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Draxxuss
02-02-2009, 10:57 PM
I thought I would share this with anyone that hasn't seen it yet.. check out his site and watch the vids.. pretty amazing tool. I'd grab that in a second if it was released yet... the following is a post from polycount.



New Re-topology tool: Wrapit
Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes. This lends itself to various scenarios such as retopoligising high-res meshes like those created in Zbrush, mudbox etc and creating low poly proxies for situations where those are preferable, like collision detection etc.

Obviously there are other solutions for retopoligising, although I've never really enjoyed that process in Zbrush, and learning new tools can be a chore. I love Polyboost, but my aim in developing Wrapit was to keep it as simple as possible: What if you could use the existing set of 3ds Max's editable polygon tools but over the surface of another object?

Well, Wrapit allows you to do just that, using all the editable poly tools you're familiar with, in any sub object mode, edge loops, edge rings, connect, bridge, chamfer, relax, soft selection, target welds, cut tool etc. When Wrapit's 'Autowrap' mode is active anything you do with your editable poly model is conformed to the surface of your target.

I find myself shift dragging edges mostly which is extremely effective at fleshing out large parts of mesh at once. Using the relax tool to relax a mesh over the surface of another has proved to be a bit of a 'wow' moment for those testing.

It's fast too, wrapping to a mesh in the millions of polygons region doesn't have too big a hit.

Anyway, enough talk, here are some examples of a slightly old beta in action.

http://www.matt-clark.co.uk/spe.php?o=163

I should point out these aren't in any way indications of good retopology, I was just playing really, but hopefully they are an indication of speed and ease of blocking out shapes.



Wrapit is currently in beta, with a release date to be announced. Join the discussion

http://forums.cgsociety.org/showthread.php?f=6&t=723711

MRico
02-02-2009, 11:17 PM
My fucking god...that's awesome!! What are the chances this will be a free plugin?

Edit: "Wrapit will be a commercial release but we're talking pocket money here, still be decided." Matt Clark said that in the thread...A must buy, though.

eboy
02-03-2009, 06:08 AM
Jeeso, I just about self-combusted when I saw the retopolgy video of Jabba the Hutt. Prior to that my head was already in orbit at the prospect of this tool. Extruding down an arm/leg and then just "wrapit." It does look amazing!

Thanks for sharing Draxxuss and top marks go to Matt Clark.

Draxxuss
02-03-2009, 07:09 AM
Guys I know... I felt the same way... ha ha.. especially at the Jabba video... "hmmm let's put this plane on top of this huge mesh here aaannd click click click click click... oh look at that!"

ReplicA
02-03-2009, 10:33 AM
That is unbelievable. I've been looking for a plug or script that would do that since I saw something similar for Maya on the Sculpting Human Anatomy gnomon dvd. This however looks MUCH easier, and more intuitive. Can't tell you how many times I've wanted something like this when making hands, and arms especially. Great find, Draxxus, thanks for the info. Keeping my eye on this for sure.

seven
02-03-2009, 11:11 AM
awe, that's cute :)

DennisVR
02-03-2009, 01:40 PM
That's useful!

Modo 401 is gonna have something similar.

Cunipshun
05-21-2009, 10:07 PM
Dam!!! Max Wins This Round :(

3D Skillet
06-08-2009, 02:31 PM
that is way cool, thanks for sharing

ReplicA what was the Maya workflow you saw ?

Styx
06-08-2009, 03:12 PM
hm...i use a much similar retopo tool for month.
3D-Coat has it since version 2.5 or so.

http://www.3d-brush.com/pics/rtp_quads.gif
http://www.3d-brush.com/pics/rtp_split.gif
http://www.3d-brush.com/pics/rtp_tweak.gif
Retopology (http://www.3d-coat.com/retopology.html)

Integrated
06-09-2009, 12:29 AM
Ok - that is amazing

Guybrush
06-09-2009, 03:02 AM
There is a similar script for max that do the same job :MaxRetopo (http://www.scriptspot.com/3ds-max/max-retopo)
it's very usefull and totaly free ! :)

Guedin
06-09-2009, 09:30 AM
Woot ! Thanks Draxxus for this show us this amazing tool and thanks a lot Guybrush for this free one ! It 'll help me a lot for sure

MRico
06-09-2009, 12:56 PM
Styx- polyboost has had those same features for years now, I still prefer polyboost for retopo over anything...I can't wait to try out this wrapit, though.

Guybrush- thank you so fucking much for that link! I saw this vid on youtube a while ago....

http://www.youtube.com/watch?v=n724G7uMuPE (http://www.youtube.com/watch?v=n724G7uMuPE)
and been wondering what the hell that is, and I think it's that script you linked us to, thanks a lot dude!

Edit: That guys works way to slow, but when he starts building the arm...it's awesome!

Styx
06-09-2009, 01:04 PM
AutopsySoldier: but polyboost is a modler without a retopo tool, or i am wrong?

Guybrush
06-09-2009, 01:40 PM
AutopsySoldier : yeah, that's the script of your video
the script is little bugged (you need to restart it sometimes) but otherwise it works like a charm ;) so much better than the zbrush retopo tools (not hard !:D )

MRico
06-09-2009, 01:49 PM
Styx- Polyboost is a plugin for 3ds max, gives you retopo tools, UV tools, selection tools and more stuff that I don't really know about, lol. It's been out for years now, I really only use the retopo tools.

Guybrush- Yeah, I'm trying it right now...had to restart it a few times like you said. I can't stand the zbrush retopo tools, it so time consuming for me.

Styx
06-09-2009, 01:52 PM
AutopsySoldier: lol ok, i was wrong. ^^
i read from a other tool, the name was similar. but nevermind. ^^

MyPeople
06-09-2009, 02:47 PM
any maya users that see this, NEX is really good for maya users. but the max plugin does look really good. i wish XSI had something like this.

Guedin
06-09-2009, 03:32 PM
Styx, maybe you were talking about Topogun (http://www.topogun.com/)

Frump
06-09-2009, 06:32 PM
I wish some of this retopology arms race action would come to Maya. There's only one available plugin for retopo and it's expensive. I've been learning max mostly for it's great scripts and plugins...