the_rotton_core
12-11-2008, 07:08 PM
Hi everyone, I'm after some basic technique and advice for high poly modeling and sculpting.
I started out as nothing more than a simple modder for the elder scrolls games, making armour edits to basicly make my characters look cooler. This aloud me to learn the basics of low poly modeling and texturing, normal maps were just made from textures which were made by chopping together photos.
I'm now advancing my work into the realms of high poly and am after some tips on how to get the effects I want.
For a start I only use free software. As this is a hobbie I can't really invest in expensive programs, also I don't agree with illegal downloading so I steer clear of anything like that.
For low poly modeling I use wings 3d (I can make a low poly anything I want in this baby)
For texturing I use gimp.
For high poly I have recently started using blender's sculpting tools, which are an absolute joy. I can also use blender to bake normal maps and textures to be edited in gimp.
One of my first quries is really about style. Using the sculpting tools It's easy to make something which looks organic.. (here's a shot of something I've been doing just to practice)
http://i136.photobucket.com/albums/q189/arkham666/bioarmourrender.jpg
but what if I wanted to combine organic shapes and solid angualr objects. This may seem very noobish but it's one I'm really stumped on. Anyway any help is welcome.
I started out as nothing more than a simple modder for the elder scrolls games, making armour edits to basicly make my characters look cooler. This aloud me to learn the basics of low poly modeling and texturing, normal maps were just made from textures which were made by chopping together photos.
I'm now advancing my work into the realms of high poly and am after some tips on how to get the effects I want.
For a start I only use free software. As this is a hobbie I can't really invest in expensive programs, also I don't agree with illegal downloading so I steer clear of anything like that.
For low poly modeling I use wings 3d (I can make a low poly anything I want in this baby)
For texturing I use gimp.
For high poly I have recently started using blender's sculpting tools, which are an absolute joy. I can also use blender to bake normal maps and textures to be edited in gimp.
One of my first quries is really about style. Using the sculpting tools It's easy to make something which looks organic.. (here's a shot of something I've been doing just to practice)
http://i136.photobucket.com/albums/q189/arkham666/bioarmourrender.jpg
but what if I wanted to combine organic shapes and solid angualr objects. This may seem very noobish but it's one I'm really stumped on. Anyway any help is welcome.