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View Full Version : Mudbox 2009: 'From the Ground up' Free HD tutorial series


janus
10-22-2008, 12:16 PM
Mudbox 2009: 'From the Ground up'

'Wave 1'




Part 1 - UI and Navigation

(26 mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_mudbox_2009_navigation_and_ui/)

Part 2 - Selections (8 mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_selections/)

Part 3 - Normal and Displacement maps (6mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_normal_and_displacement_maps/)

Part 4 - Layers (7 mins)

Part 5 - Brushes (including hard surface sculpting tutorial)(45mins)

Part 6 - Hard Surface texturing pt1 (20mins)

Part 7 - Hard Surface Texturing Pt2 (13mins)

Pary 8 - Hard Surface Texturing Pt3 (8mins)

Links will be added to this post as they are made live.


Parts 1 and 2 are now up with the rest to follow every other day. To

watch at full 1280 resolution press the full screen button and then

the 1:1' button.

Wayne...

janus
10-22-2008, 12:16 PM
reserved for 'Wave 2'

janus
10-22-2008, 12:17 PM
reserved for 'Wave 3'

Marcus Dublin
10-22-2008, 07:32 PM
I have to thank you once again on behalf of the Game Artisans Community. Keep up the great work!:)

LowRez
10-23-2008, 07:46 AM
cool stuff can't wait for this post to be completed :)

Riley Beaumont
10-23-2008, 07:50 AM
These tutorials are amazing. Thanks for putting so much time and effort intothese to help the community

janus
10-23-2008, 01:52 PM
No problems guys. The only reason that its staggered to be honest is due to the massive ammount of bandwidth its using. (Lets just say its costing Autodesk a small fortune....)

Marcus: Thanks, BTW I was having a look at the Paragalis tutorial you did..very nice indeed and very comprehensive. I hope you plan at some point to do a 'sequel. ;)

Wayne...

janus
10-24-2008, 07:27 PM
Part 3 - Normal and Displacement maps (6mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_normal_and_displacement_maps/)


Part 3 is up covering the generation of normal and displacement maps.

Wayne...