View Full Version : EarthGuard - Mind Traveler
Mind Traveler
08-27-2007, 09:35 PM
Hey Artisans!! This is the Earthguard. He is a character for my portfolio that I hope helps one day land me my first Game Industry gig. I am in the process of optimizing the mesh for normal map and I can't wait to get to the textures! Hope you guys find him appealing :lucky: . -Mind
http://i74.photobucket.com/albums/i241/MindTravelerDesign/Earthguard-frontMuDshot.jpg
http://i74.photobucket.com/albums/i241/MindTravelerDesign/Earthguard-sideMuDshot.jpg
http://i74.photobucket.com/albums/i241/MindTravelerDesign/Earthguard-backMuDshot.jpg
http://i74.photobucket.com/albums/i241/MindTravelerDesign/Earthguard-NoArmorMuDshot.jpg
http://i74.photobucket.com/albums/i241/MindTravelerDesign/Earthguard-HeadMuDshot.jpg
_Mind
Frozan
08-27-2007, 09:45 PM
Awesome. the crotch area looks a little over emphasized though. thats some crazy detail i must say. nice work keep it up
dhedheahmed
08-27-2007, 10:41 PM
wow amazing detail... i like it...but the wrist seems to rounded i don't know
i like the character design. I will try to give you some honest crits. many of the details look very rough and lumpy and quite random at the moment. the veins are too thick i think and not blending properly. you used flatten in some areas (for example the collar bone) which looks odd. as dhedheahmed mentioned, the wrist anatomy needs checking. the double hoofs dont seem to be working out IMO.
there are many problems with the over all anatomy and proportions. for the horse part of the body i wold suggest looking at lots of horse body reference. also looks like you did most of the sculpting in higher subd levels. you can go back to lower subd level and fix those basic proportions.
Mind Traveler
08-28-2007, 01:54 PM
Hey Artisans! I'm happy to hear you guys are digging the overall design!
dhedheahmed, mashru: I appreciate the crits! I will fix the wrists and clean up some the lumpy details that i threw into the quad area. For the quad area I was not really going for the horse look par say. In the brief character description that I wrote for him before concepts and modeling I describe how he was once an evil demon who through ethic and moral changed his ways and became a guardian over the same earth he was once made to destroy. So as far as the quad area goes I am trying to really drive the evil remnants in that area, so a lot of it is exaggerated.
mashru: If I don't want him to simply look like a horse do you think I should exaggerate further? Also I build detail as I slowly build through my sculpting level starting from 0 on up ... what is it that makes him feel like I skipped levels and just sculpted all on the top levels? Thanks for crit, you give them so well.
Here is a close up of the face. Hope you guys likes :P
-Mind
http://i74.photobucket.com/albums/i241/MindTravelerDesign/Earthguard-closeMuDshot.jpg
Mind Traveler
11-27-2007, 09:35 PM
Hello friends,
Far from forgotten here is the latest update on The Earthgaurd. Normal, diffuse, and a low specular maps all applied for this real-time render using Xnormal. TOns of work to do especially on the bottom half. Hope you like.
-Anwar Bey-Taylor
http://i74.photobucket.com/albums/i241/MindTravelerDesign/realtimeEGsheet1.jpg
http://i74.photobucket.com/albums/i241/MindTravelerDesign/realtimeEGsheet2.jpg
Mtg_kirin
11-27-2007, 09:59 PM
very nice would not want that traveling through my mind.... eek
But im digging it. looks great
kirilot
11-27-2007, 11:16 PM
I think bringing some of those fine details/tatoos/burns/designs that are going on in the face to the rest of the model would help unify it a bit more. and i agree with the double hooves...if i understand correctly hes is almost in the middle of a transformation then it would be nice to push it further maybe make that second pair of hooves claws that are getting pushed out, or make the second pair really read that they are taking over the first....if thats what you're going for. to push the daemon thing read better you might want to exaggerate that bony spine so it plays a part in the silhouette...anyhow my 2 cents,It looks like you alredy baked it so hey keep pushing and just keep some things in mind for your next design :thumb: texture color choice isnt doing it for me but its still wip :P
Japhir
11-27-2007, 11:54 PM
that sculpt is amazing! love it! especially the way the hair transmits into the horns. textures are great too, but i'm not so sure about those tattoos, they seem a bit simple comparing to the rest of him. the back needs some work too, looks a bit noisy. but overall amazing work!
poopinmymouth
11-28-2007, 03:41 AM
This one is looking really cool. Some of the detail looks really nice and confident, and other areas just look a bit "off". I think it's mostly how you're handling sharp edges and any quick turns of volume, the overall shapes are all good.
The real time version is quite ace, I like it loads more than the plain sculpt.
http://www.mr-chompers.com/images/poop.gif (http://www.poopinmymouth.com)
Marcus Dublin
12-01-2007, 05:21 AM
Is there any chance you can post the texture flats along with the texture applied to the model without the normal map at 100% self-illumination? The reason I’m asking is because it’ll be way easier to critique the texture that way. Looking at the texture in its current state reads like a flat color with blue marking arbitrarily placed on the body.
Mind Traveler
12-15-2007, 06:15 PM
Thanks for the replys guys. I am glad to hear that for the most part everyone seems to be enjoying the direction I am going with the texture and how the normal map is panning out.
Marcus Dublin: When I get home next week I will post some texture shot so I can see what you think.
-Anwar B.
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