Chasarsis
08-14-2007, 07:48 AM
I've been using Ben Cloward's shader for a couple weeks now, and I have to say its pretty awesome. It doesn't have any of the slow down or crash issues that max's default shader does.
The only problem I'm having with it lies in getting my speculars to create the effects that I want.
For example, with the max default I can create a nice high light on the eye with little effort here:
http://img.photobucket.com/albums/v416/temetry/maxDefault.jpg
http://img.photobucket.com/albums/v416/temetry/maxDefault2.jpg
Same thing for the body, except that the effect is more pronounced
But with Ben Cloward's shader, with the same map, the eyes appear flat and dull, and the texture doesn't get the same lighting.
http://img.photobucket.com/albums/v416/temetry/BenClowardShader.jpg
http://img.photobucket.com/albums/v416/temetry/BenClowardShader2.jpg
Am I not tweaking a certain setting in the shader, or do I have to alter my spec map further?
The only problem I'm having with it lies in getting my speculars to create the effects that I want.
For example, with the max default I can create a nice high light on the eye with little effort here:
http://img.photobucket.com/albums/v416/temetry/maxDefault.jpg
http://img.photobucket.com/albums/v416/temetry/maxDefault2.jpg
Same thing for the body, except that the effect is more pronounced
But with Ben Cloward's shader, with the same map, the eyes appear flat and dull, and the texture doesn't get the same lighting.
http://img.photobucket.com/albums/v416/temetry/BenClowardShader.jpg
http://img.photobucket.com/albums/v416/temetry/BenClowardShader2.jpg
Am I not tweaking a certain setting in the shader, or do I have to alter my spec map further?