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Bbox85
07-31-2007, 12:43 AM
Hey everyone. It's been a little while but here's what I've been working on. Actually, it's what I was working on before my internship started... now it kinda just sits there. I'm a whole lot further than the sculpt; however, I noticed that this guy needs more work, so I'm going back a few steps. Here are some shots of his torso.

Bbox85
07-31-2007, 12:50 AM
Here's an older sculpt. The changes are subtle and possibly un-noticeable... but they're there. But yeah, this image is just to get the look and feel of what I'm going for.

ThatDon
07-31-2007, 01:02 AM
for some reason you have this tendency for making your torso's flat, Your BHG entry suffered from the same problem, I would work on that.

Nice stuff other wise.

Bbox85
07-31-2007, 11:08 AM
Aww, lame... you're right. I never noticed that, thanks ThatDon.

Frozan
07-31-2007, 11:34 AM
i would say the same thing about the hands. its kind of like taffy. mmmm salt water tafffy.....

indian_boy
07-31-2007, 04:46 PM
check out some airgear manga comics for some ideas about some pimped out roller blades!!

looks cool by the way. really like it!

Rawk777
08-06-2007, 04:49 PM
I like the drawing more than the model. The face looks too long, and he looks a bit too skinny.

The face in the drawing is more V shaped, and the neck is shorter.

Exept that, the anatomy looks right. good job and really good concept.

Bbox85
08-06-2007, 09:14 PM
Frozan - Lol, I'll see what I can do about the taffy fingers...

IndianBoy - I think this model was sorta based off that manga... It was originally for an individual asking for my help... however, I've lost contact with him. I look into AirGear.

Rawk777 - I agree with you; however, I was just going to address those issues with the low-res model rather than the highpoly sculpt. I figure it could be fixed with basic vertex editing.

Hopefully I'll be able to update soon, I haven't been able to work on this much. But I'll find time...