Matroskin
11-25-2008, 05:30 PM
Can anyone share experience on how one may do efficient lighting setup (in my case - mental ray in max) for the game level considering that the lighting solution will be used to create lightmaps.
Especially that concerns the way to obtain nice AO with regular casted shadows.
Because if I use 1 directional Light (Sun) and skyligtht with global illumination and final gather of mental ray i do get some AO but it is too subtle. If i use ambient occlusion shader on everything i can get sharper and more visible AO but no casted shadows from Directional Light :(
I can do both solutions separately and them multiply them in Photoshop, but maybe there exists better way to have that in one light setup.
thanks :)
Especially that concerns the way to obtain nice AO with regular casted shadows.
Because if I use 1 directional Light (Sun) and skyligtht with global illumination and final gather of mental ray i do get some AO but it is too subtle. If i use ambient occlusion shader on everything i can get sharper and more visible AO but no casted shadows from Directional Light :(
I can do both solutions separately and them multiply them in Photoshop, but maybe there exists better way to have that in one light setup.
thanks :)