View Full Version : Max 2010 announced!!
CompanionCube
02-07-2009, 01:11 PM
http://area.autodesk.com/index.php/b...x_design_2010/
http://area.autodesk.com/blogs/pimen...20Benefits.pdf
looks cool
MRico
02-07-2009, 01:13 PM
Maybe it's just me, but neither one of the links takes me to info about it.
Draxxuss
02-07-2009, 01:31 PM
looks cool
from post
You now get to see why I've been so excited for so long. Unfortunately, I haven't been able to mention all the exciting things we've been working on due to the restrictions I have to live with (see blog "All 3ds Max secrets revealed"). Now, some of the shackles have come off, but because we're technically still in beta, neither I nor anyone else can release the full scope and precise details of what awaits you. However, we've prepared a few sneak peaks to whet your appetite.
New Feature Highlights
Explore unique designs with expanded modeling, texturing, and iterative workflows.
o The new Graphite modeling tools represent a modern approach to 3D modeling*over 100 tools for freeform sculpting, texture painting, and advanced polygonal modeling, unified in an innovative user interface. Experience extreme creativity and artistic freedom with this extensive new modeling toolset.
o Create powerful referencing workflows to organize complex scenes easily by treating multiple objects and scenes as a single Container object. Set rules for the Container to control access to its content in collaborative environments. Fast loading and unloading of containers helps you improve performance and reduce memory requirements.
o The third generation of Review technology represents a major leap forward in viewport display, helping take the guesswork out of final renders. It offers support for ambient occlusion, High Dynamic Range Image (HDRI)-based lighting, soft shadows, hardware anti-aliasing, interactive exposure control, and the revolutionary mental mill® shader technology.
o The new Material Explorer simplifies the way artists and designers interact with objects and materials. Navigate all rendering-related assets in the scene, perform operations on multiple objects, or inspect individual materials. The Material Explorer also lets you replace materials – making iterations much easier, even in highly complex scenes.
Validate your designs throughout the design process.
o Simulate the lighting in your designs with confidence*Exposure™ lighting analysis technology has been validated (www.autodesk.com/nrc-exposure) by the National Research Council Canada (NRC), Canada’s leading organization for scientific research and development, and the same organization that has conducted validation studies on Radiance for lighting simulation (www.autodesk.com/nrc-radiance). A feature unique to 3ds Max Design 2010, Exposure enables you to achieve more sustainable designs by analyzing how sun, sky, and artificial lighting interact with your design and exploring direct lighting effects right in the viewport. Load complex designs and watch lighting levels adjust in the scene as colors.
o 3ds Max Design 2010 can help you generate broader, more detailed contextual studies for your designs. Revit® Architecture software building information models (BIM) can be quickly and accurately imported into 3ds Max Design and then rapidly manipulated in the viewport. View your design with as much detail as you need to make crucial design decisions.
o Validate your 3D models before exporting or rendering using the new xView mesh analyzer technology. Providing an interactive view of where problems may lie, xView helps you avoid costly mistakes early in the design process when mistakes are easier to fix.
Communicate your design intent with impact using advanced visualization.
o Quickly aggregate scene elements with extensive support for 2D and 3D file formats. 3ds Max Design 2010 also provides integrated workflows with the Revit® and AutoCAD® family of products.
o Use advanced entertainment technology to create cinema-quality presentations with narrative context that fully expresses your design intent.
o Bring your designs to life with realistic water, fire, smoke, and other particle effects with PFlowAdvanced, a comprehensive particle design system. PFlowAdvanced also includes the new PFlowElements library with at least 100 samples created by an industry-leading effects artist.
o Complete your presentation in 3ds Max Design by adding musical scores, ambient sound and narration, with the new ProSound multi-track audio system.
Innovative Modeling and Mapping
mr_ace
02-07-2009, 01:38 PM
what?? a new version of max?? NEVER! if its as rubbish as max 2009 was from 2008, colour me un-interested
Draxxuss
02-07-2009, 01:42 PM
Viewport Canvas
New in 3ds Max Design 2010 is the ability for artists to paint on a 3D model directly in the Viewport. This means artists will be able to quickly create new maps or extend existing maps using brushes, blend modes, fill, clone and erase. The Viewport also provides quick updates for changes to textures made in Adobe® Photoshop® software.
Yozora
02-07-2009, 01:59 PM
Viewport Canvas
New in 3ds Max Design 2010 is the ability for artists to paint on a 3D model directly in the Viewport. This means artists will be able to quickly create new maps or extend existing maps using brushes, blend modes, fill, clone and erase. The Viewport also provides quick updates for changes to textures made in Adobe® Photoshop® software.
Well Maya has had that for a while and its not as good as it sounds, I think its pretty safe to bet its gonna suck in max too :( And the viewport provides quick updates from textures by default anyway.
Sculpting tools sound interesting, but again, I doubt its gonna be anywhere near as good as mudbox/zbrush.
Im not impressed yet!
Edit: This aint even 3d max, its 3d max DESIGN! :/
He noted at the end of his blog post that the features in design and regular max are going to be the same, the only difference would be the differences that exist between the 2009 versions today... so all the same features that he just talked about will be in regular max. Max Design is a marketing gimmick anyways... the only thing we don't get is the Lighting Analysis and they don't get the SDK... that's it.
Here's a link to the blog post itself
http://area.autodesk.com/index.php/blogs_ken/blog_detail/announcement_3ds_max_design_2010/
I really like the videos at the bottom of the post, kind of gives an idea as to whats coming. I really like the viewport rendering, looks nice. I'm curious as to the new modeling tools though... i guess we'll see. I'm also excited about the upgrade to pflow , will have to see more though.
From the pdf: http://area.autodesk.com/blogs/pimentelk/090207_0425/3ds%20Max%20Design%202010%20-%20Features%20&%20Benefits.pdf
Graphite Modeling Tools
3ds Max Design 2010 takes its renowned polygon modeling tools to a whole new level. With at least 100 new tools for freeform
design and advanced polygonal modeling, the Graphite modeling tools facilitate creativity and artistic freedom. Additionally, the
Graphite tools are displayed in one central location, making it easier to find the tool you need for the job. Moreover, users can
customize the tool display or hide the command panel and model in Expert Mode.
In addition to the many modeling and mapping tools available in previous versions of the software, the Graphite toolkit includes a
number of completely new tools for such operations as:
o Sculpting with assorted brushes
o Quick re‐topologizing
o Granular polygon editing
o Locking transforms to any surface
o Freeform creation of vertices
o Modifying and creating smart selections
o Quick drawing of surfaces and shapes
o Quick transformations
Again, I'd have to see the tools to see how useful they are but the re-topologizing sounds nice if its true.
Eclipse
02-08-2009, 12:25 AM
Not to be a downer but all these features sound old and outdated. BUT if max can pull it together nicely my hats off to them, I just don't seeing it being the top app for this kinda work with it getting such a late start and this being the version attempt at it...
Shadownami92
02-08-2009, 12:46 AM
I would be sold if they said "And we made it go fast and made it more stable."
Mike_K
02-08-2009, 04:37 AM
The viewport interactivity is going to be insanely useful! I can't wait, I was actually just looking at modo 401, but these features sound better. I'm interested to hear more about the hair improvements... I'd cut off one of my toes for a flexible fast great hair system
BiG ToE
02-08-2009, 08:03 AM
which toe?
Snowfly
02-08-2009, 10:15 AM
The Big one ;)
blankslatejoe
02-08-2009, 11:08 AM
:( And the viewport provides quick updates from textures by default anyway.
Not sure if this is what you're talking about, yozora, but for those that don't know:
There's an odd quirk in max right now that allows for a 'live/quick update' of bitmaps sort of functionality. If you leave the material editor open to the texture/bitmap panel, where you'd normally find the reload button, it will actually check for an update every few seconds. So, if you leave that up and max running in the background or on a second monitor, you can save in photoshop and see it the model's texture autoupdate in the background without even toggling over. It's handy!
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