Duncan Fraser
12-08-2008, 10:01 PM
I stumbled across this while working on the Death knight mini comp. I was not alone in the frustration with Maya's inability to render proper alphas in the view port.
This "MAY" help you too.
1. Create two identical shader nodes in the Hypershade, the only difference being that one has an alpha map and the other does not.
2. Apply the normal shader to anything that does not use an alpha and the Alpha shader to anything that does use alpha's.
3. Within the attribute editor for the alpha map go to the "Colour Balance" tab and change the "Default Colour" to black and turn on "Alpha Is Luminance"
4. Swith the Maya view port to High quality render and enjoy the results.
Here are some pic's that I hope will help visually.
I have found that this works for me and I hope it will help others.
Cheers.
Duncan Fraser.
This "MAY" help you too.
1. Create two identical shader nodes in the Hypershade, the only difference being that one has an alpha map and the other does not.
2. Apply the normal shader to anything that does not use an alpha and the Alpha shader to anything that does use alpha's.
3. Within the attribute editor for the alpha map go to the "Colour Balance" tab and change the "Default Colour" to black and turn on "Alpha Is Luminance"
4. Swith the Maya view port to High quality render and enjoy the results.
Here are some pic's that I hope will help visually.
I have found that this works for me and I hope it will help others.
Cheers.
Duncan Fraser.