Deto
12-10-2008, 05:55 AM
Hey hey!
Is it possible to create more complex tools similiarly to 3D-coats brushes?
What I'm hoping to create is a paint tool which, for example would have seperate diffuse it would paint, also it would paint some speculars based on a bump map it would also paint. And then there would be fourth map for 'sculpting'. As an example would be seams. The brush would paint the general form of the seam (displacement) alongside of a bump to enhance it (bump) and how light would act on it (specular) and of course the look of the cloth over it (diffuse)?
Also, if impossible, which I'm kinda sure it is saddly... What would be your workflow on matching bump and diffuse? I presume bump + diffuse should be done old school way. Painting the diffuse, then opening the layer in photoshop, tweaking it and loading as bump in Mudbox.
Thank you :paper:
Is it possible to create more complex tools similiarly to 3D-coats brushes?
What I'm hoping to create is a paint tool which, for example would have seperate diffuse it would paint, also it would paint some speculars based on a bump map it would also paint. And then there would be fourth map for 'sculpting'. As an example would be seams. The brush would paint the general form of the seam (displacement) alongside of a bump to enhance it (bump) and how light would act on it (specular) and of course the look of the cloth over it (diffuse)?
Also, if impossible, which I'm kinda sure it is saddly... What would be your workflow on matching bump and diffuse? I presume bump + diffuse should be done old school way. Painting the diffuse, then opening the layer in photoshop, tweaking it and loading as bump in Mudbox.
Thank you :paper: