img266/8243/2007daedalus06df9.jpg) http://img528.imageshack.us/img528/5696/wpdaedalus41280x768da7.th.jpg (http://img528.imageshack.us/img528/5696/wpdaedalus41280x768da7.jpg)

Masakari
07-17-2007, 12:52 PM
Second part here, since only 6 images at a time are allowed.

Wireframe

http://img409.imageshack.us/img409/867/2007daedalus04dq3.th.jpg (http://img409.imageshack.us/img409/867/2007daedalus04dq3.jpg) http://img149.imageshack.us/img149/3710/2007daedalus07xr6.th.jpg (http://img149.imageshack.us/img149/3710/2007daedalus07xr6.jpg)

Texture Sheets

http://img266.imageshack.us/img266/3684/2007daedalus08wl9.th.jpg (http://img266.imageshack.us/img266/3684/2007daedalus08wl9.jpg)

Masakari
07-17-2007, 12:54 PM
Now the Barrage minigun, one of the weapons the drone uses. I apologize for the multiple posts, but the image limit is fairly low, so i had to break all this down across several posts.

For which Engine - Project Deus mod (UT3) / portfolio
Polycount - LP 900 / HP 2.8 million
Texture Size - 1024x1024 diffuse, normal, specular
Description of background information on piece - Selectable Barrage Minigun for player controlled bot.
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Renders

http://img294.imageshack.us/img294/258/2007barragegun01nu4.th.jpg (http://img294.imageshack.us/my.php?image=2007barragegun01nu4.jpg) http://img253.imageshack.us/img253/1269/2007barragegun05lw5.th.jpg (http://img253.imageshack.us/my.php?image=2007barragegun05lw5.jpg)

Wireframe

http://img513.imageshack.us/img513/2064/2007barragegun02zy5.th.jpg (http://img513.imageshack.us/my.php?image=2007barragegun02zy5.jpg)

Texture Sheets

http://img513.imageshack.us/img513/7650/2007barragegun03lv9.th.jpg (http://img513.imageshack.us/my.php?image=2007barragegun03lv9.jpg) http://img294.imageshack.us/img294/5278/2007barragegun04ca2.th.jpg (http://img294.imageshack.us/my.php?image=2007barragegun04ca2.jpg)

Marcus Dublin
07-17-2007, 12:57 PM
Cool Stuff, the texture seems under worked and a to monochromatic to me but I can appreciate the huge amount of wok that went into this monstrosity! I hope to see more stuff from you, keep em coming!:)

Marcus

BDStevens
07-18-2007, 12:12 AM
very cool site... and as one still very much in the learning phase, thank you also for the tutorial that you posted. Very inspirational on both counts. Love the Battletech stuff. Very nice job of detailing without overwhelming the feel of the entire model.

Masakari
08-31-2007, 02:57 AM
For which Engine - game art contest / portfolio
Polycount - LP 500 / HP 1.4 million
Texture Size - 512x512 diffuse, normal, specular, glow, opacity
Description of background information on piece - Did this for the remote robots mini-challenge here at gameartisans. It's a tattoo and paint robot, hence the needly thingies and some tats on his body. I wanted a punk-ish look, something that would make him stand out, and wanted to use color, as i usually tend to very monochromatic works.
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Renders

http://img207.imageshack.us/img207/1332/2007spikey01jm9.th.jpg (http://img207.imageshack.us/img207/1332/2007spikey01jm9.jpg) http://img466.imageshack.us/img466/1889/2007spikey02zq4.th.jpg (http://img466.imageshack.us/img466/1889/2007spikey02zq4.jpg) http://img207.imageshack.us/img207/8660/2007spikey04fj5.th.jpg (http://img207.imageshack.us/img207/8660/2007spikey04fj5.jpg) http://img466.imageshack.us/img466/5940/2007spikey05qz4.th.jpg (http://img466.imageshack.us/img466/5940/2007spikey05qz4.jpg)

Wireframe

http://img251.imageshack.us/img251/4150/2007spikey03ms9.th.jpg (http://img251.imageshack.us/img251/4150/2007spikey03ms9.jpg)

Texture Sheets

http://img251.imageshack.us/img251/4871/2007spikey06bq9.th.jpg (http://img251.imageshack.us/img251/4871/2007spikey06bq9.jpg)