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View Full Version : Low poly futuristic special ops


slavi111
08-27-2007, 04:49 AM
Low poly futuristic special ops (under 5000 polys). Special thanks to Fredrik Hultqvist for letting me use his futuristic special ops concept.

East
08-27-2007, 09:37 AM
Welcome to GA :)

The arms do seem a bit long, but I've been wrong about that sort of thing before. Also there appears to be some kind of odd angle at the bottom of his boots. Like the heel of the sole is somehow bent downards?

Could we have some wire shots? :)

slavi111
08-30-2007, 12:20 PM
most of the wire

Rain
08-30-2007, 05:31 PM
Do you have the concept in question? It would make things easier for us if we knew where you were heading?

Right now, things are taking form in a nice way, but there are a few proportion issues that if fixed, I think can make your model better.
- His waist is too narrow. I think you might need to widen him up a bit to give him a more manly form.
- His hands are too low. The tips of his fingers should reach the middle part of the top half of his leg. Right now, they are touching the lower part of his top leg.
- He needs more of a chin. The mask he has on now looks like it's embedded in his skull. I think if you pull it out a bit, it will look like he has a chin underneath.
- The elbow joints, ankle joints and knee joints don't need to be so defined. You don't really need to change the smoothing groups between these connecting areas. Try to blend them into each other more.

Like I said, things are shaping up nicely. I am sure with some more work, this will turn into one of your best works. Good Luck:)