View Full Version : PSP character
alexisys
08-17-2007, 06:16 AM
Hi guys, :) here is my WIP psp model of main character from anime cartoon FuriKuri (FLCL). It's helmet on her back ;)
I have a question about polycount and textures for PSP characters, cos I never had such projects before and didn't get good results from searching on internet, it seems to me that everything depends what kind of game project you are working on.
So, I want my character be in the action game for example, fight with guitar and drive scooter.
Is it possible to have around 2000 tris for character and 1000 tris for the vehicle? or it should be less?
Somebody knows what is the maximum polycount and texture size in this case?
And I heard somewhere that 256x256 texure is maximum for anything on PSP, is it true?
Somebody help me! :cry:
FredH
08-17-2007, 05:50 PM
I have never worked on a psp game, but I believe psp specs are the same for a ps2. If this is the case, then yes, you can't have anything above a 256 sheet. However, you can have multiple 256 sheets if you would like. For your question about 2000 tris for the character and 1000 tris for the scooter, these specs sound fine.
Nice start btw. I didn't know you can model too. Things to consider, be careful that you don't make her too thin. Games have a tendency of making an already skinny character, look like a stick when mid distance to far away. This said, watch out with her arms. Otherwise, from what I can see, everything else looks good:thumb:
TryForce
08-18-2007, 02:12 AM
well If the specs would be the same as the ps2 then they would have changed all ps2 games to psp in the original quality, so i think there is another budget, though i dont know either.
As for the Model wich looks pretty nice i would suggest to add an extra row of polys on the Elbow as her Bewbies coming abit out like a egg to me, try to make it abit more like a ball-like one from the sideview.
I could suggest you how to splitt up your maps:
1x256 = Head+Hair
1x256 = Arms+Gloves + Helmet and the eyeglasses
1x256 = Legs + Guitar probably
the car should have an own one.
keep it up =)
Frozan
08-18-2007, 02:22 AM
FLCL for the win.
Marcus Dublin
08-18-2007, 12:41 PM
Nice work on the model alexisys, honestly I don't have much to crit but with PSP specs they vary like anything else, while there close to ps2 specs there not exactly the same. I'd use as few texture sheets as possible, I's say 1 256x256 for the body "yes this can be done" and 1 256x256 for the bike. You can split the attachments between both sheets as well. Keep us posted on any and all updates, I'm anxious to see some more.:thumb:
Marcus
PS: If you can post some reference as well, I'm not familiar with the anime.
alexisys
08-18-2007, 11:55 PM
Thank for your help and comments guys :) I promise I'll come up with an update soon.
For the model I'm going to add some more details to her and bike.
And here some my references which I found on google, I was so lazy to paint orthos, so modeling takes me some time :)
alexisys
08-18-2007, 11:57 PM
One more :)
poopinmymouth
08-21-2007, 06:08 AM
Actually, poly limits can go much higher, especially for the main character. Think 4,000-6,000 for the girl, and 2,000-4,000 for the scooter. Don't go crazy, but use those extra polys for silhouette, and aiding in your texture usage. Because here's the downside, no 256! 128 is pushing it. Use mostly 64x64's or 128x128's. for the main character, you could probably get away with 128 for head, 128 for body, and 128 for scooter. Remember how small the screen is, that texture res is more than enough. Do a lot of creative reuse, and use the poly edges to help you make UV seams that will aid your texturing process.
Also, set up a camera and viewport at the angle you'd see her mostly in the game. Make sure your silhouette is smoothest in this view, and always look through it when texturing or adding modeling, to see if it has an effect.
Looking cool so far!
http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)
alexisys
09-02-2007, 08:47 AM
Hey guys :) I'm finally back! :lol: It seems to me that something was trying to stop me finish this (I caught a cold, then hurt my finger that I couldn’t even make a click), but I fight with that and win.. ;)
I made some changes in the mesh, to get smoother look.
Thank you Ben for your help. I was worrying about how hard gonna be painting 256x256 map, but after you mentioned about 128x128 textures I've been just knocked out. But it wasn’t as hard as I thought, of course I made mistakes….anyway I got a lot of experience…:think: guess now I can do better usage of my high res textures.
:brick: and now I need a little effort to finish scooter, hopefully in next 2 days it will be done..
Here I made renders same as PSP resolution 480x272 pixels (each frame on the piture represents PSP screen), and as Ben said 128x128 is enough.
alexisys
09-02-2007, 08:50 AM
a littel bigger image :)
Marcus Dublin
09-02-2007, 09:59 AM
This is looking smoking alexisys, the texture rings true to the concept! The only crit that I have is the lack of color variation in the white levels, you have some nice contrast but a slight touch of, muted green or brown can go a long way. Ace work and I can't wait to see the bike.:)
woh, this was unexpected. This is actually really good. You did a great job on the goggles. I am not sure if it's possible given the small texture size, but if you can, the blue section of the guitar could use a bit more crispness. Right now, it looks very blurry, like it's about to melt away. Aside from that, really good work:) I too am looking forward to seeing the bike:)
Frozan
09-02-2007, 01:05 PM
That looks great. what a great work. i agree with marcus in that maybe you should intensify your highlights on her jacket. again great job though!
alexisys
09-02-2007, 01:52 PM
Thank you guys :) I'm happy :lucky:
Marcus and Frozan you guys mean highlights on the jacket or on her boots?
Thank you Rain :) crispness whats that? noise? :o
Marcus Dublin
09-02-2007, 02:31 PM
Yeah to clarify what I meant was the boots, scarf, and helmet are reading a bit hot. The pure white nature of the helmet can use a touch of blue or green in the mid tones, same goes for the scarf and boots. You don't have to go crazy with it as a little goes a long way. If anything check out the reference examples you posted earlier and take another look at the helmet, scarf an boots to see what I mean. Even though the light is affecting the color in the illustrations there's something to be said for the nice variation in the white levels.I hope that clears things up, good luck!:)
Thank you guys :) I'm happy :lucky:
Marcus and Frozan you guys mean highlights on the jacket or on her boots?
Thank you Rain :) crispness whats that? noise? :o
wallasaurus
09-02-2007, 04:32 PM
lovely stuff! :D
crispness as in sharpness. Make the lines on the guitar less blurry by either using a sharpness filter, or maybe run over that area with a brush and clean things up:) I'll say it again, Nice work!
It looks a bit like the blurriness is due to not getting quite enough UV space? Hard to tell without the actual texture/UV map to look at. If that's the case then running a little bit of sharpen filter might help, but probably not all that much.
As a PSP character this might not be too much of an issue, though.. I'm a total texture/UV newbie, so basically I'm mostly talking out of my arse here :P
poopinmymouth
09-03-2007, 11:03 AM
Nice job, what size texture did you end up going with?
I think the face is a bit bright and lacking contrast, which makes it hard to read. The entire texture is a bit monochromatic within each colored area. Any chance you could post the flats? I could do a paintover if you'd like.
http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)
alexisys
09-03-2007, 12:50 PM
Hey guys :) Thank you for c&c..
to East: texture size a bit low for me it is 128x128, that why it looks blurry..thank you for advice I'll figure out someting...
Ben I did as you suggest one texture 128x128 head+hairs, and 128x128 body+stuff, I painted it in original res :). I would like to accept your help, but I want to do it by myself, one thing I may ask you to give me maybe some link to ref image. I feel like someting wrong with boots, scarf and helmet, but I dont know how solve the problem...
alexisys
09-06-2007, 06:44 AM
Bike update :o Now I will go back to the girl, for polishing texture a bit more...and then finally rigging...
Oh no and I have to finish my fairy...before I'll start sketching for current competition..
I like Naruto challenge idea a lot...everybody have so much freedom :)
Thank you Fred :thumb:
Dominian
09-06-2007, 11:34 PM
The bike looks cool so far, but it looks like it needs a little more clean up. Especially the wheels.
TryForce
09-06-2007, 11:44 PM
i dont think it need a cleanup, it would be cool to see a sharp render of it, thats what i think is needed >_<
I really like it so far!!! :D well done!
ahhh, by your name i recognize probably a girl who drew alot of Kingdomhearts Pictures, or? =)
Prosto chotel skasat Privet.
Marcus Dublin
09-07-2007, 05:15 PM
Hopefully when you have the time you can post the posed version of her riding her bike, nice going alexisys.:)
alexisys
09-08-2007, 12:04 AM
Thank you guys, on this weekend I should finish
to TryForce: Privet :)
FredH
09-09-2007, 08:12 AM
The bike is looking really cool so far:) I agree with Dominion though, the wheels could use some touch ups. I really don't think it's necessary to indent your mesh for the wheel. The textures alone can suggest this so I think if you kept the surface flat, you would have a less distorted look. Besides that, I think everything else is really looking good. You managed to achieve a lot with just a 128 x 128 texture sheet. Nice!
alexisys
09-09-2007, 11:55 AM
Thank you Fred, I'll try to do something with them...and with girl texture too..
Just for fun made couple matte renders :p
KICKER
09-09-2007, 08:42 PM
Those renders are excellent! Well done.
Sorenson
09-09-2007, 09:34 PM
:lol: Those shots look really good. Well done!
3d_er
09-10-2007, 11:47 PM
Very nicely done! You went that extra distance to make a great final piece. My respects:thumb:
alexisys
09-11-2007, 10:16 AM
:approve: Thank you guys, more renders coming soon :cool:
superhero4hire
09-13-2007, 06:13 PM
Being a huge FLCL fan I have to commend you on chosing Haruko to model. Not only did you do an awsome job altogether, but those mattes are just phenomenal. I saw those and I couldn't help but grin ear to ear. Keep up the good work, your stuff can only get better!
Marcus Dublin
09-13-2007, 09:01 PM
Hahaha these images brought a smile to my face, nice job!:)
Rogerknightly
09-15-2007, 09:24 PM
:D Brilliant job, FLCL is my favorite anime, and i really can fault your model (and im a picky shit ;))... Im amazed the psp can handle such hi-poly models
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